Ah, if it's not an issue on Xbox Series, then that'd explain why I haven't noticed.
As
@Jynks mentioned, it's going to be the norm now more and more as time goes on. As I mentioned above, it really helps with development, and all modern cards and consoles support it.
Not saying I agree or not, simply stating the reality.
They're not. The Xbox Series S is roughly a GTX 1060 with RT capability. The PlayStation 5 is roughly a RTX 2070 Super, and the Xbox Series X is roughly a RTX 2080. Not sure about the PlayStation 5 Pro. Overall though, ray tracing often has a big negative effect on performance on console, which is why we've seen games on PlayStation 5 running at native 720p just to do it. It's nice when it works, but I personally think RT should be used sparingly this gen. The only game I've played where it looks great and doesn't hurt performance is with
Gears 5. Mandatory on Xbox Series X and even Series S, locked 60 FPS, and no issues.
For 2016 and Eternal on last gen, keep in mind 2016 was not a locked 60 on PlayStation 4 pro or Xbox One X, only the base consoles. Eternal was locked pretty much everywhere and played best on the Xbox One X.
For The Dark Ages, I do expect performance will be tightened up on Xbox Series S, PlayStation 5 Pro, and PlayStation 5 via a patch. It is id Software and they're one of the best in the business when it comes to optimization.
The thing is, Mick did it to himself. He was very difficult to work with on
DOOM Eternal, they had trouble having him delivery tracks in time for release, and he failed completely to deliver the OST for release. While he's a very talented composer, he evidently had lots of issues and working with his BS wasn't worth it. As someone who works in the entertainment industry, I agree with id cutting him loose.
For the current soundtrack, it is really good. I linked it on the first page. You can take a listen. There's lots of themes from Mick's tracks at various points.