I'm already in trying to as futher for the first time as i finally can play online, but it seems i came on a bad time, there is too much yoshimitsu onlinePeaked at Tekken Emperor this season. Wanted GoD, but I didn’t make it happen. Going to practice hard for season 2.
View attachment 22450
Yeah Season 1 is a joke.I'm already in trying to as futher for the first time as i finally can play online, but it seems i came on a bad time, there is too much yoshimitsu online
Here are some of the common Tekken resources. For more advanced combos you usually have to seek out a YouTube video or watch a top player's matches.does anyone know a good source for combo lists? google doesnt yield great results.
ah i remember the library from launch, thanks!Here are some of the common Tekken resources. For more advanced combos you usually have to seek out a YouTube video or watch a top player's matches.
TekkenDocs | Frame data for Tekken
tekkendocs.com
![]()
Tekken 8 Library
docs.google.com
Wavu Wiki
wavu.wiki
I love the gamea
ah i remember the library from launch, thanks!
btw tekken 8 is fun
does it just stop at that part where it gets interesting xD? anyway, as a defensive leaning player learning leroy this sounds like a tier boost for me
does it just stop at that part where it gets interesting xD? anyway, as a defensive leaning player learning leroy this sounds like a tier boost for me
try youtube, there are dudes who profit of every combo video possible.does anyone know a good source for combo lists? google doesnt yield great results.
i dont think i have improved. ive played fighting games for 30 years and i dont get magically better from not playing something for a year anymoreI don’t know but have you thought about the possibility that you improved?
you can wave dash or get ewgf by thinking of it as forward, neutral, diagonal downforward. 2 directional inputs instead of a typical dragon punch. If you can wave dash on one side you can use the same technique to Korean back dash on the other, it’s the same b,N,db,b,N,db etc
the thing that bothers me the most is the lack of move data (hit type, frames etc.) in the move lists. that makes developing anything really cumbersome. but right now i want to bite through this.That’s a lot of the fun of Tekken. For the past two games, at least, the devs seem very focused about removing extra “steps” and streamlining the game (see things like adding moves to cover character weaknesses, or auto aligning off-axis combos).
This approach has been associated with Tekken 8, but truthfully Tekken 7 was the pioneer of this, giving Steve homing on his df2 (which was thankfully nerfed), giving the 50/50 character Anna more range on her FC df2 so you have to guess more often. Launch Leroy was case in point. He had tracking moves, solid mids, good reach.
I mained yoshimitsu in Tekken 7, he was a highly evasive and complicated character. In Tekken 8 his combo damage and offensive buttons have been so buffed you can make do with like 7 different yoshi moves.
I still enjoy Tekken 8 though there is always something new to learn. they are doing their best to make it more approachable for new players even if that means getting rid of legacy systems