Marinjuana
Up rock incoming, ETA 5 minutes
Someone should test if Bed of Spikes or EX is plus or convertible after a long knockdown like b223
Good thinking.Someone should test if Bed of Spikes or EX is plus or convertible after a long knockdown like b223
Whoops wouldn't have made a cheat sheet if I knew you were on the jobA quick round up of all the Kameo moves
Janet: 15 frame, low profiling nut punch. -16 to -19 depending on spacing. 6% damage and restands on hit. EX stuns for a combo.
Jax: 41 frame unblockable ground pound. EX hits full screen. 5% Damage
Kano: 22 Frame high hitting eye laser. Hella punishable. EX is mid. Seems lackluster overall unless I'm missing something.
Khameleon: Just the Mirror armor. . . Idk
Kung Lao: 12 Frame mid spin. -22 on block. EX Launches.
Mavado: 21 Frame full screen low low slide. -19 on block. EX seems to have the OTH properties but nothing else, and is 5% instead of the regular 7%
Motaro: Slow ass Teleport. I must be missing something. . .seems useless.
Sareena: 11 frame mid. -16 on block. EX makes it 7 frames which is nuts when paired with an ambush Kameo for combos.
Scorpion: 26 frame overhead, 8% damage, -14 on block. EX has the same hit stun as the Kameo overhead.
Sektor: 28 frame Teleport Uppercut. Can be done in the Air at 21 frames. -14 on block. EX Launches on hit.
Shujinko: Start meditating which recharges Kameo meter. Can hold down to be closer to the ground. EX is a command run. Not sure if the command run is + on block off anything but you can link normals to the command run and loop it al a SF6 Ken.
Sonya: 18 frame overhead. -20 on block. 6% Damage. EX Launches.
Stryker: 22 Frame overhead. -10 or 11 on block based on spacing.(Has good range) 8% Damage. EX Launches.
Sub-Zero: 16 frame mid shoulder charge that goes about max jump distance. 14 active frames. -11 on block at point blank but it'll be safe at most situation were you'd want to use it. At max distance it is +1 on block. EX can Launch if used with an ambush Kameo.
Tremor: 14 frame high. Good range. Can be about -5 at max distance but it's difficult to space it. Probably punishable most of the time. -9 to -11 on block is most likely. 8% damage. EX is the rock uppercut which hits mid and launches, -14 on block.
Cyrax: Shoots the net. 32 frame startup. Starts being plus on block at about jump distance. Full screen it's +15 on block which means a Ground Skull follow up is a frame trap. Capture state on hit like you'd expect. EX is 25 frame startup, is typically 1 frame better on block and drains meter.
Darrius: 28 Frame mid with ok range 8% Damage on hit but can lead to a combo with a Kameo like Janet. -10 to -13 on block. EX Launches on hit.
Ferra: high hitting command grab for 10% damage. Great range. EX just hits mid and is not a command grab? -26 on block. Eh.
Frost: (can be done in the air) 16 Frame Mid. -17 on block. 7% damage on hit. EX Launches. Has decent range though so it might be hard for some characters to punish.
Goro: 15 frame high. Punch walk. -5 on block, 8% Damage on hit, 3.5% on block. EX let's you extend the hits on block? That's it? Good chip damage I guess.
Common theme is that they are fast and have good range but are punish on block if used carelessly.
This probably deserves it's own thread after being a bit more fleshed out.
It should be the same just faster. Input the special and then morph before the move starts. So just very fast D4-> DB3 -> D+LTOk shang players help me here
What's the input sequence to do
Old shang d1/d3 canceled into young shang spikes?
Can do old into young spikes in a blocksting but can't seem find the timing off pokes