If you watch Digital Foundry's review of id Tech 8, you'll see one of the big benefits to ray tracing from a development standpoint is that while building an area of the game, the lighting can be done in real time; it doesn't need to render out for the artists and designers to see how it'll look. This saves massive amounts of time during development.
Thus, since all the consoles are now ray tracing capable and with RTX cards being the common PC graphics cards according to Steam surveys, we're seeing mandatory ray tracing more and more, and that won't change.
Certainly on console, I personally think the cost of ray tracing (lower resolution and frame rates needed) typically outweighs the benefit, but it is what it is.
For frame rate and DOOM: The Dark Ages, on console, only the Xbox Series X has a solid 60 FPS. All 3 other consoles can not hold the frame rate, with the PlayStation 5 having the worst performance. This happens in hectic battles apparently, the so the game is solid and quite playable on all consoles, but it explains the lack of an unlocked frame rate.