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Tekken 8 Post-Release Discussion Thread

SaltShaker

In Zoning We Trust
dude i hate you lol. Those extra effects screw with me so bad.
One of the only times I'll refuse to play someone is if they have the custom with those "glowing" bodysuit outfits. I literally can't see those colors without flinching and I have to just mash away until the match is over. They need to do something about that. I dunno how people can play like that but my eyes can't do it.
 

LEGEND

YES!
One of the only times I'll refuse to play someone is if they have the custom with those "glowing" bodysuit outfits. I literally can't see those colors without flinching and I have to just mash away until the match is over. They need to do something about that. I dunno how people can play like that but my eyes can't do it.
This is one game were I need my blue blocker glasses and the light on my nightstand to be on at all times. Otherwise I'll get a headache quick.

Further more, i just have an issue with visual "noise". Like I can't play or watch Strive at all without getting a migraine within minutes. Lost my seat in the EVO arena cause I had to leave when the finals for that game came on. Didn't know It'd be impossible to ever get back in lol.
 

SaltShaker

In Zoning We Trust
View attachment 22213

It's not much, but I've made it to reds. Haha. I've only gotten like a few hours here and there to play lately, but I'm really enjoying it and definitely sticking with it.
Some of us in Gold Ranks have been playing for two decades lol so it's easier for us to just pick up and "play Tekken" regardless of the character we use. But for you being completely new that is actually really good to reach Red right off the bat. It's likely because you already have a strong FG acumen so you won't hit the road block until your "Tekken game" starts getting challenged because you already have a high FG IQ. I think you can get through Reds on your FG IQ, and maybe might start seeing the first challenges in the middle of Purple and the first "check your Tekken bruh" play at Fujin.
 

LEGEND

YES!
@SaltShaker
If i could pick your brain real quick, What should I work on in general terms? Haven't played Ranked since February but I flew to Shinryu without much struggle.

I know I should practice KBD more, throw techs and low parry timing. Anything I should prioritize over that?

I can pilot my character pretty well. Mostly feel like i'm lacking defense and am too lazy / short on time to lab each character right now.
 

ImpostorOak

Goro is a Pokémon
Some of us in Gold Ranks have been playing for two decades lol so it's easier for us to just pick up and "play Tekken" regardless of the character we use. But for you being completely new that is actually really good to reach Red right off the bat. It's likely because you already have a strong FG acumen so you won't hit the road block until your "Tekken game" starts getting challenged because you already have a high FG IQ. I think you can get through Reds on your FG IQ, and maybe might start seeing the first challenges in the middle of Purple and the first "check your Tekken bruh" play at Fujin.
Yeah I appreciate the compliments but I agree with @LEGEND . There really wasn't much of a struggle. I got bopped by a guy or two maybe, but I always felt like I had a chance. I've read also around the internet that at this point something like 60% of the player base is in Tekken King so I'll probably have to actually learn matchups and stuff before or around then I'd think.

Right now being able to break throws and react to the big lows, plus Law being good, has really carried me. Haha.
 

ImpostorOak

Goro is a Pokémon
And I'm loling at myself, cause it's all fundamentals apparently. I was looking through the trophies and I haven't gotten the "Perform 10 Heat Dashes" one. Idk what a Heat Dash even is. I've only played like the opening bit of their little tutorial world thing, and I'm in chapter 5 of the story, so yeah I'm an idiot.

But I have gotten good at cancelling Laws stance in to the crouch mix up and other shenanigans. I'm more confident with moving around but still wanna know what strings I can sidestep during because to me that's the coolest shit. Sidestepping moves in general is hype, but I'm still too scrubby to do it consistently.

I don't even know where to start with learning the Matchups. I should probably start learning another character but I feel like I'm still in the shallow end of the pool with Law and I wanna swim before I start all over.
 

ImpostorOak

Goro is a Pokémon
@SaltShaker
If i could pick your brain real quick, What should I work on in general terms? Haven't played Ranked since February but I flew to Shinryu without much struggle.

