Qwark28
Joker waiting room
Can't decide between anti airs, here's my problem.
someone can abuse jump ins from close range to make the regular D+1 antiair whiff
so I was going to with the standing 1 but don't like how slow it is, I've played characters with antiairs as slow as this but I really wouldn't like one of the characters I actually use seriously to rely on such a slow normal.
not to mention re adjusting to the slowness and reacting even faster to jumps & having to hit confirm the damn height to figure which combo to use because the 38% one requires certain height.
someone can abuse jump ins from close range to make the regular D+1 antiair whiff
so I was going to with the standing 1 but don't like how slow it is, I've played characters with antiairs as slow as this but I really wouldn't like one of the characters I actually use seriously to rely on such a slow normal.
not to mention re adjusting to the slowness and reacting even faster to jumps & having to hit confirm the damn height to figure which combo to use because the 38% one requires certain height.