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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
  • This poll will close: .

exflyingbooty

This dream has a sad ending
I'm really getting annoyed with all the mkx slander because that last patch where they didn't make it such a massive 50/50 fest and made overheads more reactable and characters were still extremely unique and the zoners could still zone( I played kitana, i was able to toss fans in that game)

Also we're really never going to get anything as interesting as special forces sonya or ethereal mileena ever again lol or reptile with his time slow down.

So not for anything, I'd rather have that then a game like mk11 where it was basically lemme spam a string with a bunch of mids and then randomly grab at random places in the string and even though I like mk1 quite a few characters feel incomplete and have to rely on cameos
 

Kiss the Missile

Red Messiah
Saddest thing to me is that I already know this game is going to have the MvCI treatment. Where years after it dies and all of the memes die down, people are gonna rediscover it and realize just how fun and sick it is. Years later when the story doesn't matter, single player content doesn't matter just gameplay.
 

Eddy Wang

Skarlet scientist
I'm really getting annoyed with all the mkx slander because that last patch where they didn't make it such a massive 50/50 fest and made overheads more reactable and characters were still extremely unique and the zoners could still zone( I played kitana, i was able to toss fans in that game)

Also we're really never going to get anything as interesting as special forces sonya or ethereal mileena ever again lol or reptile with his time slow down.

So not for anything, I'd rather have that then a game like mk11 where it was basically lemme spam a string with a bunch of mids and then randomly grab at random places in the string and even though I like mk1 quite a few characters feel incomplete and have to rely on cameos
Which is sad, some of the best interactions of NRS characters were in that game
Covert Ops Sonya
Dragon Naginata Tanya
Kung Lao overall
Hellfire Scorpion
 

just_2swift

MK1 is the best MK period.
Saddest thing to me is that I already know this game is going to have the MvCI treatment. Where years after it dies and all of the memes die down, people are gonna rediscover it and realize just how fun and sick it is. Years later when the story doesn't matter, single player content doesn't matter just gameplay.
It deserves worse. And no you're not going to find people saying that either. There's nothing fun or sick about Mk1.

You're going to comeback to the same mediocrity. It will never compare to the replay value of a MKXL or injustice 2. What I mean is players will comeback to these games and still find tech or sauce years later. MK1 is too dry for that.
 

just_2swift

MK1 is the best MK period.
Make it more like MKX again. That was the one that really felt accessible and fun. I played it for a year at least. Drop the flop 3D era roster and go for the classics, with a few newbies, and MKX additions. MKX perfected the formula and it still felt like Mortal Kombat.
You mean like MKXL. MKX version was so polarizing ppl forget about the MKXL update. So when you bring up MKX they think of the 1st year PTSD.
 

just_2swift

MK1 is the best MK period.
Which is sad, some of the best interactions of NRS characters were in that game
Covert Ops Sonya
Dragon Naginata Tanya
Kung Lao overall
Hellfire Scorpion
All they have to do is take the best variation and build from that.

For example take kung Lao tempest

Give him low hat

Give him the hat trap and recall from hat trick

Give him mk11 zhat.

Complete version of Lao right here.
You can do this for everyone in MKXL. Reptile and kitana would be tricky though.
 

PrinceGoro

Apprentice
I dont know if its smart for them to make yet another mk fighting game, 3rd in a row after accumlating so much bad will.

Mk11 was the return of mk, graphics were an insane leap compared to mkx and 9, people were so hungry for mk and the pre release trailers/presentation looked incredible, this alone made it sell like hottest of cackes.

Unfotunetly, apart from having decent amount of content and no crazy microtransactions, the game is mechanically infuriating and gameplay combo system dry as the saharan desert. The pieced up chracters with custome moves attributed to this as well and was very unsatisfying to interact with. Game was supposedly to be supported for a loooong time but was abandond.

Then they decide to follow up that abandond cluster fuck, that left people mad and displeased, with mk 1. And we all know the issues it has and how things ultimately played out.

No need to repeat the issues, its been said countless times but in the end it, ike mk11, got abandond, somehow even sooner LOL.

With these 2 games creating so much fan backlash, to mkae a 3rd in a row mk fighring game would be a pretty ballsy thing to do.

Like who the fuck will buy that after these 2 games? Who would trust them?

