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Tekken 8 Post-Release Discussion Thread

SaltShaker

In Zoning We Trust
I have returned just to state this game is absolute garbage now. Tekken is dead, game is uninstalled, and I won't be touching this dumpster fire again. SF, MK, whatever I'm open, but this game went from the best to the worst in one game cycle is some SF4-SF5 level of regression.

Worst patch I may have seen in over a decade in a game that didn't involve bug breaking stuff and made all the bad things worse and did the exact opposite they said it would, I'm out permanently.
 

LiangHuBBB

Warrior
I am not sure if Namco has tested the season 2 patch before releasing it lol. Adding the Hugo clap into Tekken 8 making it a mid, hella plus on block, can't be side stepped (?) and getting mixed up afterwards seems kinda broken.


Daddyking's day 1 Anna

 
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MuMuGuy

Mortal
In the most recent Heat Speak streams, Spag quotes Knee saying he started doing better in Tekken 8 when he stoped thinking as much!
I’m a Zafina player, so I was seething when I saw and tested her in this build. She went from being an evasive poking character to yet another 50/50 stance character. If I wanted to 50/50 people to oblivion with stances, I’d just fucking play Xiaoyu. Xiaoyu does the stance mix-ups much better and easier than Zafina.

BN want people to drop Zafina so that they can bench her from Tekken 9, since her and her friend-with- benefits (Claudio) got bodied in the story.
 

M2Dave

Zoning Master
This is a wild fucking patch lol.
As every fighting game patch should be.

People love the buffs for their characters...




Namco did make some peculiar changes, though.


Ignore the sensationalism on YouTube and Twitter.

Just play the game, use your favorite character, and find out whether you like what you see.
 
Arslan Ash has a great video on the patch, it’s in Urdu (which can be understood by Hindi speakers) but it has subtitles as well just turn the captions on.

really fun to hear him, I know Urdu, but still the way he pronounced panda is really awesome in a Lahoree Punjabi way. I didnt expect to enjoy that so much.

His thoughts are far from sensationalized. Though he seems to imply in Japan culturally, people think life is full of 50/50s LOL

most importantly he says he is going to be traveling to tournaments until Dec/jan
 
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SaltShaker

In Zoning We Trust
As every fighting game patch should be.

People love the buffs for their characters...




Namco did make some peculiar changes, though.


Ignore the sensationalism on YouTube and Twitter.

Just play the game, use your favorite character, and find out whether you like what you see.
This patch is the best example of how silly "just buff don't nerf" logic is lol. This might be the one time in human history that the button mashing casuals, intermediate players, and the super duper pro players have all united in protest about just how terrible a game's update is. They have been review bombed to Mostly Negative, casuals bombing Twitter, almost all pros are openly protesting, it's an utter disaster to the point Harada broke his silence today and backtracked about the dev team is now looking to make adjustments to the game due to the overwhelming feedback.

This utter destruction of the game is a laundry list of mega plus on hit wall splatting lows, homing plus on block mids, extra stance transition 50/50s, giving pretty much everyone braindead 50/50s, 60-70% midscreen combos for the majority of the cast, removing almost everyone's weaknesses, literally broken strings like Jack, simplifying everything from moves to combos to be super easy, and tons of other nonsense no one asked for that they themselves said they were toning down. No hyperbole, this is actually what has happened in this massive doodoo patch.

This is easily, blatantly, the single most indefensible event that has occurred since the SFV original launch. I have never been an "uninstall the game" type of person after a change, but this is one time I legitimately uninstalled with no incentive to touch this dumpster fire again until proven they are trying to make a Tekken game again.
 

Juggs

Lose without excuses
Lead Moderator
This patch is the best example of how silly "just buff don't nerf" logic is lol.
Well it’s a good thing no one has ever advocated for that (afaik). I believe the logic that is advocated for is “buff more than you nerf”. But even if it WAS “just buff don’t nerf” (which I really haven’t seen anyone advocate for that), a single patch where devs overbuff characters somehow shows “how silly the logic is”?
 

LEGEND

YES!
Big context for this patch is that virtually every content creator and pro agreed that only nerfs were needed, maybe slight buffs to the bottom of the barrel. But there's even pushback on that, with examples like Asuka initially being considered dumpster tier but many started to consider her strong recently.

It's like if NRS nerfed every single character back to MK11 tier after the first year of MK1. Big F you to everything the community wanted.
 

SaltShaker

In Zoning We Trust
Well it’s a good thing no one has ever advocated for that (afaik). I believe the logic that is advocated for is “buff more than you nerf”. But even if it WAS “just buff don’t nerf” (which I really haven’t seen anyone advocate for that), a single patch where devs overbuff characters somehow shows “how silly the logic is”?
There have definitely, definitelyyyy been people who argued not to nerf characters and buff them for balancing. A pretty infamous one right here from the forum lol. But either way, they did exactly what you described, they nerfed some of any character, and buffed them more than the nerfs. They just chose to remove all their weaknesses with the buffs and make a bunch of Uber + frames, 50/50s on steroids, and ridiculously abusable strings. This patch is a masterclass why it shouldn't be done.

