osu16bit character information data
i went thru all the info from osu16bit pax tweets and took all the character move info and put it together#
i put it into microsoft word first to clean up a bit
anyway here it is
Cyrax
Cyrax ex teleport has a slightly different animation and sound but does nothing that I can see. I tried it many times. I'm stumped.
Enhanced Cyrax air throw travels higher and is two hits
Cyrax X-ray worked on ground.
Cyrax ex net is basically the same..maybe it lasts longer. Ex teleport I cant tell the difference. Ex reverse kick starts with a sliding low
Cyrax ex bombs are sticky bombs that fire straight forward and explode if they hit
Cyrax command grab is bb1 and is unblock able.
Ermac
Major correction about ermac. After you begin the floating butt slam you can hold block to stay floating. From float you can do air energy blast or air teleport punch or let him butt drop. Maybe somebody will come up with some use but the float and butt slam look shitty. Very slow and the slam does low damage. It doesn't knock down or pop up even in ex.
And it's actually called butt slam in the moves list. No really
Ermac TK slam is just d,b+1
Enhanced tk slam he slams them back and forth a couple times
Ermac doesn't have the float stance now. It's just the slam. You hit d,u+3 he floats up and automatically does the butt slam
Ermac enhanced butt slam I think just staggers them longer
The force choke looking move is a regular move. b,f+1 I think. The enhanced one he flips them upside down and drops them
Ermac ex force push. He turns you upside down and drops you head first
Ermac has a chargeable, dash cancelable b2 like sub zero
Ermacs teleport can be done in air. His air fireball is a downwards short ranged energy blast. Enhanced teleport adds an elbow after.
Ermac grab he grabs their forhead as they kneel, green soul energy is flowing in them then he punches them away
Ermac win pose, floats in the air with souls circling him. Ermac round 1 win pose..little butterfly like souls circle him, he grabs one and crushes it
Ermac ex tk slam he slams them back and forth, ex teleport punch adds an extra hit, elbow bash
Ermac fatality d,u,d,d block lifts them into the air, forces their 4 limbs to fly off, then smashes the body into thr ground head first
Jax
Jax throw is the multislam
Ex dash punch has the purple energy trail and automatically goes into a grab when it hits
Jax moves - Sonic wave, gotcha, anti air gotcha, air throw, dash punch, ground pounds
Jax actually has 3 different ground pounds. Close, mid and far with 3 inputs. ex pound pops them up hella high
Jax ex projectile is larger and longer.
Kano
Kano does have an ex ball. You hold block to roll in place like mk1.
You can do Kano cannonball with the Cammy hooligan input
Kano ball is not full 360, you can roll qcf then tap up.
input for regular ball is b,d,f,u. You cannot hold block to charge it like mk1.
You can block kano choke grab and xray starter. I ex up ball hits twice
Kano moves: ball, upball, knive, choke a bitch. Ex knives he throws two at once. Ex choke he takes them to the ground
Kitana
Kitana moves. df1 throws fan. df2 fan slice. db3 pretty kick. db4 is a new low sweep. db1 square wave. bb2 fan lift
Kitana xray is very good. Start up works just like fan throw. IE if you catch them jumping with a air fan you can do xray.
Kitana xray starts with a fan toss projectile. Can be done on air or ground. When it hits she teleports behind them and stabs them in thr head, then teleports in front and stabs them in the face. Easy to combo into it, it works like her normal fan toss.
Kitana db4 is a feint kick, she begins the pretty kick then goes low
Ex pretty kick is 3 hits. EX fan toss she throws one then a second delayable fan. EX fan slice has second hit that knocks down
Kung Lao
Kung Lao has teleport, can jump kick, punch and throw out of teleport. Ex is double tele
Kung Laos db+2 the hat rolls on the ground across the screen. ex is where he throws it to the ground and it bounces up
If you hold 2 it plants in the ground and you can release whenever
Kung Lao ex spin travels forward a little
Liu Kang
Liu flying kick ex has flames.
Liu counter works on throws.
Liu ex fireball is shaped like a dragon and does more damage. Same with low and air fireball.
Liu Kang win pose: he prays then opens his hand, a little dragon appears in flames. Yes a real living pet dragon Liu’s pet dragon is floating in his palm. It sort of looks like the logo. I dunno why Liu Kang has a pet dragon
Liu kangs tag out is basically his mk3 flames fatality
Liu kangs moves are now done with bf. Fireball is bf 1, flying kick is bf2 ect the counter is db1. Ex version is a popup uppercut
Nightwolf
Nightwolf ex thunder bolt pops up towards you for combo
Nightwolf's grab where he lifts you up and shoulder rams is a command grab. d,f+2. The version where he slashes them before the shoulder is the ex. It's not a just frame throw.
Noob
When you use Noob disabler after you hit them once it ends.
The disabler is not stupid like mkt. The startup and recovery is reasonable.
Noob has shadow slide, portal, teleport, shadow tackle, disabler projectile and a move were the shadow does an anti air kick.
Ex portal they drop out of the portal and land head first
Noob ex shadow tackle has the clone punch them on the ground
Noob tag out is vanishing into a cloud of shadowy ooze
When noobs fireball hits you can't block but you can still attack
noob mkt fireball is a regular move.disables block. EX version said "confused" too..not sure what it means, reverse controls maybe
Reptile
Reptile ex invisibility grants damage boost
Reptile ex dash elbow adds a second hit where he knocks them up
Reptile acid hand. d,b+2 spinning backhand with his hand covered in acid. Knocks them back. EX version knocks them back higher
His EX invisibility is full invisibility without the predator effect
Reptile win pose. Unmasks. Tongue grabs the camera and pulls it forward.
Sektor
Sektors ex flame throw burns them longer
Sonya
Sonya is the only one with a stance but it's basic
Tkd is called "military stance”
Sonya tkd stance is 1+2. tkd 1 is short range shoulder. 2 is longer shoulder. 3 is knee. 4 is double knee. Tkd throw is tackle
Dash out of tkd cancels tkd. Block cancels it and block out of tkd is slow.
Tkd tackle is blockable
Tkd b1 is a dash then two punches
Tkd b2 is a popup uppercut
Sonya leg grab is blockable
Sonya dive kick is d4. Can be done instantly like a Street Fighter dive kick. Combos into normals. Can be done jumping back or towards.
Sonya other throw is knee then snapmare
Sonya has a tackle. Ground and pounds then kicks them away
Sonya EX arc kick and cartwheel don't look any different, the arc kick travels farther and the cartwheel pops up higher
Sonya air throw is a mid air leg grab like mk4. Her ex ringtoss is two, one high one low.
No bike kick for Sonya. Cartwheel, leg grab, rings, arc kick, air throw.
Ex leg grab makes them bounce and she grabs them and slams them. Similar to that wonder woman move.
Sonya throw = knees then turns around and does a shoulder face buster kind of like the stone cold stunner