It would have to be the most perfect fighting game ever created for people to buy that shit and overcome the negative reputation they accumulated.

Best course of action, if it has to be an mk game, would be a completly different genre of game, not a fighting game. Possibly shaolin monks 2 deveopled by another studio in association with nrs.

This way they would be able to, first off all, release themselves from the schakles that the dumbass dominic cinciretard put on the franchise in terms of story which has been written into a corner 10 times over. They would be able to continue from the end of mksm 1 and essentially continue after its retelling of mk1-3 and as far as game play goes they would be out of the spotlight of fighting games and alongside another studio create a successor of mksm with all the modern technological tools.

Deciding to creater another mk fighting game at this point, directly after mk11 and mk1 would be a 99% chance of suicide of the studio and the franchise.
 
Last edited:

Felipe_Gewehr

Twinktile
So, another insider who leaked things to TheThiny (another leaker with 100% track record) has told them that KP3 is indeed cancelled. Although they have been fed a different DLC list, the final word was that they are not doing kp3 and just might finish doing a part of whatever they had been doing since last year. Hopefully this means Jade, but I doubt it.
 

Kiss the Missile

Red Messiah
It deserves worse. And no you're not going to find people saying that either. There's nothing fun or sick about Mk1.

You're going to comeback to the same mediocrity. It will never compare to the replay value of a MKXL or injustice 2. What I mean is players will comeback to these games and still find tech or sauce years later. MK1 is too dry for that.
I mean thats just being dishonest :confused:


42% into OTG restand into 55% off a command grab. This game is next level saucy
 

Kiss the Missile

Red Messiah
So, another insider who leaked things to TheThiny (another leaker with 100% track record) has told them that KP3 is indeed cancelled. Although they have been fed a different DLC list, the final word was that they are not doing kp3 and just might finish doing a part of whatever they had been doing since last year. Hopefully this means Jade, but I doubt it.
Fate Unknown said at best it's going to be 1-2 Kameos
 

Eddy Wang

Skarlet scientist
All they have to do is take the best variation and build from that.

For example take kung Lao tempest

Give him low hat

Give him the hat trap and recall from hat trick

Give him mk11 zhat.

Complete version of Lao right here.
You can do this for everyone in MKXL. Reptile and kitana would be tricky though.
I do like MK9 Kitana overall other than any other version she got past that game
She used to be a character not hard to get into just like her MK2 and UMK3 versions, where her main goal it's to jump kick ppl into air fan for combos, her normals in mk9 are usually short and the ones with better range are also slow, they are excellent in neutral for whiff punishes and really bad for quick punishes, meaning since she didn't had OH or Low combo starters, you had to rely a lot on whiff punishment and outzone everyone else with air fan, and whiff punish with F21 for launches meterless, or standing 3~fan for anti-airs.

If by any chance someone would got into a big no, her b1,4 ex fan cancel was a huge launcher at cost of a bar, she wasn't as crazy but had that nice balance of easy to get into to master the mechanics of the game, i used to love this about her.

Fast forward to MKX she became bloated, had the best jump in the game, best air normal in the game which was impossible to anti-air with normals, had the best damage in the game, the best pokes in the game, the best zoning in the game, an insane overhead, could flute mid air to stop momentum and force a mistake, and she still had a damage buff special.

like WTF did she needed all that?

The best version is still MK9, the rest imo are bad, specially the MK11 where she was designed around a single string

As for Kung Lao, while i do love Hat Trick and get to surprise ppl whener i play it even today, i understand the variation isn't for everyone, as it was the most creative and i think peak Kung Lao, not many ppl had the chance to experience it.

But by far i would pick MK9 version of most characters except sonya, for base and build from there
For example, i noticed that Perfect Legend which was a renowned KL player, barely could do his MKX fist flurry string, which lets be honest, it required execution but was also equally just as rewarding.

I would pick up on that to give him a variation some strings for example:
1121 just like mk9, same string easy to get into and easy to connect, so ppl like PL could still do combos from it, but with less damage
11(212)4 just like MKX with higher damage, higher launch height, better chip and better utility overall for those that master the string, this way you would bridge that gap in between Kungs
MKXL teleport options over MK9s and all others
Also, hit hat overhead it's iconic at this point and i can't see KL without it, but i do like his new B2,4 being a higher damaging one since he can't hit confirm it
What i hate though, it's a move that was always d4 in the air (dive kick) now form some weird reason they made it db4, i don't understand why they have to change things all of the sudden, pretty sure no Lao players asked for this weird change.

