sweet, thanks alot guys, ill ask more questions when i have them
Alright, so for me with default settings it'd be ...
Jump in X,
+X X B,
X,
+B,
B,
+B,
B,
+X,
X correct?
Correct.
To be fair
1 = x / []
2 = y / triangle
3 = a / x
4 = b / circle
, = done in sequence (no pause)
~ = pause
+ = together (performed at the same time)
njp = neutral jump punch (jump straight up)
bnb = bread and butter (characterized by comprising the general strength properties of the characters' combos and strategies)
j = jump (if written with a number (j1) generally means you jump in with command)
u = up ( if written with a number (u2) generally means it's a neutral jump punch)
d = down
b = back
f = forward
the combo you have incorporates two teleports, at which point the character is falling so fast a low punch has to be utilized to fit the telekenetic push.
rewritten and a couple additions:
j1,b1,1,4,db1 ~ j4,db4 ~ j4, db4 ~ d1,bf1 (Note: j4,db4 can be interchanged with j3,db4 as seen below)
j1,b1,1,4,db1 ~ j3,db4 ~ 2,2,bf1 (BnB)
j1,f1,1,4,db4 ~ 2,2,db1 ~ j3,db4 ~ d1,bf1
I have posted a Raiden Combo Guide. Ermac is next. It will add some visuals to these inputs. I'll let you know when it's up. [BANANA][/BANANA]