Eddy Wang
Skarlet scientist
Those were characters strengths at the time, they aren't doing this to look cool, sub fishes for clones, refreezes and B2 because that's where he excels at in the corner or to burn time midscreen.Yeah, in MK9 you knew exactly what combos you'd see (or lack thereof in the case of heavy zoners) the moment you left the character select screen as well, but even more pronouncedly. Scorpion would go for vortexes, Sub-zero into clone fishes or refreezes with b2, Sonya with d4 into cartwheel over and over until it hit and, last but not least, Kabal's "hey, hey-ey" combos. Dude, literally, a combo string became so repetitive it became a rhythmic ritual to chant while it was on screen. The SAME Cyrax reset the moment a bomb touched you. At least with Kameos, you get different routes depending on which one you decide to pair with your character - that is the opposite of "less combo variety", by definition.
Cyrax does death combos because that's where he excels at
Sonya does d4~military stance because that's what she excels at
Kabal does b121 loops at the wall because that's the optimal damage he gets to do, and restands into corner ndc pressure so he can build the most amount of meter, besides the chant was cool.
Skarlet does 112~red dash restands to disable your wakeup options and 50-50 mixup you up after a combo, you block standing, she gets to chip you hard, you crouch block to avoid, you might get hit by an overhead launcher.
These aren't bad things, yes they were simple, but that's how a foundation of a character it's built, back then NRS had archetypes, scorpion lack good pokes, so he had to vortex, skarlet would die if she got knocked down and she had no meter.
Today you have far more options for combo routes, but the game lacks the substance in neutral because everyone plays exactly the same, it's either mix or poke poke poke.
There is no good zoning and character with particular particular strentghs in specific scenarios, everyone is far more generic now.