I know I should practice KBD more, throw techs and low parry timing. Anything I should prioritize over that?

I can pilot my character pretty well. Mostly feel like i'm lacking defense and am too lazy / short on time to lab each character right now.
If we're that close in Rank, maybe we could benefit from playing some together? I'm not sure what I'm even doing, so you'll probably kill me. But I could use the help, haha
 

SaltShaker

In Zoning We Trust
@SaltShaker
If i could pick your brain real quick, What should I work on in general terms? Haven't played Ranked since February but I flew to Shinryu without much struggle.

I know I should practice KBD more, throw techs and low parry timing. Anything I should prioritize over that?

I can pilot my character pretty well. Mostly feel like i'm lacking defense and am too lazy / short on time to lab each character right now.
Sure thing. In T8 I think as long as you can backdash, backdash cancel, sidestep, and sidestep block, you don't really need KBD now. Because the movements are buffed enough that you can create the space you need to be on defensive or whiff punishing. BUT it has to be used for proper spacing because too many people are mashing out "movement" without a purpose and getting clipped mid-sidestep and not knowing why lol. Probably #1 on the list I'd say. Because the easiest way to hit a roadblock later on is playing a 2D game.

Throw techs, but also "who" has "what" throw. For example, Leo only has the regular throws, or the side switching 1+2 break throw. Knowing this, I only need to see if the grab attempt has left OR right hand and mash 1 or 2 to escape, or both hands and mash 1+2 to escape. Before I knew as much about character options, I would default to "2 break for single hands" and "1+2 break for dual hands". It feels like most players go for the 2 grabs if they have one outside of the 1+2 options which helps until you can really know more options or identify the blue "swirl" for generic grabs. There's some exceptions you'll always see like Law's popular run-up drop grab that's a 1 break.

Punishment on common moves. Like it's hard to remember what the punish is on everything lol, but some moves are much more common. Playing a random Raven? Make sure you know to at least punish his Power Crush with a 14F move (sometimes characters launch it), the purple Ghost moves 14F punish, the mid/mid kick abused in the intermediate ranks? 15F launch punishable. Regular low blocked? Have a default punish. Big stagger low? Launch punish. Stuff like that. Not letting characters get away with murder.

Yeah I appreciate the compliments but I agree with @LEGEND . There really wasn't much of a struggle. I got bopped by a guy or two maybe, but I always felt like I had a chance. I've read also around the internet that at this point something like 60% of the player base is in Tekken King so I'll probably have to actually learn matchups and stuff before or around then I'd think.

Right now being able to break throws and react to the big lows, plus Law being good, has really carried me. Haha.
I think it was 60%+ up to, like going up from each rank rising the number with the highest concentration of players now in Fujin, and I think like 32% or something are Tekken King or higher now. That's good though because Tekken has a big throw window break when you combine the startup with the break window, so it's really nailing down breaking the right throws. I forgot in Red you might have Bryan players doing things like Snake Edge lows which you should always get your full combo on haha.

And I'm loling at myself, cause it's all fundamentals apparently. I was looking through the trophies and I haven't gotten the "Perform 10 Heat Dashes" one. Idk what a Heat Dash even is. I've only played like the opening bit of their little tutorial world thing, and I'm in chapter 5 of the story, so yeah I'm an idiot.

But I have gotten good at cancelling Laws stance in to the crouch mix up and other shenanigans. I'm more confident with moving around but still wanna know what strings I can sidestep during because to me that's the coolest shit. Sidestepping moves in general is hype, but I'm still too scrubby to do it consistently.

I don't even know where to start with learning the Matchups. I should probably start learning another character but I feel like I'm still in the shallow end of the pool with Law and I wanna swim before I start all over.
That's funny. I barely ever play a round without popping heat at this point LOL! Also I would definitely suggest keeping one character for now while you still build up new knowledge on the game.

Here is a sidestep tip to keep in mind. On block, if you are -4 or better, you are able to sidestep. So a lot of times if you are seeing how your opponent plays it's a good way to "set them up" when they think it's their turn. I'll give you an example.

