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Khaos Reigns Patch Notes 9/24/2024 (via MK's Discord)

Patch notes being posted in MK's official Discord:

• Various fixes to improve game stability
• Added a new [High] value for the existing Motion Blur setting, with the previous [ON] setting now being noted as [Medium]
• Added AMD FSR 3 Image Reconstruction as an additional Upscaling option available
• Added a new graphical setting to disable the Film Grain effect
• Updated Nvidia DLSS Image Reconstruction plugin to version 3.7.1 and changed the Upscaling Preset used to C
• Implemented first pass of Razer RGB peripheral support for certain in-game sequences
• Reworked file structure to optimize future Patch download & install sizes (Note that additional optimization to reduce Patch install & download size is unlikely to be possible)
• Various UI fixes and improvements
• Various Mouse & Keyboard input device related fixes
• Resolved issues that occurred when using Low graphics settings
• Further optimized the PSO Shader Cache boot flow for certain hardware set-ups
• Updated PC Hardware System Spec information to reference more recent hardware and provide additional context for target Resolution & Settings
• Additional Story Content has been added – Part 2: Khaos Reigns
• Additionally, all Mortal Kombat 1 owners will have access to new Arenas, new Arena Variants, & Animalities, the fan-favorite finishing moves that haven’t been seen since the ‘90s, allowing fighters to channel their inner animals. These features will be available on September 24 as a FREE content update in conjunction with the Mortal Kombat 1: Khaos Reigns release.
Title updated to Khaos Reigns
• Implemented file compression to reduce game size for future patch releases (Note that this will require a larger download than usual for this Patch)
• Move list corrections & Localization fixes
• AI adjustments & improvements
• Improvements to Screen Reader functionality
• Added Cyrax Fighter to Roster
• Added Sektor Fighter to Roster
• Added Noob Saibot Fighter to Roster
• Added Wedding skin for Scorpion, Empress skin for Mileena & UMK3 skin for Sub-Zero
• Added several new Brutalities for players to discover
• Fixed several visual issues during brutalities
• Added Kameo ease of use information shown during Kameo Selection
• Fixed rare situations where a successful Up Block against a vulnerable attack would result in the defender still receiving block pushback
• Adjusted distance that Fighters move when performing a buffered backdash after an attack
• Fixed issue with offline consoles sometimes not retaining hotfix data that has been previously downloaded
• Fixed issue that could cause players in Invasions to not use the latest hotfix data
• Added Towers of Time which now resides where the Gateway Mesa was
• You can now also enter Towers of Time from the Main Menu > Towers
• Added Towers of Time Challenges & Leaderboard with placement rewards
• Added Map to Mesa Pause Menu which shows pathways & key locations
• Main Fighters
Ashrah
• Fixed Enhanced Light Ascension causing camera to become misaligned in certain situations
• Fixed Dark debuff lingering after Ashrah is defeated during an Endurance fight

Baraka
• (Air) Death Spin final hit now only auto-corrects if one of the previous hits connected

General Shao
• Fixed Reverse Treechopper damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed sound effects missing in certain situations when hitting with Haymaker (Away + Front Kick, Back Punch)

Geras
• Factual Force (Towards + Front Kick) now causes a bounce hit reaction instead of a splat knockdown & recovers 8 frames faster on hit
• History Lesson now recovers 17 frames faster on miss

Havik
• Added new Move Nether Snatcher & Enhanced Nether Snatcher
• Added new Move (Air) Nether Stomp & (Air) Enhanced Nether Stomp
• Added new Move Enhanced Corpse Taunt
• Helping Hand & Enhanced Helping Hand now startup in 45 frames (down from 59)
• Helping Hand armor now starts on frame 6 (was frame 10)
• Enhanced Helping Hand now has a different hit reaction if used more than once in a combo
• Crucial Strike (Jump Back Punch, Back Kick) now has a different hit reaction
• Fixed issue with Enhanced Blood Bath visual effects displaying improperly in certain situations where gameplay is paused
• Fixed missing sound effects on Neoplasm when the projectile is parried

Johnny Cage
• Fixed issue with Wowing Out special move limit not being reset if a Kameo Summon is used as a cancel
Kitana
• Fixed visual issue with Fancy Flick causing ground impact effects after it has been parried

