SwiftTomHanks
missiles are coming
After any combo that ends with EXtu you can mash f44 and make the second hit whiff.
Why would you want to drop your combo?
By whiffing the last 4 you jump over the opponent, reversing any wake ups and tech rolls. Now, if they are mashing tech roll, they will do so and you will end up on the same side. Regardless this is safe on every wake up in the game, tech roll or not, so no worries. If the opponent is not expecting this you can do b34 (which OTGs) and go right into another combo. If they are, you can either bait an unsafe wake up or jump over them to punish some safe wake ups like Kabal's ground saw. By jumping over them you have just reversed their inputs not once, but twice.
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Some combos for example:
12b1, f43, tu, b34, extu, f44 - 41% into mix up
b34, tu, b21, b34, extu, f44 - 40% into mix up
b34, tu, f44, extu, f44 - 32%(?) into mix up
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What this does is make up missile enders rather obsolete. The reason you do an up missile at the end of the combo is to continue pressure. Yet most people will tech roll out of the up missile unless you do the far up missile. Regardless though they are too far away at this time to make the advantage on a blocked up missile worth it... unless you end with extu, up missile. In this set up though, you sacrifice so much damage where ending with f44 you do not, and you are right next to your opponent if they tech roll or not!
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If you would like to see footage of this working in a tournament, and on a very high level player - watch my matches against REO, WinterWarz, and Zaf from On The Edge 2. It worked on all 3 players more than once in each set.
Oddly enough at the same tournament, it did not work on Chris G. He reversed his wake ups every time and I wasn't blocking. I thought of all people, he would have no idea what I was doing lol.
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Have fun!
Why would you want to drop your combo?
By whiffing the last 4 you jump over the opponent, reversing any wake ups and tech rolls. Now, if they are mashing tech roll, they will do so and you will end up on the same side. Regardless this is safe on every wake up in the game, tech roll or not, so no worries. If the opponent is not expecting this you can do b34 (which OTGs) and go right into another combo. If they are, you can either bait an unsafe wake up or jump over them to punish some safe wake ups like Kabal's ground saw. By jumping over them you have just reversed their inputs not once, but twice.
--
Some combos for example:
12b1, f43, tu, b34, extu, f44 - 41% into mix up
b34, tu, b21, b34, extu, f44 - 40% into mix up
b34, tu, f44, extu, f44 - 32%(?) into mix up
--
What this does is make up missile enders rather obsolete. The reason you do an up missile at the end of the combo is to continue pressure. Yet most people will tech roll out of the up missile unless you do the far up missile. Regardless though they are too far away at this time to make the advantage on a blocked up missile worth it... unless you end with extu, up missile. In this set up though, you sacrifice so much damage where ending with f44 you do not, and you are right next to your opponent if they tech roll or not!
--
If you would like to see footage of this working in a tournament, and on a very high level player - watch my matches against REO, WinterWarz, and Zaf from On The Edge 2. It worked on all 3 players more than once in each set.
Oddly enough at the same tournament, it did not work on Chris G. He reversed his wake ups every time and I wasn't blocking. I thought of all people, he would have no idea what I was doing lol.
--
Have fun!