BustaUppa
Westbury Nathan's 4 Life
I was thinking about run-jabs the other day (probably on the toilet or something), and I figured that the makers of UMK3 probably never had them in mind when they made the game. I figure this type of thing is common in fighting games, where a dominating high-level tactic involves a technique that the designers didn't even put in there intentionally.
I wish there was some way to disable the run jabs, because I'd love to see how the game changes without them. Like, if a close-range LP just gave you the first hit of an autocombo, as if you had hit HP... it would change up the whole pressure game!
So if you could change history, would you change the way run-jabbing (or, by extension, throw-blocking) works?
I wish there was some way to disable the run jabs, because I'd love to see how the game changes without them. Like, if a close-range LP just gave you the first hit of an autocombo, as if you had hit HP... it would change up the whole pressure game!
So if you could change history, would you change the way run-jabbing (or, by extension, throw-blocking) works?