I see, so the bad aim takes place during his "recovery" of his character trait?perfect aim = gun shots unblockable, bad aim = gunshots miss.
kinda like snipers taking diazepam for limited benefits with lingering sideeffects but not really
But Sektor is a zoner.It seems as if he's going to be the Saibot of Injustice.. I like how he looks like Sektor and they got the homing shots idea from him too, but I still wish he wasn't a zoner and more like Sektor.
perfect aim = gun shots unblockable, bad aim = gunshots miss.
kinda like snipers taking diazepam for limited benefits with lingering sideeffects but not really
Another thing is his high gunshot staggers. I wonder if you can dash in during the stagger like Quan's tune trapHmmm...unblockable gun shots.
First thing I'm going to try is have his trait activated, then put gun shots into block strings.
Lets just hope some of his gun shots have hit advantage, and let the dirt commence.
I would hope so too. But based on how fast paced and jumpy this game is, I have a really bad feeling that they can just hop right out of any pressure without getting hit mid-air.Another thing is his high gunshot staggers. I wonder if you can dash in during the stagger like Quan's tune trap
They really don't look so bad. Most linear zoning < dive kicks but at least you have air guns.His gunshots also look incredibly punishable on whiff, leading me to think he's going to have a rough time against divekicks.
The reason I think his guns are so punishable on whiff is because, unlike standard projectiles which just shoot out and are done, he continues to fire for quite a while. I'm sure it's not too bad on block, but on whiff I doubt there's a character who can't full-combo punish him, assuming they can approach by air.They really don't look so bad. Most linear zoning < dive kicks but at least you have air guns.
In theory Black Adam could definitely be a threat to Mr. Wilson.
IIRC Sinestro can attack from fullscreen with some rock dropping move that homes in. Again this is what I heard. But if it's true (and depending on the speed of the move) thats going to be a pain.Why Sinestro?
I thought of that, but I'm not sure how it will work, considering the reason his gunshots last so long is because it's multiple shots. IA works because it prematurely ends the recovery of the move, so with Deathstroke, it would either have to cut off his attack, resulting in less bullets being fired and less damage being dealt, or he will continue to fire on the ground.remember guys, he also has instant air guns
Good point. But there's also that you're not going to be using those moves that close, and honestly his machine gun looks difficult to avoid from that same distance. Not to mention AA MG and the likes.The reason I think his guns are so punishable on whiff is because, unlike standard projectiles which just shoot out and are done, he continues to fire for quite a while. I'm sure it's not too bad on block, but on whiff I doubt there's a character who can't full-combo punish him, assuming they can approach by air.
I'm actually going through what little actual gameplay footage we have of him and taking screenshots of each of his pokes. I'll try to have something useful posted in the next couple of hours.What we need to see now are his pokes in my opinion.