Some designs were already peaked and i don't see them overcome it
Skarlet in MK9 it's greater than anything they did prior to that, specially the shitty MK11 version of one string and shitty strings
MK9 Kabal was vastly superior in design compared to MK11 where his traits were no gab, and then they had Air Kabal
Trapping Sub-Zero with Ice Clone, Ice Puddle and Ice Shower over anything it came after, NRS hates trapping currently, which was a very effective style against players who like to mix at 90% of the time
 

Eldriken

Life was wasted on you.
I do like MK9 Kitana overall other than any other version she got past that game
She used to be a character not hard to get into just like her MK2 and UMK3 versions, where her main goal it's to jump kick ppl into air fan for combos, her normals in mk9 are usually short and the ones with better range are also slow, they are excellent in neutral for whiff punishes and really bad for quick punishes, meaning since she didn't had OH or Low combo starters, you had to rely a lot on whiff punishment and outzone everyone else with air fan, and whiff punish with F21 for launches meterless, or standing 3~fan for anti-airs.

If by any chance someone would got into a big no, her b1,4 ex fan cancel was a huge launcher at cost of a bar, she wasn't as crazy but had that nice balance of easy to get into to master the mechanics of the game, i used to love this about her.

Fast forward to MKX she became bloated, had the best jump in the game, best air normal in the game which was impossible to anti-air with normals, had the best damage in the game, the best pokes in the game, the best zoning in the game, an insane overhead, could flute mid air to stop momentum and force a mistake, and she still had a damage buff special.

like WTF did she needed all that?

The best version is still MK9, the rest imo are bad, specially the MK11 where she was designed around a single string

As for Kung Lao, while i do love Hat Trick and get to surprise ppl whener i play it even today, i understand the variation isn't for everyone, as it was the most creative and i think peak Kung Lao, not many ppl had the chance to experience it.

But by far i would pick MK9 version of most characters except sonya, for base and build from there
For example, i noticed that Perfect Legend which was a renowned KL player, barely could do his MKX fist flurry string, which lets be honest, it required execution but was also equally just as rewarding.

I would pick up on that to give him a variation some strings for example:
1121 just like mk9, same string easy to get into and easy to connect, so ppl like PL could still do combos from it, but with less damage
11(212)4 just like MKX with higher damage, higher launch height, better chip and better utility overall for those that master the string, this way you would bridge that gap in between Kungs
MKXL teleport options over MK9s and all others
Also, hit hat overhead it's iconic at this point and i can't see KL without it, but i do like his new B2,4 being a higher damaging one since he can't hit confirm it
What i hate though, it's a move that was always d4 in the air (dive kick) now form some weird reason they made it db4, i don't understand why they have to change things all of the sudden, pretty sure no Lao players asked for this weird change.

Some designs were already peaked and i don't see them overcome it
Skarlet in MK9 it's greater than anything they did prior to that, specially the shitty MK11 version of one string and shitty strings
MK9 Kabal was vastly superior in design compared to MK11 where his traits were no gab, and then they had Air Kabal
Trapping Sub-Zero with Ice Clone, Ice Puddle and Ice Shower over anything it came after, NRS hates trapping currently, which was a very effective style against players who like to mix at 90% of the time
MK9 Kitana is life. God damn do I miss that version of her.
 

Vulgar

Kombatant
I do like MK9 Kitana overall other than any other version she got past that game
She used to be a character not hard to get into just like her MK2 and UMK3 versions, where her main goal it's to jump kick ppl into air fan for combos, her normals in mk9 are usually short and the ones with better range are also slow, they are excellent in neutral for whiff punishes and really bad for quick punishes, meaning since she didn't had OH or Low combo starters, you had to rely a lot on whiff punishment and outzone everyone else with air fan, and whiff punish with F21 for launches meterless, or standing 3~fan for anti-airs.

If by any chance someone would got into a big no, her b1,4 ex fan cancel was a huge launcher at cost of a bar, she wasn't as crazy but had that nice balance of easy to get into to master the mechanics of the game, i used to love this about her.

