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Match-up Discussion Tom Brady's MU chart for Skarlet

Ninj

Where art thou, MKX Skarlet?
On paper, it looks like skarlet shuts down sindel. I'm confirmed for FR, and I'm taking skarlet, so hopefully I'll get alot of MU exp.
I'll be rootin' for ya. Anything I can do to help you prepare, let me know, I'll make some videos and throw them up here outlining what you (imo) should do to (punish, play footsies, counter, react, etc.)
 

Deity

Noob
I'll be rootin' for ya. Anything I can do to help you prepare, let me know, I'll make some videos and throw them up here outlining what you (imo) should do to (punish, play footsies, counter, react, etc.)
Thanks for the support man! I really appreciate you helping me out! :)
 

Ninj

Where art thou, MKX Skarlet?
Nevermind on me making a matchup chart. It'd be counter-productive to do so as my matches today with THTB and @Curbolicious reminded me that online =/= offline.

I could maybe make a MK9 Online MU Chart...but I think I'd hate myself afterwards. :)
 

M2Dave

Zoning Master
Ninj, up slash is not safe on block. If you use EX dash xx up slash on anticipation rather than reaction, you will eventually take the bait and the good players will punish you. EX dash and teleport are not really effective anti-zoning tools if the player knows where to zone. If you zone from the right distance, the Skarlet player is forced to use EX dash, again, on anticipation rather than reaction, which means you can bait up slash and punish. The same goes for the teleport.

Also, I am with Death. I think Skarlet is top 15-20. She was most definitely top 5 pre-patch, but I believe she was toned down too much. In fact, she and Kung Lao received the biggest nerfs. From what I have seen, you are the most dedicated Skarlet player, so perhaps you can make the best of her. But I personally think she is average (i.e., mid tier) now.
 

AngryWorm

Hitomi's Pet
Take it for what it's worth (very little I know), but as an online Kitana player I find Skarlet more or less toothless. Maybe I just haven't been playing the right Skarlets. Could someone tell me how is this match up is 5-5?
 

Deity

Noob
Take it for what it's worth (very little I know), but as an online Kitana player I find Skarlet more or less toothless. Maybe I just haven't been playing the right Skarlets. Could someone tell me how is this match up is 5-5?
As of right now I'm not really sure. I don't feel comfortable talking about the MU because I haven't played it enough. I feel like Kitana will run over Skarlet when she gets close. How are you playing against these online skarlets? rushdown? zoning? or a mix of both?
 

AngryWorm

Hitomi's Pet
As of right now I'm not really sure. I don't feel comfortable talking about the MU because I haven't played it enough. I feel like Kitana will run over Skarlet when she gets close. How are you playing against these online skarlets? rushdown? zoning? or a mix of both?
I find that, at least online, Kitana can bully Skarlet anywhere from mid screen and closer. She doesn't seemingly have many good tools to keep Kitana off her and can't keep her away especially well.

Again, I could be playing the match up entirely wrong so take what I say with a grain of salt. It's possible I just haven't seen the right Skarlet players yet and I'm completely underestimating her.
 

ryublaze

Noob
I'm not very experienced with the Kitana matchup either but Skarlet would have to play keep away or something. Air Dagger beats out Square Boost if you can react to it. Fullscreen if you knocked Kitana down she will have to block a Blood Ball. Kitana has to watch out for Skarlet's EX Red Dash, Up Slash when zoning. Also end combos with F4, 3. This is all just theory though.
 

Deity

Noob
I find that, at least online, Kitana can bully Skarlet anywhere from mid screen and closer. She doesn't seemingly have many good tools to keep Kitana off her and can't keep her away especially well.

Again, I could be playing the match up entirely wrong so take what I say with a grain of salt. It's possible I just haven't seen the right Skarlet players yet and I'm completely underestimating her.
Yeah, I feel like keep away is one the areas where Skarlet excels. Down dagger can be almost spammed if a skarlet thinks Kitana will poke at her, it's really safe and grants huge advantage on hit. F4,3 also pushes skarlet to about far-screen distance and has hella range. But as I said before, I don't have alot of exp. It could very well be in Kit's favor, but I don't think it would be by much if it was.
 
