iaD: Good to AA ppl from too afar, can be used on reaction
NJP and U3: Good to anticipate any jump, even crossups, dive kicks and advancing specials
standing 1 and d1: fast AAs to use on reaction, good against unexpected jump ins
reverse ex red dash: fastest way to save a lost cause crossup or lost cause jump in
F4: good to AA jump ins on a specific range.
d4: lower skarlet hitbox while AAs 12f
standing 2: getting more and more disapointed, easely stuffed
d3: best whiff crossups, and jks that gives skarlet mu specific options to deal with crossup world first problems