Fast forward to MKX she became bloated, had the best jump in the game, best air normal in the game which was impossible to anti-air with normals, had the best damage in the game, the best pokes in the game, the best zoning in the game, an insane overhead, could flute mid air to stop momentum and force a mistake, and she still had a damage buff special.

like WTF did she needed all that?

The best version is still MK9, the rest imo are bad, specially the MK11 where she was designed around a single string

As for Kung Lao, while i do love Hat Trick and get to surprise ppl whener i play it even today, i understand the variation isn't for everyone, as it was the most creative and i think peak Kung Lao, not many ppl had the chance to experience it.

But by far i would pick MK9 version of most characters except sonya, for base and build from there
For example, i noticed that Perfect Legend which was a renowned KL player, barely could do his MKX fist flurry string, which lets be honest, it required execution but was also equally just as rewarding.

I would pick up on that to give him a variation some strings for example:
1121 just like mk9, same string easy to get into and easy to connect, so ppl like PL could still do combos from it, but with less damage
11(212)4 just like MKX with higher damage, higher launch height, better chip and better utility overall for those that master the string, this way you would bridge that gap in between Kungs
MKXL teleport options over MK9s and all others
Also, hit hat overhead it's iconic at this point and i can't see KL without it, but i do like his new B2,4 being a higher damaging one since he can't hit confirm it
What i hate though, it's a move that was always d4 in the air (dive kick) now form some weird reason they made it db4, i don't understand why they have to change things all of the sudden, pretty sure no Lao players asked for this weird change.

Some designs were already peaked and i don't see them overcome it
Skarlet in MK9 it's greater than anything they did prior to that, specially the shitty MK11 version of one string and shitty strings
MK9 Kabal was vastly superior in design compared to MK11 where his traits were no gab, and then they had Air Kabal
Trapping Sub-Zero with Ice Clone, Ice Puddle and Ice Shower over anything it came after, NRS hates trapping currently, which was a very effective style against players who like to mix at 90% of the time

Never forget that Kitana in MKX actually started out really, really bad. As did Mileena.

Patches made them top tier.

I think Imposter Shinnok is best in MKX personally(another buffed low tier). He gets looping vortexes off stealing a ton of characters moves(basically any capture special), godlike d4, great plus frames, instant air teleport into j3 was actually clown shoes. Launching armor(with two bars). MKXL Shinnok was a menace.

Then again, you could make a case for Kitana, Mileena, Shinnok, Liu Kang, even Sektor for that coveted number one spot.

To address your main point, I think it's good that characters are different from game to game. Leave the legacy for Injustice.
 

Vulgar

Kombatant
It deserves worse. And no you're not going to find people saying that either. There's nothing fun or sick about Mk1.

You're going to comeback to the same mediocrity. It will never compare to the replay value of a MKXL or injustice 2. What I mean is players will comeback to these games and still find tech or sauce years later. MK1 is too dry for that.

Uh-oh. Someone just admitted that they don't know how the game works.
 

Felipe_Gewehr

Twinktile
Never forget that Kitana in MKX actually started out really, really bad. As did Mileena.

Patches made them top tier.

I think Imposter Shinnok is best in MKX personally(another buffed low tier). He gets looping vortexes off stealing a ton of characters moves(basically any capture special), godlike d4, great plus frames, instant air teleport into j3 was actually clown shoes. Launching armor(with two bars). MKXL Shinnok was a menace.

Then again, you could make a case for Kitana, Mileena, Shinnok, Liu Kang, even Sektor for that coveted number one spot.

To address your main point, I think it's good that characters are different from game to game. Leave the legacy for Injustice.
I remember kitana not being considered top 5 in MKXL by anyone. She didn't have the best damage (Impostor Shinnok with loopable vortexes with damage buffs did), didn't have the best air normal (I'd say Takeda's NJP takes that), her overhead lead into nothing (whereas Reptile's was safe, FASTER, and a combo starter) and the best zoning was arguably from Pyro Tanya or Plasmacaster Predator. So no, Kitana was excellent in MKX, but definitely not "bloated" and certainly not broken. Just pointing that out here.
 

