Fractured_Shadow
Really likes to throw things at you.
So as we all know Injustice will feature no "rounds" with a break in the action when a character reaches the end of his first lifebar and a victor decided when the second health bar is depleted. I feel as though the person who gets off to a faster start has a WAAAAAY larger margin for error and subsequently will lead to a blitzkrieg style of play. I personally am skeptical based off of the amount of times that I have been beaten by a shallow tatic in round one and been able to download the player, adjust, and win in rounds two and three, though that might not have happened if I had to make up a large life lead. In Injustice momentum seems to be the key, and that there will be far more "only a real master" moments becasue of the ability to retain your health through the "round" change, and I fear that will negativly impact competitive play.
I specifily am looking for feedback from anyone who has already played Injustice or has played a FG competitively (tournaments) that had this style of health.
I specifily am looking for feedback from anyone who has already played Injustice or has played a FG competitively (tournaments) that had this style of health.