Kung Lao
• Added new Move (Air) Buzzsaw & Enhanced (Air) Buzzsaw
• Shaolin Spin can now move forward or backward while holding Front Kick button
• Enhanced Shaolin Spin has increased movement speed forward or backward when holding Front Kick button
• Enhanced Shaolin Shimmy no longer automatically performs follow-up attack on block
• Enhanced Shaolin Shimmy when blocked can perform follow-up attack for 1 bar of meter with Back Kick + Block

Li Mei
• Fixed rare issue with opponent facing incorrect direction briefly if Lion's Pounce (Cancel) (Towards + Front Kick, Hold Front Kick) is performed while they are knocked down
• Fixed issue with Sky Lantern moving to an incorrect location if used immediately before Fatal Blow

Liu Kang
• Added new Kombo Attack Volcanic Palm (Away + Back Punch, Front Punch)

Raiden
• Enhanced Lightning Port has less damage scaling and on hit disables the opponent's ability to Breaker or use a Kameo until they land
• Fixed Enhanced Lightning Port having a stricter input window compared to other special move cancels
• Fixed specific input sequence to execute Uppercut Jump Cancel causing Lightning Port to be performed instead

Scorpion
• Blazing Charge hit animation adjusted, now has 19 more frames of advantage on hit

Sindel
• Fixed incorrect attack coming out when performing a buffered attack after Bodied (Jump Back Punch, Back Kick)
• Fixed Kartwheel having incorrect frame data shown in Practice Mode

Smoke
• Increased hit region on Smoked Out (Up + Front Punch, Front Punch, Back Punch)
• Spin Kicks (Jump Front Kick, Back Kick) and Airing Out (Jump Front Kick, Back Kick, Back Kick) now will auto face
• Invisibility now goes away when hit by a parry attack
• Fixed Vicious Vapors having incorrect frame data generated in Practice Mode
• Fixed issue that could cause the camera to become misaligned if Smoke is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at certain timing

Shang Tsung
• Added new move Kameo Kopy & Enhanced Kameo Kopy
• Added new Kombo Attack Orthopedic Takedown (Away + Front Punch, Back Kick) (Old Form)
• Pulse Check (Front Punch, Back Punch, Back Kick) recovers 2 frames faster and can be 2in1 cancelled
• Snake Oil (Away + Back Punch in Young Form) starts up 2 frames slower and recovers 1 frame slower
• Operation (Away + Back Punch in Old Form) starts up 2 frames faster and has an adjusted hit reaction
• Bed of Spikes & Enhanced Bed of Spikes now appear faster
• Bed of Spikes recovers 1 frame faster on hit and 3 frames faster on block & miss
• Enhanced Bed of Spikes recovers 4 frames faster on hit and 5 frames faster on block & miss

Tanya
• Spinning Splits Kicks now has a different animation when it is blocked and no longer does follow-up attacks
• Divine Protection now parries projectiles and allows for follow-ups with max charge
• Deity Push now has a different hit reaction with increased damage scaling
• Seeking Guidance now takes 5 frames longer to charge each Guidance level (Enhanced Seeking Guidance is unchanged)
• During Heavenly Hand, holding Front Punch allows you to spend Guidance charge to increase projectile speed and damage
• During Spinning Split Kicks, holding Back Kick allows you to spend Guidance charge to become projectile invulnerable and perform all attacks on block
• During Drill Kick hit reaction, holding Away + Back Kick allows you to spend Guidance charge to perform Deity Push
• During Drill Kick hit reaction, holding Towards + Back Kick allows you to spend Guidance charge to perform Umgadi Evade
• Fixed issues with Guidance lingering in certain situations

Omni-Man
• Around The World (Towards + Back Punch) now causes a bounce hit reaction instead of a splat knockdown

Quan Chi
• Best Foot Backward (Down + Towards + Back Kick) tracking timing adjusted by 8 frames
• Fixed incorrect projectile being used by Psycho Skull after exiting Zone of Power
• Fixed visual issue with Psycho Skull causing ground impact effects after it has been parried
• Fixed visual issue with Zone of Waste lingering during brutalities

