I disagree. This MU is in smokes favor 6:4.This match is 5-5. You are able to zone Smoke well. Keep him fullscreen. You have a huge guessing game in instant teleport and hellfire. Smoke has to jump sometime, and when he does you teleport him for full combo or spear him for full combo.. If you read him doing anything else EX spear. Scorpion doe snot have to fear anything Smoke does, since he can spend so much time in the air for free playing jump-in mindgames with smoke. Smoke can't combo off SB in a trade becuase he'll be stuck in hellfire blockstun. It's 5% in his favor but smoke's not even going to be throwing many bombs since there aren't many situations for him to make them really work. I think that you only need to worry about using scorpion's safe vortex vs. him, no need to commit to a f4~spear. Throw max-range b2's and laugh at smoke's inability to punish it if he blocks. Slide tackle is your friend, makes smoke hold that block button so you can mix him up.
I fucking hate this matchup so much. I cannot beat even the most scrubby of scorpions, let alone ones that know what they're doing. He removes all semblance of footsies from the game, it's a game of who can make better guesses on when to throw out random shit and hope it works. Scorpion's got better random shit to throw out, while smoke's got more damaging random shit. The only footsies scorpion I've ever played was Slips, and he would've raped me playing a 5 minute kabal so doesn't even count. Don't even get me started on a scorpion who actually knows how to play even basic footsies and whiff punishes everything smoke does.
Add me on XBL and I'll help you figure out what to do.
It's kinda like when KL has X-ray, the MU becomes 7-3. It's essentially the same against Smoke when he has meter.Smoke definitely wins this MU. I'd lean towards 6-4, but I can easily see it being 7-3.
I base this on absolutely nothing.
I guess could agree to disagree, it is in the middle of 6-4 and 7-3, the issue with using an ex spear though is you're using your meter, meter that you absolutely need it to break, and while the wakeup game scorpion has on him is helpful, i still dont think its enough to really make this matchup only slightly bad, if we can use decimals, then i'd say 6.5-3.5, hands downOZZYGUITAR Vagrant RedRaptor10 FrothyOmen
I see this MU as a 6-4, but I could agree with a 7-3 because of Smoke's reset. This MU is a battle for momentum, and once either character gains it, someone is losing a lot of life.
Hellfire trade is worthless in this MU, but Smoke really isn't a heavy zoning character. If Hellfire trades, you get boned. You have to have decent meter management so there's always the threat of Ex Spear in your back pocket. Ex spear opens up offensive opportunities that are harder for Scorp to get because he lacks advantage on d4. For example, you can obviously blow up pressure, or your opponent will try to bait it out for a free punish. If used correctly Ex Spear will definitely make smoke hesitate, making the MU a bit easier. You can also sneak in a few Hellfires because Smoke doesn't want you to Ex Spear his Smoke clouds. His footsies tools are much better than Scorp's (no surprise), but good fundamentals/spacing will help.
Scorp can get good pressure and damage opportunities during Smoke's wakeup. Against most characters Smoke can get up for free using Smoke toward/away. Hellfire beats Smoke toward/away, and makes Smoke's wakeup game unsafe. Keep in mind that he can jump on wakeup, and punish Hellfire. Jumps on wakeup can still be baited into a damaging AA combo. Once you take away his safe wakeup, take those opportunities to bait unsafe wakeup attacks, and pressure him. You need to have a strong oki game in this MU.
Smoke cloud cannot be punished on block, but it's still -9. Scorp gets a throw attempt or 3,3,4 check.
It only takes one hit or even a miss with Ex Spear to establish the mindgame. With those extra opportunities to establish pressure, you'll be building a good amount of meter for breaker. With good meter management you'll be sitting on 2 bars most of the time anyway.I guess could agree to disagree, it is in the middle of 6-4 and 7-3, the issue with using an ex spear though is you're using your meter, meter that you absolutely need it to break, and while the wakeup game scorpion has on him is helpful, i still dont think its enough to really make this matchup only slightly bad, if we can use decimals, then i'd say 6.5-3.5, hands down
well matchups are considered at the highest possible level, meaning that dropped combos cant be factored in lol, at the highest possible level, thje player will not drop the combo. But the ex spear can be effective but its very situation, and meter management is by far the most important thing, if you throw a ton of ex spears, ur gonna be screwed lol, but with moderation it is a legitimate tacticIt only takes one hit or even a miss with Ex Spear to establish the mindgame. With those extra opportunities to establish pressure, you'll be building a good amount of meter for breaker. With good meter management you'll be sitting on 2 bars most of the time anyway.