Yeah, I feel like keep away is one the areas where Skarlet excels. Down dagger can be almost spammed if a skarlet thinks Kitana will poke at her, it's really safe and grants huge advantage on hit. F4,3 also pushes skarlet to about far-screen distance and has hella range. But as I said before, I don't have alot of exp. It could very well be in Kit's favor, but I don't think it would be by much if it was.
I don't have any more match up experience than anyone else here, and I do think Skarlet is a way better character than this matchup chart makes her out to be.. but it seems like Kitana would really kick her ass, to me.

-faster normals
-safer normals
-better standard projectile recovery..

Yeah skarlets down dagger is pretty good and she can do it if she expects a Kitana poke. But after a couple down daggers, kitana is going to expect -that- and just do a jump back air fan for a full combo. End of down daggers?
 

Deity

Noob
I don't have any more match up experience than anyone else here, and I do think Skarlet is a way better character than this matchup chart makes her out to be.. but it seems like Kitana would really kick her ass, to me.

-faster normals
-safer normals
-better standard projectile recovery..

Yeah skarlets down dagger is pretty good and she can do it if she expects a Kitana poke. But after a couple down daggers, kitana is going to expect -that- and just do a jump back air fan for a full combo. End of down daggers?
Kitana actually cannot trade with skarlet from fullscreen. Skarlet can cancel the dagger in time and d4 underneath kit's fans. Kit's normals aren't very fast either, her rushdown is effective because her strings push you so far away that you can't challenge with pokes. I can't argue that Kitana doesn't mop the floor with skarlet because I honestly don't know.
 

ryublaze

Noob
If Kitana gets hit by a dagger in the air (which will most likely happen when doing air fans) she'll be knocked down which then she'll have to block a Blood Ball. Skarlet can then lock her down with Dagger Tosses and Kitana will have a hard time getting in or zoning. Again, just theory.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Tbh, Skarlet-Reptile isn't that much different offline from how we played it, only reaction teleport works consistently and duck-elbow for Reptile is much more reliable.
 

Ninj

Where art thou, MKX Skarlet?
Nice discussion so far guys RedRaptor10 Deity AngryWorm greeneless

On the Kitana/Skarlet MU: I agree with Tom on this as 5-5. To me, 5-5 means player skill is the deciding factor. If each player adapts continuously to what the other is doing, it would theoretically be an equal match. If Skarlet messes up and jumps when she shouldn't (which is most of the time) she'll get punished. If Kitana messes up and throws a fan too high she can get caught by a Up or Down slash and then she's stuck in a guessing game from the reset. What's Kitana's highest midscreen no meter combo? ~35%? Low 40%'s with an EX fan? Midscreen they can punish eachother fairly evenly (Skarlet possibly with the highest numbers here at I think 47% or 49% no meter midscreen if Skarlet blocks a Fan Lift, more likely high 30's/low 40's for typical resets/punishes). Both have a strong corner game and both have good keep-away game. Kitana's pokes can be more annoying -I say 'can be' because Skarlet can be pretty annoying too and her's hit harder (D4,DF3,4).

THTB Yeah I could see that. It'd be great to get some casuals in with you offline -I really liked your mixup with the neutral jump while I was mid screen and NJP'ing me out of my Red Dash...no one's ever done that before, made me laugh. I definitely 'level'd up' on my Reptile MU!

m2dave I agree and I disagree (what else is new?) -what you say about baiting the up slash is correct in general theory, but in reality it all depends on the matchup and the player. Just to make my point clear, I could counter your theory with my own -if someone's baiting my EX Dash into Up Slash, I could EX Dash into crossover/standing into F2,1,2,1+2 (since they're sitting there, waiting for me to Up Slash) to rebuild the meter I just spent to cross the screen into a safe Red Slide. Now I'm right next to you with my meter back and you down 6-7% life from chip damage -Skarlet wins in that scenario. But it's all theory and it's pointless to debate that way unless there are clear cut answers...by nature of the EX Red Dash giving super armor, Skarlet, in theory, has an answer for everything.

m2dave & Death -Being the hardcore Skarlet player that I am, I have a hard time admitting that she might be mid tier...so I'm not going to. I'm not greedy though -I'd put her at #10-15 (A tier?) in the matchup chart in my head :) That said, I don't have enough offline high level play against the whole cast to personally say where Skarlet falls in the chart. I guess that means I have to make it out to a Major one of these days.
 

Deity

Noob
lol as of right know most tourney players have no Match up exp. against skarlet. So Skarlet players already have a big advantage despite her rank on the tier list.
 