Homelander
• Fixed Diabolical Dash > The Seven Slam damage scaling when interrupted using default interrupted damage scaling instead of command grab damage scaling
• Fixed Diabolical Dash > The Seven Slam not doing additional damage against an opponent performing Up Block
• Fixed being able to move outside of the arena constraints briefly after hitting with (Air) Diabolical Dash > Vought Drop
• Fixed (Air) Delay God Complex not being possible when (Air) God Complex is performed at the lowest possible height
• Fixed issue with Flight speed being reduced after performing (Air) God Complex
• Fixed issue with endurance fights being delayed if (Air) Diabolical Dash > Vought Drop is used as the final hit on an opponent
• Fixed camera becoming misaligned during Blast Off when playing online and experiencing connection issues

Takeda
• Twisting Blades (Front Punch, Back Punch) first & second hit do 10 more damage
• Ogre Slayer (Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Rising Suns (Towards + Front Punch, Back Punch) first hit does 10 more damage
• Ryujin (Towards + Front Punch, Back Punch, Back Punch + Back Kick) does 20 more damage
• Falling Moon (Towards + Front Punch, Back Kick) second hit does 20 more damage
• Gate Splitter (Away + Back Punch) has 1 more active frame and had its hitbox adjusted
• Temple Razer (Away + Back Punch, Front Punch) has 1 more active frame and had its hitbox adjusted
• Serpent's Tail (Towards + Back Punch) has a different hit reaction and can now be special cancelled
• Sparrow Strike (Jump + Back Punch, Back Kick) does 40 less damage
• Shooting Star does 10 more damage
• Smart Shuriken explosion does 10 more damage
• (Air) Rushing Nimbus Attack first attack does no damage scaling
• (Air) Enhanced Rushing Nimbus Attack does 30 more damage
• If an allied Kameo interrupts Takeda after Smart Shuriken has touched the ground, the Shuriken will no longer disappear
• Fixed clipping issues when Enhanced Rushing Nimbus Attack is performed near Frost (Kameo) Ice Wall
• Fixed missing visual effects when more than six Smart Shurikens are used in rapid succession
Cyrax (Kameo)
• Self-Destruct no longer lingers when the round ends
• Fixed Horizontal Kopter Chopper chosen hit direction not working in certain circumstances during juggles

Darrius (Kameo)
• Ground Invitational and Army of Two can now be performed after Volleyballistic
• Fixed Army of Two attack going in the wrong direction under certain circumstances
• Fixed Heelturn being possible for an extended period of time if the opponent remains idle after being knocked down
• Fixed several situations where Darrius would not take damage or cause recharge delay when he is interrupted
• Fixed situation that could cause Volleyballistic to be possible from very far distance from his partner

Frost (Kameo)
• Fixed Ice Krash & Frosty's Revenge not being possible as a reversal
• Fixed visual issues that could occur with Ice Krash when performed on The Pyramid Arena Top Variant

Goro (Kameo)
• Fixed Punch Walk cancelled into Shokan Stomp causing slight damage to Goro's Partner
• Punch Walk can no longer be cancelled into other Kameo moves while Kameos are disabled

Jax (Kameo)
• Added new move Gotcha Grab

Kano (Kameo)
• Eye Laser now has multiple hits when blocked & has a longer recharge delay

Kung Lao (Kameo)
• Added new moves Orbiting Hat & Wobbly Hat
• Spin can no longer sometimes auto face during the first few frames
• Buzz Saw can no longer sometimes auto face during the first few frames

Motaro (Kameo)
• Fixed issue when Reflect parries a non-reflectable projectile that allowed the opponent to block punishes during their recovery
• Fixed rare instances of missing visual & sound effects when Motaro is hit by certain attacks

Sektor (Kameo)
• Added alternate Fatal Blow attack by pressing R1 during startup
• Activate Homing is now performed by holding R1
• Tele-Punch starts up 2 frames faster
• Fixed visual issue with Up Rocket causing ground impact effects after it has been parried

Shujinko (Kameo)
• Added new move Kingdoms Krumble
• Added new move Waterfall Chop
• Fixed interrupting Shujinko during Death's Embrace (Ermac) causing an excessively long recovery for his partner

