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If looks could kill: Wonder Woman Demo Discussion

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RunwayMafia

Shoot them. Shoot them all.
Thoughts on D1,2? It stuns the opponent...I've linked D1,2~Spin....it kinda reminds of Kung Lao shenanigans...
 

Konqrr

MK11 Kabal = MK9 Kitana
Whaaa....HOW? I can't get the spin to connect after doing 11 stance change...and I've been all day....WHAAA???
You have to do the spin just after the stance change and it will combo. Too bad you can't do normals the same way ;_;

I have a new combo killa_solid:

11~4, spin, 23, b3, j2, b113~lasso for 41% ^_^

Thoughts on D1,2? It stuns the opponent...I've linked D1,2~Spin....it kinda reminds of Kung Lao shenanigans...
Do you know if d1 is a true low or just a special mid? Would be good for a punish on a move that is -6 or more since d1's combo now.
 

KIllaByte

PSN: playakid700. Local name: BFGC MonkeyBizness
In the corner you can combo from her df3, but it seems only her strings that start with 1 are fast enough because there's too much recovery on the move. Might be extendable.
E.g.,
In the corner - b113, b1, 23 df3, 112, df3- 34%

Also stance change corner combo-
Lasso: b113, b1, 23df3, 11xxSword bf3 - 33%

Timing is very strict on 11xxsword stance bf3, have to do 11 as soon as you land so you have enough time to hit them with the sword stance bf3.
You can use her standing 2 off of her DF3 Sky Uppercut move in the corner.
I like 2, 1, 2, 1, 2,1 CANCELLED to sky uppercut, 2,1, sky uppercut again.
The damage gets scaled quite poorly, but it's a very fun, stylish combo.
34%, I think.
You people will probably get more than me, as I no longer have the demo around me- temporarily, anyway.
 

Urichinan

@Urichinan
The Whip spin after the B1, 1, 3 string whill whiff on the larger characters on the demo-
Completely dysfunctional on Doomsday and Lex Luthor.
:(
I know, I stated that in the description. Surprisingly, it does the same damage from just a b1,1 starter, so it's safer to use that on everyone, as it has less of a chance to whiff than the b1,1,3 > Lasso Spin combo does.

I'm trying really hard to get more than 46% meterless, but I'm running out of ideas in just Lasso mode, so I'm going to see what she can get by stance changing mid-combo mid-screen.
 

shaowebb

Get your guns on. Sheriff is back.
From what I'm finding all of Wonder Woman's stuff starts from B1, 1, 3 or Back +L, L, H as the mvc dudes would say it.
I tried her other basic normal strings trying to lead into one of her launchers but they tend to push back too far, cause a knockdown or not recover fast enough to combo. However B1,1,3 ENDS in a launcher making it the THIRD WW launcher I've found and she is built to keep bouncing folks into the air.

I'm finding that rather than doing B1, 1, 3 SPIN that you should do B1, 1, 3 D2 because D2 or Down M as MVC guy swould read it is a whip launcher that adds extra pop up to their juggle height.

Soooooo... B1, 1,3, D2, SPIN is a combo starter with 3 launchers in it. It is possible raw to string SPIN into itself 3 times in a row before dropping it, but in combos scaling prevents this. I dont think you can do B1, 1,3, D2, SPIN, SPIN....I could be wrong though.

Anyhow I'm finding good damage on canceling divepunches into more divepunches and finding her EX lasso nets me a free reset because DAT DIZZY STATE. My goal is to string together B1,1,3, D2, Spin into some kind of additional sequence leading into EX Lasso for a reset. Her EX heel kick thingy also seems good so it might help but thats a 2 bar deal and I bet I can do this cheaper if I'm careful.

WW is soooooo fun in lasso stance.
 

Gesture Required Ahead

Get on that hook
I'm finding that rather than doing B1, 1, 3 SPIN that you should do B1, 1, 3 D2 because D2 or Down M as MVC guy swould read it is a whip launcher that adds extra pop up to their juggle height.
D2 scales SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much.
 

shaowebb

Get your guns on. Sheriff is back.
D2 scales SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much.
But it gets them so high :C
Maybe thats why I can't spin x2 in the combo though. If I can work in a wallbounce ...WAIT!