Since you play Law, you're fighting Steve. Early on you notice he likes to do 121-stance stuff and 112-stance stuff to start his pressure when he blocks your moves that are not punishable. Knowing this, you do 12 on block, because he's going to jab string again. 12 is -3 on block. You do 12 on block and sidestep right as he does 121 or 112, and you are stepping while he is whiffing, and now you DF2 him for full combo as a punish for doing the string. Also do it with you doing S2 on block which is 0 on block to see the "easier" difference. If you try this, you'll know you have the timing down when the last hit is not hitting you and you're getting the launch with "Punish" showing on the data table in practice. Just one example of course, but stuff like that is much more important with sidestepping.
 
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LEGEND

YES!
If we're that close in Rank, maybe we could benefit from playing some together? I'm not sure what I'm even doing, so you'll probably kill me. But I could use the help, haha
Y ah absolutely. If I'm on tonight I'll try to figure out how the friend system works. I'm guessing my tag is just fr_legend like always
 

LEGEND

YES!
Sure thing. In T8 I think as long as you can backdash, backdash cancel, sidestep, and sidestep block, you don't really need KBD now. Because the movements are buffed enough that you can create the space you need to be on defensive or whiff punishing. BUT it has to be used for proper spacing because too many people are mashing out "movement" without a purpose and getting clipped mid-sidestep and not knowing why lol. Probably #1 on the list I'd say. Because the easiest way to hit a roadblock later on is playing a 2D game.

Throw techs, but also "who" has "what" throw. For example, Leo only has the regular throws, or the side switching 1+2 break throw. Knowing this, I only need to see if the grab attempt has left OR right hand and mash 1 or 2 to escape, or both hands and mash 1+2 to escape. Before I knew as much about character options, I would default to "2 break for single hands" and "1+2 break for dual hands". It feels like most players go for the 2 grabs if they have one outside of the 1+2 options which helps until you can really know more options or identify the blue "swirl" for generic grabs. There's some exceptions you'll always see like Law's popular run-up drop grab that's a 1 break.

Punishment on common moves. Like it's hard to remember what the punish is on everything lol, but some moves are much more common. Playing a random Raven? Make sure you know to at least punish his Power Crush with a 14F move (sometimes characters launch it), the purple Ghost moves 14F punish, the mid/mid kick abused in the intermediate ranks? 15F launch punishable. Regular low blocked? Have a default punish. Big stagger low? Launch punish. Stuff like that. Not letting characters get away with murder.



I think it was 60%+ up to, like going up from each rank rising the number with the highest concentration of players now in Fujin, and I think like 32% or something are Tekken King or higher now. That's good though because Tekken has a big throw window break when you combine the startup with the break window, so it's really nailing down breaking the right throws. I forgot in Red you might have Bryan players doing things like Snake Edge lows which you should always get your full combo on haha.



That's funny. I barely ever play a round without popping heat at this point LOL! Also I would definitely suggest keeping one character for now while you still build up new knowledge on the game.

Here is a sidestep tip to keep in mind. On block, if you are -4 or better, you are able to sidestep. So a lot of times if you are seeing how your opponent plays it's a good way to "set them up" when they think it's their turn. I'll give you an example.

Since you play Law, you're fighting Steve. Early on you notice he likes to do 121-stance stuff and 112-stance stuff to start his pressure when he blocks your moves that are not punishable. Knowing this, you do 12 on block, because he's going to jab string again. 12 is -3 on block. You do 12 on block and sidestep right as he does 121 or 112, and you are stepping while he is whiffing, and now you DF2 him for full combo as a punish for doing the string. Also do it with you doing S2 on block which is 0 on block to see the "easier" difference. If you try this, you'll know you have the timing down when the last hit is not hitting you and you're getting the launch with "Punish" showing on the data table in practice. Just one example of course, but stuff like that is much more important with sidestepping.
I've just been mindlessly punishing everything with 1,4 into KnK unless I somehow know the frame data is -13 or -14 and go for UF1,2 into spark charge. I do know to do rising 4,1+2 as my standard low punish. Rarely do I know something is -15 or worse on block for a df2 punish.