Sonya (Kameo)
• Added new moves (Air) Ricochet Dive Kick & (Air) Bicycle Kick follow-up attack
• Sonya is now vulnerable for 17 more frames after Leg Grab misses

Sub-Zero (Kameo)
• Added new moves Deep Freeze & Iceball Special
• Fixed visual effects issues when partner misses with their Fatal Blow

Stryker (Kameo)
• Low Grenade Toss & High Grenade Toss have different hit reactions and less damage scaling

Tremor (Kameo)
• Crystal Wall Punch is now mid (was high)

Khameleon (Kameo)
• Added new move Alternate Disguises
• If either of the first two hits during Roll are Up Blocked, the final hit will not come out
• Fan Toss can no longer sometimes auto face during the first few frames
• Fixed issue with Glaive return attack not using correct hit reaction facing if the opponent jumped over

Mavado (Kameo)
• Fixed animation issue with Nomad's Touch when performed near corner while roster fighter has their back to the screen

Ferra (Kameo)
• Torr Stance: Slide! has 2 more recovery frames on block
• Ferra is now considered airborne during Yo-Yo Throw, Swings!, & Potato Sack Toss


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Comments

Finally got to the end of the conversation and for this point on, to everyone involved let me just say this.

If you can't handle a discussion and feel the need to inject the personal issues on the discussion, just stop and remove yourself out of the discussion, this is sad and shameful to witness, keep it about the game.

Also someone should clean this thread up, but this is like the third time this is hapenning, this is why we can't have nice things.


As for the issues and concerns about this topic, let me just say, that, while MK11 was indeed bland in terms of gameplay, the quality of that game and presentation was probably NRS peak
What NRS needs to do, its getting the best of everything they've tried so far and improve upon it, either gameplay, game system and so on, that's where they are gonna hit home.

I do think, Noob Saibot and Cyrax are nice in Mk1 and this is where characters should be overall, it doesn't need to be super uber broken, not that i think MK9 was, as far as i know Quan Was low tier in that game but even then he would be considered broken for today's standards, but characters need to have thougths, goals put into it, according to what they do in the system, they don't need to be safe with stupid shit for the sake of being because they are overtuned, it's a simple thing of estabilishing rules, if a d1 should be -5 then it should be -5
if a throw window it's 12 frames and has a 20 frames breaking window, then it should be for all characters.

Not sure if NRS will ever consider this, but it's one of the consequences of reinventing the wheel every single time
 
To comment on points both @CrimsonShadow and @Juggs have made, people never want to compromise or actually "discuss" things today. People want to be right. Period. This is true in both online culture and now in real life and is in everything today, not just gaming. An extremely strong negative mindset is absolutely on all social media though, and it often skews what things really are.

People also don't want to like things today, they want to complain and crap on stuff. And it's sad for so many reasons.

The world as a whole has changed a lot since the days of Mortal Kombat: Komplete Edition and Mortal Kombat XL, and I'm sure that plays a part (combined with constant negativity) for the state of the scene as well. Though of course it's not the only factor affecting things.

Hate less. Play what you enjoy and play something because you enjoy it. And for even better piece of mind, delete you social media accounts.
 
However my standards are high, I expect the players to be as high as everything else too. If any of the big 3 gets outperformed by some game I don't even think people play it disappoints me. Do YOU play UNISYS? I'm sure you don't. I don't know who does. MK shouldn't get beat by games like this, ever, in any setting. They're too sold and too iconic alone.
I've played Under Night, but it's because I was a regular at the weekly tournament night at Balance Patch, a gaming lounge next door to Boston University on Commonwealth Ave.
It's the kind of weekly that attracts people who are in town for bigger tournaments like East Coast Throwdown, and the T.O. specializes in Anime games, but Street Fighter, Tekken and KOF XV are all run there.

Anyways, they have a monthly Saturday event, with so many set ups and people eager to teach new players.
And it's quite normal for attendants to try out games they've never heard of. But Mortal Kombat is kind of considered a "foreign" game to that scene.


I checked in with people about this Friday, post Khaos Reigns release if any MK players attended (because they put MK in big letters on their flyer/marquee) and there wasn't enough to run a bracket. Just Kasuals.

