All this talk about "unique character" and "Shazam part deux" is ludicrous.
I said this in another thread about Powergirl but this is not the first fighting game to feature multiple projectile free characters in it and there are a TON of ways to differentiate such movesets from one another.
- She-Hulk style . A power character who has mashable lows, a slide to go under projectiles, crumples and command grabs to setup for big damage resets and throw damage punishes. Great characters in corner.
- Dudley style. Dash striker with decent damage but rapid combos that are big, plus great counters, and high lows.
- Nova style minus the projectiles. Big damned damage characters with lots of OTG's for combo extensions and lots of air dashes to cutoff approaches. Great at cornering.
- Hugo Style. Big range on pokes, big damage on everything, command grabs for every angle of attack and deeeeep crossups to open people up.
- Hybrid of Ralf and Clark from KoF13. Decent speed with strong normals, odd hitboxes, with a lot of crossups and overheads. Can cancel things into option selects of either strikes or grab attempts to keep people guessing. Once he gets a hit the combo is small but it is BIG.
So shut up about this "waste of a roster spot/he'll play the same" talk. Thats just a small selection of ALL the ways he could play and there are dozens more ways he could play in addition to that. Plus his gimmick isn't even known yet. For all we know his gimmick could be ripping up the God damned ground to gain projectile boulders to throw at folks.
Black Adam is a great character, and given the whole thunder and lightning thing he has in addition to his flight and strength he has a lot of potential for a great moveset. Especially since all Shazam got was some grabs and a summonable lightning bolt from above.