The only factor that pushes it beyond 6-4 is the reset. Not to mention I'm not even factoring in the likely possibility of dropping the reset.
That's true, but Smoke's reset is one of the harder resets to pull off.well matchups are considered at the highest possible level, meaning that dropped combos cant be factored in lol, at the highest possible level, thje player will not drop the combo. But the ex spear can be effective but its very situation, and meter management is by far the most important thing, if you throw a ton of ex spears, ur gonna be screwed lol, but with moderation it is a legitimate tactic
I wouldn't be so sure of that. Its not easy to land and it requires meter so he can't even go for it everytime. He goes for it chances are he doesn't have breaker and the other player has a good chance at making a comeback. So it has backend repercussions.Slips
I'm sure we can all agree that Cyrax is a MU full of nonsense lol. Even if your outplaying the player you can get caught by 1 net and get boned. I don't even get salty anymore lol.
Smoke is only a slight disadvantage MU, but LBSH that reset is better than Scorp's vortex.
Even without his net, he still have plenty of crap to deal with. His command grab shenanigans are just as good if the Cyrax player can mixup. How often will he not have meter to reset? Doesn't he have bomb traps that don't require meter?I wouldn't be so sure of that. Its not easy to land and it requires meter so he can't even go for it everytime. He goes for it chances are he doesn't have breaker and the other player has a good chance at making a comeback. So it has backend repercussions.
Scorp's vortex/void requires no meter so he can go for it whenever he needs to and is pretty easy to execute. Its essentially a reset like Smoke's but instead of high execution and requiring meter it requires a correct 50/50 guess. I'd call it a wash.
But in a matchup like this, its a battle for momentum, taking a bigger risk can be quite necessary especially if he's already hit a reset and you need that comeback, 1 wrong guess, and even at full health, you can kiss the round goodbye. Imo it has to be 7-3, smoke's damage is ridiculous, he clearly wins in footsies, and wins the zoning battle. Up close its a matter of who has momentum but one false move by scorpion can once again, mean terrible things. Not to mention the only thing he needs to use his meter for is the reset and breaker, and most of the time the only way to force a breaker is by taking a risky mixup leading to full combo. But if you guess wrong, smoke has the meter to execute a reset and take most, if not all of your health away.I wouldn't be so sure of that. Its not easy to land and it requires meter so he can't even go for it everytime. He goes for it chances are he doesn't have breaker and the other player has a good chance at making a comeback. So it has backend repercussions.
Scorp's vortex/void requires no meter so he can go for it whenever he needs to and is pretty easy to execute. Its essentially a reset like Smoke's but instead of high execution and requiring meter it requires a correct 50/50 guess. I'd call it a wash.
I wasn't comparing Scorp's vortex/void with Cyrax's reset obviously.Even without his net, he still have plenty of crap to deal with. His command grab shenanigans are just as good if the Cyrax player can mixup. How often will he not have meter to reset? Doesn't he have bomb traps that don't require meter?
Those are all great points, but Smoke's reset isn't punishable correct?
Thats all true, but if Smoke is 7-3 then Cyrax is 8-2. Cyrax zoning is way worse than Smoke's, his damage is just as bad if not worse, his footsies are just as good and is more dangerous with command grab up close.But in a matchup like this, its a battle for momentum, taking a bigger risk can be quite necessary especially if he's already hit a reset and you need that comeback, 1 wrong guess, and even at full health, you can kiss the round goodbye. Imo it has to be 7-3, smoke's damage is ridiculous, he clearly wins in footsies, and wins the zoning battle. Up close its a matter of who has momentum but one false move by scorpion can once again, mean terrible things. Not to mention the only thing he needs to use his meter for is the reset and breaker, and most of the time the only way to force a breaker is by taking a risky mixup leading to full combo. But if you guess wrong, smoke has the meter to execute a reset and take most, if not all of your health away.
No, I think it's a 6-4 definitely, but if another player felt it was 7-3 they could justify it with Smoke's reset. We are talking about the highest level possible right?Thats all true, but if Smoke is 7-3 then Cyrax is 8-2. Cyrax zoning is way worse than Smoke's, his damage is just as bad if not worse, his footsies are just as good and is more dangerous with command grab up close.
And if Cyrax is 8-2 then what is Sonya, Cage, and Kit?