Edit: for as long as I attended I didn’t see MK1 but I did see under night bc under night is more relevant to the current FGC as it is constituted by such events. You can’t have tournament entrants at the annual event evo if you don’t have them at the monthly or weekly events. But Melty Blood players or UNIS or Arcana Heart I’ve seen players of those games, running into people who play MK is a welcome surprise
 
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sorry I keep adding to my comment but the TL;DR is the current generation of the FGC is weeby as hell

EDIT:
to drive that home, one time for the mystery game bracket they ran that mugen that had only famous VTubers as characters and that had like 8 people sign up for it, more than any MK game I've seen at my locals
 
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The levels of hate for Tom brady are insane.The very same people that preach positivity and are like: mental health you guys,no bullying/ harrasment,proceed to do the most vile things and fuel hate based on lies.
Just because for some reason its ok to hate on tom brady.

Youd think he is a mass murderer or some shit based on the treatment he gets.
I feel like this whole Tom Brady thing started when I posted in this topic saying that NRS probably isn't buffing Sub just to annoy him. This wasn't meant as hate towards Tom but more as I can see NRS actually be that petty.

I just want to clarify that I am not hating on him or attacking him personally. I just disagree with him on a lot of what he thinks will make MK fun to play. But thats why we are here; to discuss and disagree. The one thing I do agree with him on is that Sub needs buffs. And no, his dive kick should not become punishable.
 
patch feels good, game is in a good spot, however we are still missing lobbies, a critical feature for online.

PC version is still dogwater online, lots of frame drops occur randomly, but only online. Not sure whats going on but Im still finding myself playing online on the ps5 and just labbing on PC.
 
patch feels good, game is in a good spot, however we are still missing lobbies, a critical feature for online.

PC version is still dogwater online, lots of frame drops occur randomly, but only online. Not sure whats going on but Im still finding myself playing online on the ps5 and just labbing on PC.
There's definitely something weird going on on pc. Sometimes the game will randomly start skipping frames whenever there are some hit animations going on - as in, the game will drop from 60fps to 0 fps then back to 60fps in a microsecond, creating a weird chopping visual. Only restarting the game will fix it afaik. This wasnt a problem before this patch
 
There's definitely something weird going on on pc. Sometimes the game will randomly start skipping frames whenever there are some hit animations going on - as in, the game will drop from 60fps to 0 fps then back to 60fps in a microsecond, creating a weird chopping visual. Only restarting the game will fix it afaik. This wasnt a problem before this patch
I noticed this when i was doing the benchmark for online after installing kahos reigns,the display counter kept going from 0-60 like you said and my avarage was lower as a result.

Did the benchmark again and it was fine and i had 60 avarage as usual.
 
The only thing I've noticed ever since the patch went live is that I can't get Tremor's Aftershock ground pound to come out consistently. Most of the time he'll just do his straight rock punch shit after I've done a command grab or Reiko's db3. I never had this issue before and now the timing seems to be fucked altogether.
 
patch feels good, game is in a good spot, however we are still missing lobbies, a critical feature for online.

PC version is still dogwater online, lots of frame drops occur randomly, but only online. Not sure whats going on but Im still finding myself playing online on the ps5 and just labbing on PC.
There's definitely something weird going on on pc. Sometimes the game will randomly start skipping frames whenever there are some hit animations going on - as in, the game will drop from 60fps to 0 fps then back to 60fps in a microsecond, creating a weird chopping visual. Only restarting the game will fix it afaik. This wasnt a problem before this patch
idk if the PC version caches things but this sounds exactly like what used to happen to me on Xbox. Maybe look for a cache folder in the game files and clear it out?
 
idk if the PC version caches things but this sounds exactly like what used to happen to me on Xbox. Maybe look for a cache folder in the game files and clear it out?
Yes PCs have caches but there's something more at play here. I'm thinking the shader cache is fucked. I've already cleared it and rebuilt the shaders. It could also be related to the 60fps unlocking
 

Someone sent me this earlier, but here Ninjakilla pretty much said he doesn't even like the game, isn't looking forward to Year 2 at all, says most of the pros think it's bad (he even name dropped multiple elite level players who he said agree with him), said no money is sponsored to events, said only Sonic Fox has any clout for NRS to listen while others are ignored, said it's "a joke of a game", and calls out too many things to type. Wild unfiltered interview.