*runs to check something*

FUCK YEAH!

Okay B1,1,3 is your starter, but SPIN doesn't put them as high as D2.
B1,1,3, D2, B3 is a wallbounce that I can use to put them into the EX lasso and it does around 27% but its a reset that already starts with 27%. D2 puts them high enough to easily land the B3 wallbounce move she has where as it drops for me if I try it with the spin that puts them lower.

It seems the most consistent in the corner and its tight but its there. This tells me that for only 1 meter I can at least get 27% prior to a reset meaning if I can generate more than a bar before I do the EX lasso or by the end of my combo it becomes free and perpetual as a loop. I seriously think that working in ways to land her ex lasso will be the key to unlocking her damage just for the reset of the scaling. There are other ways to get an ex lasso though, but apparently D2 is a good way to setup B3 and thats something worth knowing as maybe a jump cancel combo into them at this point instead of directly going into the lasso might allow you to get the meter needed to perpetuate her stuff.

God she is so fun.
 

Urichinan

@Urichinan
But it gets them so high :C
Maybe thats why I can't spin x2 in the combo though. If I can work in a wallbounce ...WAIT!

*runs to check something*

FUCK YEAH!

Okay B1,1,3 is your starter, but SPIN doesn't put them as high as D2.
B1,1,3, D2, B3 is a wallbounce that I can use to put them into the EX lasso and it does around 27% but its a reset that already starts with 27%. D2 puts them high enough to easily land the B3 wallbounce move she has where as it drops for me if I try it with the spin that puts them lower.

It seems the most consistent in the corner and its tight but its there. This tells me that for only 1 meter I can at least get 27% prior to a reset meaning if I can generate more than a bar before I do the EX lasso or by the end of my combo it becomes free and perpetual as a loop. I seriously think that working in ways to land her ex lasso will be the key to unlocking her damage just for the reset of the scaling. There are other ways to get an ex lasso though, but apparently D2 is a good way to setup B3 and thats something worth knowing as maybe a jump cancel combo into them at this point instead of directly going into the lasso might allow you to get the meter needed to perpetuate her stuff.

God she is so fun.
27% is horrible damage, take a look at all the other combos being posted in this thread, pretty much all of them end in Lasso, meaning you can break 40% and still end in EX Lasso from a b1,1,3 starter.

b,1,1 > Lasso Spin is a very consistent starter, works on all four characters in the demo from max b1,1, range, and leads to an easy 46% meterless, and you can still end in EX Lasso for the reset.
 

shaowebb

Get your guns on. Sheriff is back.
Okay just found that spin does go into B3 wallbounce damage is getting way better. But I think I can push things further...sorry, but I'm playing and flipping channels to my PC on the HDMI channel of my monitor. I missed everything today at work.
 

Urichinan

@Urichinan
b1,1 > Lasso Spin > b3 > j3 > b1 > b1 > b1,1,3 > Lasso Grab is 48% meterless, doesn't work on the big characters, and is ungodly hard to do.
 

Shady

Kombatant
I can't see much reason to use her sword stance. Her s2 has lots of range, similar to kitana's, but it's so slow. Maybe if we can find a way to get a good combo off that it might be useful. Her walk speed is so slow compared to lasso stance though that it might not be worth it. Her db1 is 1f and kinda works like a parry. Negative on block though. The fact that it also functions as an attack move might mean there's more to this special. B2 50/50 is ok. You can cancel b23 into a special. Maybe when you get up close with lasso stance, you can cancel one of her chains into sword stance and go for a b2 mix up. Range on b2 is pretty good too, it's like kenshi's f3 but you can't really combo off it without meter.
I was trying to see how to be viable with sword stance. I got a corner combo with it where it just reeks of damage where you can switch mid combo, but other than that, I don't find it a good move to run with a sword stance. It takes away her mobility and launcher options. Perhaps I'm not see them switch stance mid combo launcher as off B113 into the sword.