AngryWorm

Hitomi's Pet
Nice discussion so far guys RedRaptor10 Deity AngryWorm greeneless

On the Kitana/Skarlet MU: I agree with Tom on this as 5-5. To me, 5-5 means player skill is the deciding factor. If each player adapts continuously to what the other is doing, it would theoretically be an equal match. If Skarlet messes up and jumps when she shouldn't (which is most of the time) she'll get punished. If Kitana messes up and throws a fan too high she can get caught by a Up or Down slash and then she's stuck in a guessing game from the reset. What's Kitana's highest midscreen no meter combo? ~35%? Low 40%'s with an EX fan? Midscreen they can punish eachother fairly evenly (Skarlet possibly with the highest numbers here at I think 47% or 49% no meter midscreen if Skarlet blocks a Fan Lift, more likely high 30's/low 40's for typical resets/punishes). Both have a strong corner game and both have good keep-away game. Kitana's pokes can be more annoying -I say 'can be' because Skarlet can be pretty annoying too and her's hit harder (D4,DF3,4).
Very informative and helpful read here.

The only thing I can really contribute to the discussion is that I'm fairly certain that Kitana can match Skarlet in terms of damage output for midscreen combos. Offline I'm pretty certain she can pull 45-49% combos with no meter, depending on the situation.

Also, I find that against Skarlet I'm rarely using fan lift unless it's part of a 2,1 - fan lift punish. Like I said though, my Skarlet experience is very limited. Perhaps my usage of fan lift in this match up needs to be improved.

Thanks for the insight!
 

Sand-man

Noob
Skarket don't have consideration... O little little skarket, why?

inviato dal mio Sony Ericsson Xperia play utilizzando tapatalk
 

Ninj

Where art thou, MKX Skarlet?
Very informative and helpful read here.

The only thing I can really contribute to the discussion is that I'm fairly certain that Kitana can match Skarlet in terms of damage output for midscreen combos. Offline I'm pretty certain she can pull 45-49% combos with no meter, depending on the situation.

Also, I find that against Skarlet I'm rarely using fan lift unless it's part of a 2,1 - fan lift punish. Like I said though, my Skarlet experience is very limited. Perhaps my usage of fan lift in this match up needs to be improved.

Thanks for the insight!
I wasn't aware she could hit 49% no meter midscreen.

I can't advise you on fan lift usage in the Skarlet matchup...I don't suggest it unless you're using it in a punish situation. Otherwise you're setting Skarlet up to punish you via EX Dash (or normal Dash if the Skarlet thinks she can get away with it) into a 30% juggle or 40% non-juggle.
 

AngryWorm

Hitomi's Pet
I wasn't aware she could hit 49% no meter midscreen.

I can't advise you on fan lift usage in the Skarlet matchup...I don't suggest it unless you're using it in a punish situation. Otherwise you're setting Skarlet up to punish you via EX Dash (or normal Dash if the Skarlet thinks she can get away with it) into a 30% juggle or 40% non-juggle.
I might have been a bit generous with 49, for some reason 45 rings a bell but I would have to verify that. I think one bar can put her at 50 if the combo starter is a jip.

Generally, I find throwing out random fan lifts to be a poor decision. It usually ends very poorly, lol.
 

Death

Noob
Skarlet is good. She has tools to win and not a lot of characters really beat her bad. Meaning beating her 7-3. All her MUs are winnable. Shes good but I wouldnt put her top 10. I did say she was around 15-20 But i think shes better than that. Id say shes high mid. Sitting around 12-15. Shes real good but a lot of people dont know the MU.
 

ryublaze

Noob
I agree. People who don't know the matchup will get blown up especially if they don't know how to escape EX Dagger Toss blockstrings.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
It wouldn't surprise me to see Skarlet in top 10 or very close to it once her frame data gets exploited to all hell. She is much safer than people give credit for.
 

NRF CharlieMurphy

Kindergarten Meta
Ninj still claims that JC is one of her not good matches. I still don't know about this. she is like Rain... simply use exRedDash anywhere you'd normally poke and blow up JC or Sonya or whoever.

I am seeing what M2Dave is saying. Sitting roughly 3/4th of the screen away makes her Red Dash a guessing game rather than a reaction game.

Honestly... every Skarlet I've played... between Ninj to Skarlett Goddess and ShujinkyDink all play her super differently. Ninj uses the exRed Dash like a boss... while Dink hoards his meter for the block string.