@CrimsonShadow reminds me of the discussion we had on high level players before, this is probably the most open I have seen an elite player talk against a game in a long time. Tbh I'm actually surprised he's talking so openly like this. Typically stuff is like a couple of tweets or a 45 second video clip, things like that, from the best at least. But this is a 30min full-on blasting of everything MK1 from a Top 3 talent-level player that someone like @M2Dave sounds like Mother Teresa in comparison to this lol.

Personally I don't agree with the MK1 part and think current MK1 is much better than MK11, but this could explain some of what we see with player participation that should be higher if some players quietly dislike the game but don't state it publicly. If for whatever reason someone(s) become more discontent with the game itself, they're likely to be less inclined to get in their car and drive to a local let alone a major, and will max out with online play which is what we see now to a large extent (numbers confined to specific online environments, minimal/bare offline).
 

Someone sent me this earlier, but here Ninjakilla pretty much said he doesn't even like the game, isn't looking forward to Year 2 at all, says most of the pros think it's bad (he even name dropped multiple elite level players who he said agree with him), said no money is sponsored to events, said only Sonic Fox has any clout for NRS to listen while others are ignored, said it's "a joke of a game", and calls out too many things to type. Wild unfiltered interview.

@CrimsonShadow reminds me of the discussion we had on high level players before, this is probably the most open I have seen an elite player talk against a game in a long time. Tbh I'm actually surprised he's talking so openly like this. Typically stuff is like a couple of tweets or a 45 second video clip, things like that, from the best at least. But this is a 30min full-on blasting of everything MK1 from a Top 3 talent-level player that someone like @M2Dave sounds like Mother Teresa in comparison to this lol.

Personally I don't agree with the MK1 part and think current MK1 is much better than MK11, but this could explain some of what we see with player participation that should be higher if some players quietly dislike the game but don't state it publicly. If for whatever reason someone(s) become more discontent with the game itself, they're likely to be less inclined to get in their car and drive to a local let alone a major, and will max out with online play which is what we see now to a large extent (numbers confined to specific online environments, minimal/bare offline).
Mk1 is absolutely less polished than Mk11, but it is honestly fucking baffling for a high level player to dislike so much about this game after the snoozefest of MK11 - which was less balanced than the current MK1. MKX was also polarizing with the 50/50 and run button (personally I loved it) and was even less balanced than MK11. MK9 was an absolute JOKE if you look at the balance.

I'm at a loss here.
 
I'll say it this way. If SF6 had MK1's ranked mode, lack of lobbies and minimal pro tour, SF6's gameplay would be called trash and a joke of a game too.
 
Mk1 is absolutely less polished than Mk11, but it is honestly fucking baffling for a high level player to dislike so much about this game after the snoozefest of MK11 - which was less balanced than the current MK1. MKX was also polarizing with the 50/50 and run button (personally I loved it) and was even less balanced than MK11. MK9 was an absolute JOKE if you look at the balance.

I'm at a loss here.
I listened to the entire 30mins while working today, I couldn't believe it, I still can't believe it. Refreshing in a way to hear such an unfiltered interview from a GOAT, but still a bit shocking. His not looking at MK1 Year 2 and Sonic Fox comments you could hear the discontent in his voice. Someone said it earlier but a big factor too is the "each game is different" strategy creating situations where people can point to prior games as better/worse. Maybe some overcompensating from each game. So if you have issues with certain aspects of the current games, you remember how your favorite one was better because the current one is massively different. He can say something like "MKX and MK11 played so much better", and it's different than comparing other franchises to their previous games because the games are revamped with each entry.

In a way MKX felt like a response to INJ1 from people complaining about slow gameplay and walk speeds the entire existence of the game. MK11 felt like a response from people complaining MKX was being too rushdown/mix-up heavy. Etc. So people's preferences are all over the place. He never actually said what he thought would make the current game better other than an entire overhaul of it lol which obviously isn't happening at that scale. This could somewhat be why the ratio of players is so close with a previous entry like MK11. A lot to process.