We'll see how it goes post release. I'm just rolling Wonder Woman in the demo. But I like her. Maybe enough to consider her in the full game.
 

shaowebb

Get your guns on. Sheriff is back.
Okay I'm back...her D2 is cool in that it gives you more height and I'm hoping I may be able to use it in longer combos to put them back high enough juuuuuust long enough to sneak in another B3. So far nothing though. EX lasso is good though and I'm looking at her B2,1 as a possible combo ender since it does a little over 11% damage and has a huge hitbox so it should be able to catch folks i'm about to drop if I don't have meter or time to go for anything else. Sword stance looks to have some sick damage scattered throughout it though so I'm thinking stance change combos might be good. Anyone know the scaling on her sword style launchers? Do any put you as high as D2 lasso style?

EDIT: Ah wait really? Holy shit did I miss some stuff today. I'm grinding out old tech apparently. Okay well at least sword stuff doesn't seem to utilized yet. Maybe I'll go in on that stance change idea then. Fuck me, I jumped straight into training mode and let my post reply button take me all the way to the end of this thread without reading it first. Stupid work getting in the way of 9 hours I could have spent in the ghetto vs lab. BTW I'm practicing vs Batman now and B1, 1, 3 , spin, B3 is tighter on him than on WW to hit for some reason. Some of these combos look like they will have tight execution requirements for different matchups.


DOUBLE EDIT:

Gyaaaaaaaa...its past 2am and my timing is straight garbage now. I'm trying to do the following on the Gotham roof. Its me attempting to combine some of the 63% meter heavy combo posted and the 42% one above to come up with a nasty combo that has a stage hazard in it. I don't wanna cheese it and use a super though since thats just adding a huge meter requirement to that part of the damage. I just want to add the 22-ish percent launcher into whatever damage the stage adds into the 42% thing.

Anyhow here is the notation I'm trying to execute and fumbling.

Jump 3, B1,1,3, Stage hazard, b1,1,3, EX LASSO ,B1,1,3,Spin, B3, Jump 3, B1,1,3 ~Amazonian Uppercut(Down forward 3), EX Divepunch cancel (just for additional damage if at all possible)

Please halp...I need sleep.
 

Relaxedstate

PTH|RM Relaxedstate
If only sword stance didn't suck so much for mobility... 1 is 7 frames. 1 1 b1 is +7 on block! Hmmm. Lol. It also launches so a great punish tool at 7 frames. D1 also fast. She also takes less block chip. I imagine her getting A life lead then laming out her opponent with sword and shield stance

Edit. It also seems possible that some of her mid screen environment combos could deal more than her corner combos. Might she want to keep her opponents mid? Too soon to tell but an interesting idea about spacing mechanics if the mid screen interactablles are viable

I'm beat tired....gotta get ready for work :/
 

shaowebb

Get your guns on. Sheriff is back.
Hey guys, I recorded some cool Wonder Woman tech while messing around with the demo.

Hopefully all this remains for the retail release. I would love to see future high level play involving these.
Yeah stuff like that came up in MVC3 as well. Some people's dash properties would put them right through you. Also hovering characters in that game often would allow folks who dashed to go through them sometimes too, but it was used for mixups and stuff like you did there too. I'm glad you showcased here Divepunch into EX divepunch mixup there. I've been banging away about that since early yesterday since it feels good. Plus I really dig her corner combos so I like the idea of purposely ending some combos into her amazonian uppercut and cancelling it into her horizontal EX dive punch just for corner carry.

She's got some cool tech. I dig that you can do her horizontal dive punch so low to the ground too. I'd like to be able to use it as a ghetto version of her shield dash while in lasso form.
 

Dark_Ky

Noob
did you guys found a reliable wakeup move? i was knocked down in the corner and i couldnt get away from the AI. i tried a few of her special moves and was knocked out of it. maybe the universal armored EX, F or B+3 will work? havent tried that yet. maybe i am overlooking something obvious but its very hard to test against the AI or in vs mode.


this is the wrong place to ask but i still dont get the clash-system. i know its only available once in the "2nd round" but how is it used? as a combobreaker? thx beforehand
 

trufenix

bye felicia
do you guys found a reliable wakeup move? i was knocked down in the corner and i couldnt get away from the AI. i tried a few of her special moves and was knocked out of it. maybe the universal armored EX, F or B+3 will work? havent tried that yet. maybe i am overlooking something obvious but its very hard to test against the AI or in vs mode.
Use the parry. In sword stance you get a free combo off of it.
 
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