I feel like my movement is somewhat like what you're talking about. I do use Leo's command movement a bit as well. Mostly B3+4 and DF, though some characters have good options for chasing B3+4 on reaction. Maybe a bad habit at higher ranks.

My friend plays Law so I got in a bad habit of mashing 1 to throw tech up front and never bothered practicing or studying others. Seems like throws are the biggest thing I gotta work on, and the common big punishes. Probably leaving a ton of damage on the table.
 

SaltShaker

In Zoning We Trust
I've just been mindlessly punishing everything with 1,4 into KnK unless I somehow know the frame data is -13 or -14 and go for UF1,2 into spark charge. I do know to do rising 4,1+2 as my standard low punish. Rarely do I know something is -15 or worse on block for a df2 punish.

I feel like my movement is somewhat like what you're talking about. I do use Leo's command movement a bit as well. Mostly B3+4 and DF, though some characters have good options for chasing B3+4 on reaction. Maybe a bad habit at higher ranks.

My friend plays Law so I got in a bad habit of mashing 1 to throw tech up front and never bothered practicing or studying others. Seems like throws are the biggest thing I gotta work on, and the common big punishes. Probably leaving a ton of damage on the table.
If you wanna keep it basic not too certain about some characters frames or certain moves, you can do the 2-and-2 punish rule I call it. A fast punish and a big punish for standing and crouching. Meaning something like this:

-If you block something with Leo standing that "looks regular", do S2,2 since it is an 11F punish that leaves you at +6 point blank range, or like you said 1,4 if you wanna go into stance. Keep doing this unless you know something is specific like 13F for UF1 knockdown. If you block something big (Feng shoulder, Kazuya 112, Asuka/Jun F2, etc) you do DF2 for launch. After a while visually you'll be like "yea I'm launching this" on reaction. Then same for crouching, regular lows 11F WS 4, 1+2. Anything big (Snake Edge, Hellsweep, etc) WS2 launch. That'll be a lot easier to muscle memory until you start adding more nuanced punishes like Ravens Power Crush example being -14 so automatically doing the 14F B2 string heat engager with Leo as a punish.

Yes don't make too much of a habit of doing raw B3+4 unless you're at a really good distance, I was taught that lesson all too well LOL! For general practice, try to get an easy "rhythm" with backdash/block, sidestep/block, doesn't have to be all crazy like a Nina step haha, but just something you feel comfortable with since muscle memory will take over from there as you keep playing.

Yea throw breaks or even ducking them and combo is big. Also for combos I forgot earlier, but on top of your regular BnBs, make sure you have at least one path for each "stage interactable" combo. They'll always just 'happen' so you wanna at least get a full BnB when they do.
 

SaltShaker

In Zoning We Trust

I am not even sure who this fool is, but Noctis ended up being my main character in Tekken 7, so I approve.
I almost want to fly to Japan and punch Harada in the face. It's like these companies purposely sabotage their own fans. EVERYONE wants Tifa, has wanted Tifa for A DECADE, so what do they do? Add some bum from the FF game that no one cares about. Disgusting.
 

M2Dave

Zoning Master
I almost want to fly to Japan and punch Harada in the face. It's like these companies purposely sabotage their own fans. EVERYONE wants Tifa, has wanted Tifa for A DECADE, so what do they do? Add some bum from the FF game that no one cares about. Disgusting.
I have personally never cared about Tifa.

I prefer the "cool swordsman", which I know makes me sound like I am ten years old right now. LOL.

As you have stated, however, Tifa has been requested for a very long time.

Unlike NRS and Ed Boon, I assume that Namco and Harada have complete control over the DLCs as long as they are able to acquire the legal rights.

So I really hope that people get what they want.

Besides, guest characters are supposed to be fanservice.

