that combo does 25% (Vita)You mean air to air right ? I believe the best way to maximize your dmg from air to air encounters is to teleport after a hit confirmed jp (or jk). After that you can do dash 22 TKS dash B12F1 dash TKP. I ve been thinking lately of using the double tp combos in air to air encounters.
Dont use uppercut, use B12F1.that combo does 25% (Vita)
JiP, TP, dash 22, lift, Uppercut (tight timing), force push 26%
JiK, TP, dash 22, lift, Uppercut, EX forceball (to continue the pressure and will hit/chip damage no matter what) possible 32% if EX forceball hits
why? I mean B12F1 seems a little easier..Dont use uppercut, use B12F1.
Damage is better (i think), although the most important thing is that by using B12F1 and afterwards a TKP you carry them in the corner much easier where you can keep them in check. Ermac's zoning pressure in the corner is insane if used correctly.why? I mean B12F1 seems a little easier..
yours does 19% when you could potentially get 26%i usually use jp, tks, f2, tkp
Cool thnx for bringing up the dmg number Frosty.What I do is JK/JP,Teleport,Dash,2,2,TKS,B1,2,F1,Dash,Push. JP does 26% while JK does 37% so I go for JK if I can.
Depends. A back jp can beat a forward jk, but a back jk is unlikely to beat a forward jp. There are more variables like timing, the range the opponents are etc etc.thing is with this topic... does JIP beat JIK?
JIP,3,1,Tele Lift,JK,Teleport,Dash,2,2,Push 41%(38% without JIP)I'm thinking about picking up Ermac. Any suggestions for BnB's? (Kind of off topic, just didn't want to create a new thread about it.)
If the ultimate goal is damage, I think it's always wiser to go with the JK setup, but Metz makes a good point...all the variables have to be taken into account.thing is with this topic... does JIP beat JIK?
http://testyourmight.com/threads/maximize-your-ermac-damage.9803/I'm thinking about picking up Ermac. Any suggestions for BnB's? (Kind of off topic, just didn't want to create a new thread about it.)
The timing is tricky but with practice...Ofc. Jk deals much more dmg than jp and the scaling is very low after.
Could you try this one for me ? Jk tp jk tp d1 TKS dash B12F1 dash TKP.The timing is tricky but with practice...
JK,TP,Dash 2, Dash again 22, Lift, B12F1, Forcepush = 39%
^ highest one so far?
Btw, if you use uppercut and are able to connect forcepush in time, it's the same damage
It might help you if after Teleport immediately after do 2 then dash 22 TKS into the B1,2,F1 Push.The timing is tricky but with practice...
JK,TP,Dash 2, Dash again 22, Lift, B12F1, Forcepush = 39%
^ highest one so far?
Btw, if you use uppercut and are able to connect forcepush in time, it's the same damage
Not worth it to me Metzos it only does 39%.Could you try this one for me ? Jk tp jk tp d1 TKS dash B12F1 dash TKP.