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Factory Games are fast becoming the best genre in gaming.... fight me!

Jynks

some heroes are born, some made, some wondrous

Factory Games are fast becoming the best genre in gaming.

So every now and then, we see a new genre emerge in gaming. It’s not as rare as you might think. Even if we ignore the birth of mobile gaming, we observe brand new genres popping up fairly regularly. While games like Doom, Heroes of Might and Magic, Master of Orion, XCOM, Space Invaders, Dune 2, and others are lauded, people tend to forget that many game archetypes, such as Hidden Objects, Meme Games, Job Simulators, Board Game Conversions, Idle Games, Survival Games, Walking Simulators, etc., are actually quite recent additions to the gaming landscape.

Back in 2013, one of these new genres came into being with a game called Factorio, known as Factory Games or Automation Games. The defining characteristic of these games is the player building vast networks of objects that form a production chain of some kind, taking an input and outputting another kind of thing, usually to feed as an input into a different chain, and so on.

Side Note: First does not mean definitive. There was RTS games before Dune 2 and first person shooters before Doom and even Wolfenstien, but it was Dune 2 and Doom that defined the entire genre. They are the games that form the definition that other games look to. Just like Kings Bounty was before Heroes of Might and Magic and so on. So yes, automation games did exist before Factorio , but it was Factorio that solidified the genre.

Anyway, these games are ridiculously addictive and extremely fun. I’m rapidly coming to the conclusion that they are easily my favourite type of game at the moment.

There are no AI issues, as the point of the game is the mental puzzle of creating the production lines. There are no "old man reflex issues," as there is usually no combat, or at least minimal combat. There is no monopoly of attention; you can walk away from the computer at any time, take a phone call, or whatever, and the game simply sits there until you return, without change. I could go on, but the genre as a whole bypasses almost all the pitfalls and issues that plague most all "strategy" games, realtime or turnbased.

Then there are the positives. The games provide a steady drip-feed of dopamine, with small but continual achievement milestones. There is a creative aspect, as much of your playtime is devoted to building the "perfect" base. In fact through the move to 3D these games are becoming more creative play sets, like lego or something, than ever before. They are mentally stimulating, almost like puzzle games. They tap into a fundamental human desire for creation. The construction of a functional "factory" that takes days to build—not merely aesthetic but actually operational—brings an incredibly satisfying feeling as you sit and watch it do its thing.

I liken these games, particularly the 3D ones, to a "train set," much like the one your grandad used to have in his garage. You build these worlds, set them up, make them beautiful, and then watch them go. I think that’s key: they are functional. They do something. It isn't ike a city sim where exiting is the only point of the stuff you build.

These games have come a long way since Factorio was released in 2013, and we’re just beginning to see the genre branch out, expanding beyond the base core concept. For example, there’s Hero Factory, where you construct RPG-style heroes from statistics like Strength, Intelligence, skills, and the like, then send them to fight in automated battles. This flips the genre on its head, allowing the player to design and optimise their own "products" to fulfil a task rather than the game providing a product for them to build. There is Block Factory where you design lego blocks and can use them to make all these fancy builds.

This genre is quickly becoming the most addictive and, consistently, the best value for money games in my library. I love these games and have not played a single one that wasn't awesome.

So whether you’re playing granddaddy Factorio (a new game-sized DLC just launched vtw), Satisfactory (the breakout game that mainstreamed the genre and is a shoe in for the game of the year and golden joystick), Shapez 2 (the game that strips the genre to its very core), or one of the newer titles like Desynced, which doesn’t use belts and instead employs a visual programming language—this genre is something special.

