THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Those who were at WB this past weekend likely know about the money match between REO and myself in MKA. Yes...we had a money match. I know...that game is so broken. Oddly enough, though...the shit was intense. And extremely fun. I don't think either one of us expected it to be that great, but man.
The rules were simple...first to 10. Only ban was KAK. Everything else went. 10-9 was the result...came down to the last match, last round. Was insanity. It seriously was the best set of matches I ever had in MKA.
Seriously, MKA is better when you don't ban stuff...excluding KAK of course (they basically fall under the console-exclusive character...it's impossible to know how a KAK is designed unless you've played it previously). Don't get me wrong, it's still bad. But the game is more enjoyable. Nothing but KAK is worth banning. You'll see it when the videos hit YouTube, but here's why:
1. Bosses suck. Not joking. Bosses are bad. Even MOB. Boss properties have blessings, but they also have a serious curse. The "boss block" is so terrible...you cannot punish as fast as a normal character, and as such, things end up safer on block vs them. Also, certain lows have better advantage on hit, thus making mid/low mixups on them VERY reliable. Yeah, they can't be thrown. Yeah, they can't be launched like normal. But considering a good portion of the cast have relatively safer mixups vs them, it's not even worth it to pick them. They are bad.
2. Infinites make the game fun. You're forced to play way better than you ever have, because you don't want to be hit. You have to space better. You have to breaker at the right times. If you get hit, it's literally your own fault. Me and REO lost matches because we made mistakes. Nothing was random...we just fucked up and payed for it. And generally, the inf starters are VERY risky to use because of this added factor and them being unsafe. In general the added factor makes things funner.
Once you watch the money match, you'll understand exactly why it was so enjoyable. Seriously, the rules aren't fun anymore for me, and I think the Wii version is ass.
The rules were simple...first to 10. Only ban was KAK. Everything else went. 10-9 was the result...came down to the last match, last round. Was insanity. It seriously was the best set of matches I ever had in MKA.
Seriously, MKA is better when you don't ban stuff...excluding KAK of course (they basically fall under the console-exclusive character...it's impossible to know how a KAK is designed unless you've played it previously). Don't get me wrong, it's still bad. But the game is more enjoyable. Nothing but KAK is worth banning. You'll see it when the videos hit YouTube, but here's why:
1. Bosses suck. Not joking. Bosses are bad. Even MOB. Boss properties have blessings, but they also have a serious curse. The "boss block" is so terrible...you cannot punish as fast as a normal character, and as such, things end up safer on block vs them. Also, certain lows have better advantage on hit, thus making mid/low mixups on them VERY reliable. Yeah, they can't be thrown. Yeah, they can't be launched like normal. But considering a good portion of the cast have relatively safer mixups vs them, it's not even worth it to pick them. They are bad.
2. Infinites make the game fun. You're forced to play way better than you ever have, because you don't want to be hit. You have to space better. You have to breaker at the right times. If you get hit, it's literally your own fault. Me and REO lost matches because we made mistakes. Nothing was random...we just fucked up and payed for it. And generally, the inf starters are VERY risky to use because of this added factor and them being unsafe. In general the added factor makes things funner.
Once you watch the money match, you'll understand exactly why it was so enjoyable. Seriously, the rules aren't fun anymore for me, and I think the Wii version is ass.