The meltdown on Twitter is entertaining.

Now Imagine if Clive ends up top tier. LOL.
 

SaltShaker

In Zoning We Trust
I have personally never cared about Tifa.

I prefer the "cool swordsman", which I know makes me sound like I am ten years old right now. LOL.

As you have stated, however, Tifa has been requested for a very long time.

Unlike NRS and Ed Boon, I assume that Namco and Harada have complete control over the DLCs as long as they are able to acquire the legal rights.

So I really hope that people get what they want.

Besides, guest characters are supposed to be fanservice.

The meltdown on Twitter is entertaining.

Now Imagine if Clive ends up top tier. LOL.
I can't even sleep right now and keep coming back to how disappointing this is. Of all the guests to pick from, all the highly requested well fitting guests, they choose one AGAIN from Final Fantasy, that isn't even the most popular in his OWN game, and is one of the most meh lame protagonist FF ever had in their 16 game history that not a person on earth wanted as DLC. I just don't understand how smart people sat in a room and said THIS was the guest they would pick. This is like MK adding Conan the Barbarian as DLC and patting themselves on the back about a great job. How many swords do we need in the "King of Iron Fist" tournament??? Just utterly mind blowing buffoonery these companies man. Incredible.
 

LEGEND

YES!
I can't even sleep right now and keep coming back to how disappointing this is. Of all the guests to pick from, all the highly requested well fitting guests, they choose one AGAIN from Final Fantasy, that isn't even the most popular in his OWN game, and is one of the most meh lame protagonist FF ever had in their 16 game history that not a person on earth wanted as DLC. I just don't understand how smart people sat in a room and said THIS was the guest they would pick. This is like MK adding Conan the Barbarian as DLC and patting themselves on the back about a great job. How many swords do we need in the "King of Iron Fist" tournament??? Just utterly mind blowing buffoonery these companies man. Incredible.
wasn't excited / don't care about new characters coming to Tekken and even I'm just flabbergasted. Really shows the attention that they pay to their home region because I bet the vast majority of American gamers didn't even know FF16 existed (I didn't, no-one I know irl did). And I'm hearing this isn't even the best/most popular character in that game.

oof
 

ImpostorOak

Goro is a Pokémon
With how off the wall Negan was in T7 I really hoped for something wild. But eh, I don't really mind it. The only concern to me is that I hope his sword attacks don't end up busted. I do highly prefer the more hand to hand focus Tekken has.
 

SaltShaker

In Zoning We Trust
wasn't excited / don't care about new characters coming to Tekken and even I'm just flabbergasted. Really shows the attention that they pay to their home region because I bet the vast majority of American gamers didn't even know FF16 existed (I didn't, no-one I know irl did). And I'm hearing this isn't even the best/most popular character in that game.

oof
I've been trying to reason it.

Popularity? Tifa is one of the most iconic FF characters of all time in high demand for a decade, while Clive is like the 3rd most popular character in his own game let alone the series.

Gameplay style? Tifa's brawler "exaggerated kickboxing" style, moves, and limit breaks fit seamlessly with Tekken 8's moves, combo system, heat, and rage, while Clive is a better fit for Soul Cal type games with all his magic, sword, teleports, pet throwing, and blinding colors.

Marketing? FF7 Rebirth was released this year in 2024, with future content that will obviously include the Cloud/Tifa/Barret core coming, while Clive is coming from an older dead FF game that no longer is being supported.

Etc.

At this point I'm convinced they are just dying on the hill of being wrong because "they know better". Like WWE Daniel Bryan being the hottest wrestler in modern wrestling before WM30 and Vince McMahon doing literally everything in his power to not give the entire fan base what they wanted because he alone, the owner, wanted "something else" to the point where people were hijacking the shows in protest. That's what this is.
 

Marinjuana

Up rock incoming, ETA 5 minutes
I would wager (same with Noctis), Square dictated the choice of character more than Bandai. From Square's perspective, they probably have more to gain by pumping up XV and XVI than they do FF7 remake stuff