I went to the biggest lobby in the game. 70 player all had less than 10 games played, about half had 0 wins 0 losses.Holy shit.
...I mean, granted, my record sucked, but still.
How did this happen? Is it widespread confirmed?
Haha thats what occured to me about 2 minutes in. But the thing is is that EVERYONE looks like a noob, so there isnt really and discrimination between records yet.Now everyone will think you are a Noob... go forth and kick some ass.
Honestly...I feel the same way.Good and I hope it stays that way, people should just play the game, I don't care to see the records of my opponent, I just want to play and have fun.
What about people who don't really want to play against players who are really below them skill wise or way above them skill wise? I like to look for people with the lopsided win/loss records (like 8000/400) b/c generally (disregarded the boosters) those are the better players... I want to get better by playing them. Not worse by playing not so good players.Honestly...I feel the same way.
I mean, it sucks for the people who actually care about their stats, but I'd like Online a lot better if I didnt have to worry about it at all and I could just go forth and go to war. Do a ranking system like Tekken or Marvel where you go by degrees or Dan statuses or something. Numbers are for Umizoomis being fired into the sun on a rocket.
I can understand if people worry about records because they don't want to be declined for not having a stellar record, but the lengths people go to maintain their record( pulling, green player fishing etc.) is taking it too far.Honestly...I feel the same way.
I mean, it sucks for the people who actually care about their stats, but I'd like Online a lot better if I didnt have to worry about it at all and I could just go forth and go to war. Do a ranking system like Tekken or Marvel where you go by degrees or Dan statuses or something. Numbers are for Umizoomis being fired into the sun on a rocket.
Nobody is ragging on people who worry about their stats. I've played several stat padders online who were very rude and nasty to me when I beat them (for no reason).kinda sad you guys rag on them, i mean that's what they enjoy, as long as they don't brag about it all the time (which i dont see much on this site) more power to them, sucks their hard work went away
No, you're totally right, but what I mean is that if they implemented a Dan or a 6'th/7'th/8'th Belt system, something to that effect, you'd be chasing a ranking instead of just pure numbers. Like, if somebody's 4000W/5000L, and they're a really solid player but they don't always play out of total seriousness, they like to troll or test out new characters - basically, they know how to win, but dont give a shit about losing - they can still have a ranking that befits their skill without being misjudged as a lesser player because of their losses.What about people who don't really want to play against players who are really below them skill wise or way above them skill wise? I like to look for people with the lopsided win/loss records (like 8000/400) b/c generally (disregarded the boosters) those are the better players... I want to get better by playing them. Not worse by playing not so good players.
i agree we need a more addicting rank system, even sfiv point system was a bit more enticing just because you gain a lot from beating pros but little from just picking on noobsNo, you're totally right, but what I mean is that if they implemented a Dan or a 6'th/7'th/8'th Belt system, something to that effect, you'd be chasing a ranking instead of just pure numbers. Like, if somebody's 4000W/5000L, and they're a really solid player but they don't always play out of total seriousness, they like to troll or test out new characters - basically, they know how to win, but dont give a shit about losing - they can still have a ranking that befits their skill without being misjudged as a lesser player because of their losses.
It still wouldn't do much to put off shady tactics, but I think it's a way better plan than just a plain W/L ratio. Hell, at least a good 100-200 of my losses online were from before I even knew how to play well.
ohhh ok, as long as there is something... (have no idea what a "dan" is...) otherwise with no way to differentiate players, Noobs will get continually trounced by the better players and lose the will to play instead of being able to play people around their skill level at first and then gradually climb the players they play against at their own pace. And the better players will get bored having to constantly play new players b/c they can't tell who is who.No, you're totally right, but what I mean is that if they implemented a Dan or a 6'th/7'th/8'th Belt system, something to that effect, you'd be chasing a ranking instead of just pure numbers. Like, if somebody's 4000W/5000L, and they're a really solid player but they don't always play out of total seriousness, they like to troll or test out new characters - basically, they know how to win, but dont give a shit about losing - they can still have a ranking that befits their skill without being misjudged as a lesser player because of their losses.
It still wouldn't do much to put off shady tactics, but I think it's a way better plan than just a plain W/L ratio. Hell, at least a good 100-200 of my losses online were from before I even knew how to play well.