scarsunseen
Miley Cyrax®
Hi, Cyraxians!
So I was messing around in practice mode and found something interesting about the EX-Net.
I've already known that the EX-net does 1% damage, whether your opponent is captured by it or blocks it. (Good way to end Round 1 against meter-friendly opponents who have no visible health left in their health bar.)
However, I discovered that if the EX-net hits them and you don't follow up with a combo, it does another 1% damage when the EX-net vanishes.
PRO - Now let's say you manage to capture your opponent when they have 1 pixel of visible health bar (like when the "DANGER PING" would sound off in previous MK games), that 1 pixel of visible health bar would disappear and your opponent will still be alive. This will give you a few seconds to reposition yourself for Round 2 or do a few teleports or AA jumps to gain some meter. It will also drain your opponent's meter for the EX-net's full duration. Then, when the EX-net disappears, it does that other 1% damage and your opponent is dead.
CON - NOT RELIABLE. I would say this is more of an "incidental" tech - just keep it in the back of your head. This only works if your opponent does NOT block and has 1 pixel of visible health bar left. Again, if they are not blocking and you capture them, do a few teleports or AA grabs to gain some meter.
I find it strange that the game does not consider this a 2-hit combo. I think this possibly requires more lab testing. As far as I know, this is the only sequential damage that is not a combo.
YELLOW POWER!
So I was messing around in practice mode and found something interesting about the EX-Net.
I've already known that the EX-net does 1% damage, whether your opponent is captured by it or blocks it. (Good way to end Round 1 against meter-friendly opponents who have no visible health left in their health bar.)
However, I discovered that if the EX-net hits them and you don't follow up with a combo, it does another 1% damage when the EX-net vanishes.
PRO - Now let's say you manage to capture your opponent when they have 1 pixel of visible health bar (like when the "DANGER PING" would sound off in previous MK games), that 1 pixel of visible health bar would disappear and your opponent will still be alive. This will give you a few seconds to reposition yourself for Round 2 or do a few teleports or AA jumps to gain some meter. It will also drain your opponent's meter for the EX-net's full duration. Then, when the EX-net disappears, it does that other 1% damage and your opponent is dead.
CON - NOT RELIABLE. I would say this is more of an "incidental" tech - just keep it in the back of your head. This only works if your opponent does NOT block and has 1 pixel of visible health bar left. Again, if they are not blocking and you capture them, do a few teleports or AA grabs to gain some meter.
I find it strange that the game does not consider this a 2-hit combo. I think this possibly requires more lab testing. As far as I know, this is the only sequential damage that is not a combo.
YELLOW POWER!