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Shang Tsung General Discussion

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LEGEND

YES!
Someone should test if Bed of Spikes or EX is plus or convertible after a long knockdown like b223
Good thinking.

Tested:
EX Spike can be around +40 on hit when done in the corner but still cannot link into a combo

Mid screen, Regular Spikes are -5 on block when used as meaty and EX are about +17.
 

UghGetOuttaHere

Number Cruncher. Jack of All Trades.
A quick round up of all the Kameo moves

Janet: 15 frame, low profiling nut punch. -16 to -19 depending on spacing. 6% damage and restands on hit. EX stuns for a combo.

Jax: 41 frame unblockable ground pound. EX hits full screen. 5% Damage

Kano: 22 Frame high hitting eye laser. Hella punishable. EX is mid. Seems lackluster overall unless I'm missing something.

Khameleon: Just the Mirror armor. . . Idk

Kung Lao: 12 Frame mid spin. -22 on block. EX Launches.

Mavado: 21 Frame full screen low low slide. -19 on block. EX seems to have the OTH properties but nothing else, and is 5% instead of the regular 7%

Motaro: Slow ass Teleport. I must be missing something. . .seems useless.

Sareena: 11 frame mid. -16 on block. EX makes it 7 frames which is nuts when paired with an ambush Kameo for combos.

Scorpion: 26 frame overhead, 8% damage, -14 on block. EX has the same hit stun as the Kameo overhead.

Sektor: 28 frame Teleport Uppercut. Can be done in the Air at 21 frames. -14 on block. EX Launches on hit.

Shujinko: Start meditating which recharges Kameo meter. Can hold down to be closer to the ground. EX is a command run. Not sure if the command run is + on block off anything but you can link normals to the command run and loop it al a SF6 Ken.

Sonya: 18 frame overhead. -20 on block. 6% Damage. EX Launches.

Stryker: 22 Frame overhead. -10 or 11 on block based on spacing.(Has good range) 8% Damage. EX Launches.

Sub-Zero: 16 frame mid shoulder charge that goes about max jump distance. 14 active frames. -11 on block at point blank but it'll be safe at most situation were you'd want to use it. At max distance it is +1 on block. EX can Launch if used with an ambush Kameo.

Tremor: 14 frame high. Good range. Can be about -5 at max distance but it's difficult to space it. Probably punishable most of the time. -9 to -11 on block is most likely. 8% damage. EX is the rock uppercut which hits mid and launches, -14 on block.

Cyrax: Shoots the net. 32 frame startup. Starts being plus on block at about jump distance. Full screen it's +15 on block which means a Ground Skull follow up is a frame trap. Capture state on hit like you'd expect. EX is 25 frame startup, is typically 1 frame better on block and drains meter.

Darrius: 28 Frame mid with ok range 8% Damage on hit but can lead to a combo with a Kameo like Janet. -10 to -13 on block. EX Launches on hit.

Ferra: high hitting command grab for 10% damage. Great range. EX just hits mid and is not a command grab? -26 on block. Eh.

Frost: (can be done in the air) 16 Frame Mid. -17 on block. 7% damage on hit. EX Launches. Has decent range though so it might be hard for some characters to punish.

Goro: 15 frame high. Punch walk. -5 on block, 8% Damage on hit, 3.5% on block. EX let's you extend the hits on block? That's it? Good chip damage I guess.

Common theme is that they are fast and have good range but are punish on block if used carelessly.

This probably deserves it's own thread after being a bit more fleshed out.
Whoops wouldn't have made a cheat sheet if I knew you were on the job