i really like that whiff animation idea for the spin.
what about strykers baton trip? there needs to be a way to make that useful i hate useless moves.
It's bad, but I wouldn't call it useless, as it's good for a last hit of a round sort of concept since it hits low, and also using it after the Baton Throw as a mix from time to time will often get opponents from the max distance and it's hard to punish. The fact that you can punish it with an uppercut even when it hits is bad, but the best thing to do with it is cut its recovery time perhaps more to N64 MKT level. This would allow Stryker to freely combo after it connects, even if the follow up is blockable, Similar to Sonya or Kano comboing after their sweep.
Stryker is at a 10 - 11 frame disadvantage after connecting the Baton Trip, so that means you can freely counter him with an uppercut when he's close enough on contact. The frame where he is pointing the baton at the camera holds for like 32 frames when it misses, and when it connects he holds that frame for I think 16. These should be cut in half and it would make the move a lot better. He'd be at a 2 to 3 frame advantage after the trip, so technically, he would be able to attack with just about anything after it and it would interrupt other attacks, plus it wouldn't leave him vulnerable. If blocked, perhaps it could maintain the 32 frame pause, there are still frames after that pause where he recovers as well but those are included in the frame disadvantage. N64's recovery time after the Baton Trip is so low he can combo after it connects.
You could even give it counter properties like the leg grab, bike kick, etc so they can't block the following hit if it counters a move so long as it connects in time, and if Stryker is close enough, it would act as a starter in a way. the Baton Trip has a small enough collision that I don't think this would cause infinites, but if it did, it would have to be limited to one usage per combo. The only way it would be fair to give him that would be if the Riot Gun was limited as well like previously mentioned in this thread.
Hell I would even give him another version where he moves backward and does it, which would be neat I think. F, B HP or something, it would be interesting anti rush.