Smarrgasm
What's a Smarrgasm?
Alright now im gonna talk some more about rains wake ups in general and how absolutely shitty they are.
Ill start with as good as it getsand go from there
EX-lighning (The ParchedTwo Special) -This is by far rains most useful wakeup (shoutouts to parchedtwo this is the only good thing about your rain). This move can catch people off guard but after that it is pretty predictable and even punishable by jump. It grants a combo but misses a lot. Its not full invincible being 24 frames (4 frame vulnerability). It is safe on block and does some good chip.
Ex-Water gun- one of rains Rains only 2 completely invincible wake up attacks. Does a little over 10% and has mediocre range. It is duckable (likely for full combo) and can be jumped over for full combo. Overall i wouldnt use this except to end a match.
Ex-tele-Good luck getting this to come out/actually hit them
Ex-geyser kick- Rains second fully invincible wake-up. It is -11 on block which if AA punishable by fast jabs and some uppercuts. It hits as a two hit attack where much of the time the second hit misses and makes it only do 8%. Only do this when expecting a crossover on your wakeup and want to end the game/round.
Regular geyser-probably rains most useable wakeup in most situations. Easily baitable and AA punished by characters with fast jabs. Stops crossover attempts but can get inputs reversed and have bubble come out (aka youre screwed). Vulnerable and can be beat but its either try this or eat more pressure.
You can try waking up with regular lightning (full combo punishable), Tele (good luck with that), or regular watergun (are you insane) if you want but id advise against it in most situations.
Ill start with as good as it getsand go from there
EX-lighning (The ParchedTwo Special) -This is by far rains most useful wakeup (shoutouts to parchedtwo this is the only good thing about your rain). This move can catch people off guard but after that it is pretty predictable and even punishable by jump. It grants a combo but misses a lot. Its not full invincible being 24 frames (4 frame vulnerability). It is safe on block and does some good chip.
Ex-Water gun- one of rains Rains only 2 completely invincible wake up attacks. Does a little over 10% and has mediocre range. It is duckable (likely for full combo) and can be jumped over for full combo. Overall i wouldnt use this except to end a match.
Ex-tele-Good luck getting this to come out/actually hit them
Ex-geyser kick- Rains second fully invincible wake-up. It is -11 on block which if AA punishable by fast jabs and some uppercuts. It hits as a two hit attack where much of the time the second hit misses and makes it only do 8%. Only do this when expecting a crossover on your wakeup and want to end the game/round.
Regular geyser-probably rains most useable wakeup in most situations. Easily baitable and AA punished by characters with fast jabs. Stops crossover attempts but can get inputs reversed and have bubble come out (aka youre screwed). Vulnerable and can be beat but its either try this or eat more pressure.
You can try waking up with regular lightning (full combo punishable), Tele (good luck with that), or regular watergun (are you insane) if you want but id advise against it in most situations.