My Top Recommendations
Satisfactory
Shapez 2
Factorio
Astro Colony
Mindustry
Foundry


Games on "Buying and Playing Next" list
Oxygen Not Included
Dyson Sphere Program
The Crust
Final Factory
Block Factory
Desynced


Some Other Games
Block Factory
Techtonica
Facteroids
Infinifactory
Infraspace
Oddsparks
Plan B Terraform
Starground
Autoforge
Hydroneer
Atrio : The Dark Wild
Kubifaktorium
Factory Town
Captain of Industry
 

Felipe_Gewehr

Twinktile
I remember playing some online flash games of factories/chain of production things back in 2011. It would be quite fun if the game had little exagerated quirks, like if you left a worker unattended in a fast food joint and he'd start spitting on the food lmao, or if you neglected to fix some minor issue, some machinery would be on fire causing people to disproportionally panic. For these games to hook me, they must have lots of that little dumb, fun tidbits, otherwise it becomes "capitalism simulator" and I kinda do that from 9-5 every weekday lol
 

Jynks

some heroes are born, some made, some wondrous
For these games to hook me, they must have lots of that little dumb, fun tidbits, otherwise it becomes "capitalism simulator" and I kinda do that from 9-5 every weekday lol
these kind of game turned into company simulators, like Game Dev Story or Start Up Co. or w/e.... factory games usually have nothing to do with "capitalism".. I have never seen one that even has money in it.

Shapez 2 is a "pure" factory game that distils the game into the pure form of just production lines with nothing else, while satisfactory is the most "train set" like.

I'm pretty certin Satisfactory is going to sweep the awards at gameawards and golden joystick, for the categories its eligible in... that is my prediction anyway.
 

Eldriken

Life was wasted on you.
I wrote it for a strategy game group I hang out in, much like this one but for strategy and city builders and squad games and stuff like that. I thought it might be fun to cross post it here.
Ah, okay. That makes sense.

I've had Factorio installed on my PC for a while, but I've never played it. >.>
 

Juggs

Lose without excuses
Lead Moderator
Watched the streamer Destiny play Factorio for so many months. Never had the interest in playing it myself, however, I’m limited to PS5, Switch, or iOS games.
 

Eji1700

Kombatant
I find these games too annoying to really get into. Often it's just "solving" a puzzle, and then once it's solved you repeat that 100x. Optimizing is often more tedious than fun.

Another huge problem is that often in these games if you're NOT instantly good at them or following a guide, you can get walled HARD. Spending hours to get to a state where you just say "fuck it, i need to start over" and possibly look at a guide because the amount of time it's going to take to get to the next "tier" is brutal.

I'd get into it more and get over these hurdles, but I have two larger problems:

1. They often get repetitive once you've "Solved" the above issues. You look at an area, you know what you need to do, now it's just doing it, and that part has become trivial. To the point that it 100% reminds me of the less exciting parts of work where I'm stuck redoing code structures that really should be abstracted and automated.

2. Sort of related to one, there's not anything super interesting outside of that loop. Rarely do biomes or areas really pose a challenge or a different way to look at your construction pipeline. And rarely do they really "paradigm shift" in the late game, so there's a lot of cool stuff in the early game and some "oh that's nice" stuff in the late game.

I know this is vague, and each game listed kinda approaches each of these issues (shapez is just a GUI function writer) but I haven't found one that's really "clicked" for me.

Edit-
Oh however factorio space age does look like it's addressing some of these issues, as I'm very excited to see how the new biomes change the puzzle/approach.
 

Eddy Wang

Skarlet scientist
The only simulator i'm into it's car mechanic simulator, that's because i don't understand shit about cars, but then again, i don't own consoles to play simulation of a life i'm already escaping.

Imagine, i run a company that manages hospital waste removal on smaller health institutes there for creating a bigger point for bigger companies to recovery it and incinerate them, and sometimes it's stressfull enough that i get to be days without touching my own work and always hiring people to optimize the work flow.

Now imagine i deal with all this and then come home, and live the same life on a simulator, that seems depressing.

i own games, because i get to experience things i never do in real life, sometimes it's the immersive story, the immersive world, sometimes it's a mind battle in a fighting game, or owning cars that i will never buy like gran turismo.

Now having to own this do then sit by and repeat the same life cycle on a console or PC, that's definitely a big no for me.

I have no plans on running a town, a factory and so on, i understand that there are people that do, it's also one of the reasons why i never played sims, but i wouldn't call it the best game genre, there is not such thing other than personal opinion.