no, no... I just wanted as much feedback as possible.What u trying to say my opinion isnt valid enough
A JIP would be the most likely way of getting this to work. If, while in the combo after you to the lift you can dash very quick to the teleport to continue it. I know doing B2,1 creates a little bit a space between you and your opponent and then why you do the teleport it doesn't work to your benefit in the corner.Well ive been testing it and imo it can be used maybe not often but i dont see why it couldnt.Just jip, 3,1 lift, teleport 3-timesB1F1 1, 22, TKP. Its not even hard
B11,4,tks,tp,33,push = 41%k so it seems it only works after a lift so ive been doin b21f2 b34 d4 lift teleport 121push damage is about 40%
the highest damage ive gotten is 44%/45% using
b114lift teleport 31 312 push
also theres b21f2lift teleport 31 121 push
also got b114 lift tele 31 22 push
yeah same here.... I was tempted to ask Check via twitter to try out all the possibilities here.wot u usin foxy i cant seem to get it to connect after the teleport i know theres big damage potential here
shit nvm 31 starter 8)
no problem at all and with a JiP seems more practical anyway... getting a raw TKS that close to your opponent in the corner... iffy. I'm still messing with this and other areas with Ermac. I wish I knew how to make videos...sorry for all the posts but anyways 31 lift teleport b12f1 b12f1 b12f1 22 push 46% (49% wit jump in punch )