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I am the night: Batman Demo Discussion

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AssassiN

Warrior
Wait how's that? Pop up cancel? Is this the Roman cancel thing, how I do dat
You have the ability to cancel your combo's into a wallbounce or groundbounce to extend your combo.
Difference between the two is that the wallbounce can start a stage interaction into another arena.

Inputs are FF + RT(R2) or BB + RT(R2).
 

Treadmill

Champion
You have the ability to cancel your combo's into a wallbounce or groundbounce to extend your combo.
Difference between the two is that the wallbounce can start a stage interaction into another arena.

Inputs are FF + RT(R2) or BB + RT(R2).
Shit I forgot! Lol thanks
 

AssassiN

Warrior
That cross-up double jump into cross-up dive kick or overhead is sick though lol.
His lowest damaging combo starter seems to be 113.
Weird thing is you can cancel B23 into a special, only seems useful when you're comboing someone and your back is really close to the corners.

If you stand right next to Lex and do Batman's AA grapple it will hit Lex, shows you how big he is.

You can also do DF + (R2) as an alternate input method. There are two ways. :)
Seems like they continued using that from MK9, you could input DF+tag instead of FF+tag to do tag specials.
 

zuggzugg

@zuggzugg
Y
That cross-up double jump into cross-up dive kick or overhead is sick though lol.
His lowest damaging combo starter seems to be 113.
Weird thing is you can cancel B23 into a special, only seems useful when you're comboing someone and your back is really close to the corners.

If you stand right next to Lex and do Batman's AA grapple it will hit Lex, shows you how big he is.


Seems like they continued using that from MK9, you could input DF+tag instead of FF+tag to do tag specials.
Yep! We did!
 

Gruntypants

THE MUFFINS ARE BEEFY
Batman's j.2 is really good! It's got a great under hitbox and is really good for jump ins and crossups. I wish batman's double jump worked on his neutral jump though :|.
 

Gryfen Z

Game store guy
Just figured out I can direct Batman's jump after he jumps off the batsignal or air vent. Holding left or right will direct his jump in the corresponding direction.

Holding down though, that apparently attaches an explosive to whatever he's jumping off of, which is actually what I was trying to figure out after cranking up the difficulty and seeing the AI Batman do it. =)
 

Spletty

Grandmaster
My setup:
112exgun f3 ji3 123 b23
After it lands use gimmick bats and send one or all, if they hit, use ex grapple, if blocked, batarang and dash

Props to whoever came up with the bulk of that combo, will tag in a minute

ERR0R MACR0
 

FlipinFlava

Kuya Andy
i only got to mess with it for a few minutes on my lunch break

has anyone messed around with f32, bat release as a combo starter?
it's a 6 frame move
 

Crathen

Death is my business
b23 can actually go into a full combo if you have your batarangs out : b23 Batarangs EX Grapple into whatever , pretty nice
 

Doombawkz

Trust me, I'm a doctor
Going off of the xbox button scheme... (using the 3 mini-bats)
YYA -> j.Y -> b.YA -> (bats) b.f.X(RT) -> f.A -> b.YA
(224 -> j.2 -> b.24 -> (3) b.f.1(RT) -> f.4 -> b.24)
I know that, with grapple uncancelled, its a 35% no meter combo not counting possible jump-ins.
Outside of the grapple, if you want to save your bats, its 27% up to the b.YA (b.24).
 

Gruntypants

THE MUFFINS ARE BEEFY
Batman has a sick rufus-like divekick if you cancel a doublejump as low as possible into j.2. It's soooooo sick!
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
28% jab combo:

113, f3, b23


34% meterless:

223, b3, step forward, j3, b23. You can cancel into your 4 after the b23 for free bats on screen.


41% 1 bar:

112 xx EX straight, nj2 xx 223, b3, step forward, j3, b23


22% low grab starter:

123, 3 xx straight


39% low grab 1 bar:

123, 3 xx EX straight, b3, step forward, j3, b23
 
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