Speaking of which, here is Knee, playing against one of the best players in the world, now beating him by using the same 322 string over and over and over again because why use the other 100+ moves. There's a ton of videos like this from pro players matches across multiple countries the last couple of days, and it almost feels like they're trying to make a statement.


The failure of this patch cannot be overstated. I'll compare to MK for you since you might be less familiar. Imagine we are back when MK1 was in it's launch version, and people wanted more kameo balance, more character expression, and more power from their characters. Now, Ed Boon goes on live himself on a Kombat Kast saying how he listened and will drop a giant patch this season coming in weeks to address these exact things. Then the huge patch comes, and now literally all the kameos have a Cyrax Chopper move that only uses 1/4 of the kameo bar, Johnny and Kenshi get massively buffed, and most of the cast gets multiple + on block jailing no gap strings. That's the equivalent of what this patch was, no hyperbole. It might actually be the worst non-bug breaking type of patch I have ever seen in my long FG history. I couldn't even attempt to explain to you how this could even have happened.
 

NaCl man

Welcome to Akihabara
Well.....this patch sux.
Where is the defensive play lol.
There are already multiple situations with stance plus frame 50/50. No defensive options.
 

kabelfritz

Master
This patch is the best example of how silly "just buff don't nerf" logic is lol. This might be the one time in human history that the button mashing casuals, intermediate players, and the super duper pro players have all united in protest about just how terrible a game's update is. They have been review bombed to Mostly Negative, casuals bombing Twitter, almost all pros are openly protesting, it's an utter disaster to the point Harada broke his silence today and backtracked about the dev team is now looking to make adjustments to the game due to the overwhelming feedback.

This utter destruction of the game is a laundry list of mega plus on hit wall splatting lows, homing plus on block mids, extra stance transition 50/50s, giving pretty much everyone braindead 50/50s, 60-70% midscreen combos for the majority of the cast, removing almost everyone's weaknesses, literally broken strings like Jack, simplifying everything from moves to combos to be super easy, and tons of other nonsense no one asked for that they themselves said they were toning down. No hyperbole, this is actually what has happened in this massive doodoo patch.

This is easily, blatantly, the single most indefensible event that has occurred since the SFV original launch. I have never been an "uninstall the game" type of person after a change, but this is one time I legitimately uninstalled with no incentive to touch this dumpster fire again until proven they are trying to make a Tekken game again.
its all cool compared to watching the stock markets though.
 

Juggs

Lose without excuses
Lead Moderator
There have definitely, definitelyyyy been people who argued not to nerf characters and buff them for balancing. A pretty infamous one right here from the forum lol. But either way, they did exactly what you described, they nerfed some of any character, and buffed them more than the nerfs. They just chose to remove all their weaknesses with the buffs and make a bunch of Uber + frames, 50/50s on steroids, and ridiculously abusable strings. This patch is a masterclass why it shouldn't be done.

Speaking of which, here is Knee, playing against one of the best players in the world, now beating him by using the same 322 string over and over and over again because why use the other 100+ moves. There's a ton of videos like this from pro players matches across multiple countries the last couple of days, and it almost feels like they're trying to make a statement.


The failure of this patch cannot be overstated. I'll compare to MK for you since you might be less familiar. Imagine we are back when MK1 was in it's launch version, and people wanted more kameo balance, more character expression, and more power from their characters. Now, Ed Boon goes on live himself on a Kombat Kast saying how he listened and will drop a giant patch this season coming in weeks to address these exact things. Then the huge patch comes, and now literally all the kameos have a Cyrax Chopper move that only uses 1/4 of the kameo bar, Johnny and Kenshi get massively buffed, and most of the cast gets multiple + on block jailing no gap strings. That's the equivalent of what this patch was, no hyperbole. It might actually be the worst non-bug breaking type of patch I have ever seen in my long FG history. I couldn't even attempt to explain to you how this could even have happened.
The goal of the “buff more than you nerf” approach is to buff the low tiers to bring them up, and nerf any of the super broken stuff that the top tiers have, but not overbuff or overnerf. The idea is to not punish those who have invested a lot of time into the top tiers by gutting them, and to reward those who have invested a ton of time into the low tiers. This is undoubtedly one of the best ways to balance a FG, but you have to be methodical about it. And you certainly don’t need to go crazy with the buffs (or the nerfs), especially if the game is already relatively balanced.

Devs coming out with a balance patch where they chaotically buff a bunch of characters, remove all or most of their weaknesses, create absolutely broken strings, specials, strats, 50/50’s, etc is not what anyone is seriously advocating for. Not anyone who plays the games competitively at least. The closest I’ve seen is people saying they want a higher baseline of “power levels” across the board in fighting games. Wanting a higher power level baseline isn’t the same as wanting a bunch of characters to be absolutely broken. That said, I don’t think I have even seen anyone asking for any of this in regards to Tekken 8. I’ve personally asked for NRS to go with the “buff more than you nerf” approach, but even with MK games, I certainly wouldn’t want anything close to this T8 balance patch.