John Grizzly

The axe that clears the forest
Then again, you could make a case for Kitana, Mileena, Shinnok, Liu Kang, even Sektor for that coveted number one spot.
Just curious as to how you don't even have Tremor in your top 5 when he's probably the actual best character in the game.

Anyway, on topic - MK1 had its issues, but I will say that the gameplay blew MK11 out of the water. MK11, to me, is still and will forever remain the most boring NRS release ever. I hated to play, I hated to watch it. Just garbage.

Having said that, MK11 at least had some decent single player content. I personally loved the Krypt. Some of the modes didn't even require you to play the game yourself! Hell yes, AI battles!! Play this awful game for me, you shitty game! Get me those skins.

Conversely, Invasions is THE worst single player mode in fighting game history. Absolute lazy trash.

In my opinion, MK1 did start out as something else. Maybe it was Injustice 3, maybe it was a full on tag team MK game. Whatever the initial, more ambitious vision of the game was, it wasn't what they released. It was absolutely jarring to see an MK released so barebones.

I will probably give T-1000 and Conan a try, as I do enjoy the feel of the game, but I'm pretty bummed that this could be where my journey with MK ends. At least I got to play one of the coolest versions of my favorite character of all time (Ermac) and they didn't just swap his gender for absolutely no reason and put him in a Party City Iron Man costume.
 

Eddy Wang

Skarlet scientist
To address your main point, I think it's good that characters are different from game to game. Leave the legacy for Injustice.
that's exactly what it makes ppl disappear from the game, because the next version alienates you from characters you use and also comes the risk of characters becoming watered down, ex: Kitana, Kung Lao, Liu Kang, as result, ppl leave and don't return.

Legacy it's a good built, you acquire skill over years and sets you appart from who just picked the character, it's a good thing to have.
 

Juxtapose

Master
that's exactly what it makes ppl disappear from the game, because the next version alienates you from characters you use and also comes the risk of characters becoming watered down, ex: Kitana, Kung Lao, Liu Kang, as result, ppl leave and don't return.
That's personal choice, though. As someone who mained Kitana and Mileena in _Mortal Kombat (2011), I've stuck with them in every game since, even though they can be very different from release to release.
 

Eddy Wang

Skarlet scientist
That's personal choice, though. As someone who mained Kitana and Mileena in _Mortal Kombat (2011), I've stuck with them in every game since, even though they can be very different from release to release.
that's character love, i also got stuck with Skarlet in Mk11 despite not liking her gameplay, can't say the same for my fellow Skarlet players, they all ditched

Imagine playing Ken and in the next interaction he doesn't having any of the tools that makes him a shoto, just his kimono, you will turn off a lot of ppl.
Reason why it's always good to see the results from a general perspective rathen than your own, you stuck with her, but there are a majority of ppl who didn't
 

Vulgar

Kombatant
that's exactly what it makes ppl disappear from the game, because the next version alienates you from characters you use and also comes the risk of characters becoming watered down, ex: Kitana, Kung Lao, Liu Kang, as result, ppl leave and don't return.

Legacy it's a good built, you acquire skill over years and sets you appart from who just picked the character, it's a good thing to have.
In some cases, sure. At the same time, you alienate new players because they have to pick up a game where Johnny Donuts has been playing Kitana - who hasn't changed in ten years - while you're still trying to learn.

Additionally, changing the game up allows them to explore different design space for characters.

Something creative like MK1 Geras couldn't exist if he had his exact kit from MK11.

Or just look at how Ermac plays in MK1 vs something like MK9.

I'd argue his design is significantly more interesting and fun than what he was doing in 9.

You don't really get that if you're just porting MK9 Ermac over.
 

Vulgar

Kombatant
I remember kitana not being considered top 5 in MKXL by anyone. She didn't have the best damage (Impostor Shinnok with loopable vortexes with damage buffs did), didn't have the best air normal (I'd say Takeda's NJP takes that), her overhead lead into nothing (whereas Reptile's was safe, FASTER, and a combo starter) and the best zoning was arguably from Pyro Tanya or Plasmacaster Predator. So no, Kitana was excellent in MKX, but definitely not "bloated" and certainly not broken. Just pointing that out here.
I think that's where match ups come in. There's a reason Dragon went to Kitana instead of Shinnok for certain match ups.