Its crazy to me that the guy who built himself off of MKX actually prefers MK11.
Even watching Ninja play that game was a fucking bore. That same Fujin string over and over until it lands, then launch, then string, then special. Over and fucking over
Interestingly enough, he specifically mentioned this in the interview. He said 2-3 other players and himself were the best Fujins of MK11, and how you would clearly see how they all played different and unique from each other in matches, and compared it to Homelander saying that all the top players look exactly the same in every match doing the same exact things.
 
Interestingly enough, he specifically mentioned this in the interview. He said 2-3 other players and himself were the best Fujins of MK11, and how you would clearly see how they all played different and unique from each other in matches, and compared it to Homelander saying that all the top players look exactly the same in every match doing the same exact things.
It's wild that people say exactly opposite things about the same game. Like people spent years claiming that individual expression was impossible in MK11, and that everyone played the same.

So we're now in the rose-colored glasses era of MK11 opinion. Which is exactly what some of us were saying was going to happen after we moved on the next game.
 
It's wild that people say exactly opposite things about the same game. Like people spent years claiming that individual expression was impossible in MK11, and that everyone played the same.

So we're now in the rose-colored glasses era of MK11 opinion. Which is exactly what some of us were saying was going to happen after we moved on the next game.
Yea that's just, like, I mean bruh haha. Like Felipe said if you're talking about MKX at least I can kinda see that point because of how the game was played and the options you had with characters, but saying MK11 characters were more unique than MK1 (or any Modern MK) is wild to me. MK11 is/was probably THEE example of all the NRS games that I wouldn't pick for that topic. :laughing:
 
Yea that's just, like, I mean bruh haha. Like Felipe said if you're talking about MKX at least I can kinda see that point because of how the game was played and the options you had with characters, but saying MK11 characters were more unique than MK1 (or any Modern MK) is wild to me. MK11 is/was probably THEE example of all the NRS games that I wouldn't pick for that topic. :laughing:
Yeah. Imo if there's one thing for certain, it's the the community doesn't know what it wants, and we will always remember past games differently. Remember the poll where people voted not to base MK11 off of MKX and to start over:

And I already hear comments like "for the next game, we should have real tag team" or "make another Shaolin Monks". I guarantee if they do that, we're gonna hear "why didn't they just make a regular MK"? Lol.
 
Yeah. Imo if there's one thing for certain, it's the the community doesn't know what it wants, and we will always remember past games differently. Remember the poll where people voted not to base MK11 off of MKX and to start over:

And I already hear comments like "for the next game, we should have real tag team" or "make another Shaolin Monks". I guarantee if they do that, we're gonna hear "why didn't they just make a regular MK"? Lol.
I remember this haha, hard no for me because MKX is by far my least liked game of the entire NRS era, but a few posts up someone says it's their favorite of the series. These things in itself are problematic. Games with big differences creating competing play preferences.

MK1 does feel like the base is some mix/mash of MK11 with MK9 elements added in with Kameos. Not perfect or whatever, but I feel it's a pretty solid one considering where it is now compared to 2023. Just for consistency's sake I would say what makes the most sense is continuing to build on this game like they're doing, and by MK2 just dump kameos but keep the characters they've built up the same structurally and keep enhancing them in this route. Feel like long-term it would make the most people happy.
 
It's wild that people say exactly opposite things about the same game. Like people spent years claiming that individual expression was impossible in MK11, and that everyone played the same.

So we're now in the rose-colored glasses era of MK11 opinion. Which is exactly what some of us were saying was going to happen after we moved on the next game.
Not for me. I hated MK11 on launch, I hated it during year 2, I hate it today. That game fucking suuuuuuuuucked
 
It sounds like NK doesn't like the extremely low risk high reward aspect of the game, the lack of defensive options to go along with the insane offense and how far you can be carried by a meta character/kameo. If someone really prefers a more honest fighting game I could see them preferring MK11. I'd assume they feel the same way about MKX as well tho
 
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It sounds like NK doesn't like the extremely low risk high reward aspect of the game, the lack of defensive options to go along with the insane offense and how far you can be carried by a meta character/kameo. If someone really prefers a more honest fighting game I could see them preferring MK11. I'd assume they feel the same way about MKX as well tho
I know it's the nature of assist/tag fighters, but I hate how aggressive the games are while allowing turbo-fueled unga bunga behavior that leaves the person either safe or plus.