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How to Improve Invasions

I think if NRS added quests and side-character interactions into invasions the mode would be a lot more fun for casual players like myself. It would be dope to grind towards the main boss while also being able to explore the map fulfilling side quests. I think it would give the mode much more replay value and even be a cool opportunity to include some fun cameos. Ever season could have its own series of side quests that take place over the various stages. Hopefully this could be worked on and updated for a future season.
 

Demon_0

RIP Akira Toriyama
Invasions is beyond saving. This trash mode should have never been added, particularly the seasonal towers. Fighting super-armored AI with all sorts of dogshit modifiers and over the top health buffs. The grind is simply infuriating. Whoever thought this was OK to put in the game should never be allowed to work on making video games ever again. This mode was made to frustrate people.
 

kabelfritz

Master
one thing that should go for good is this party game nonsense that was in ToT and invasions. who plays mk for that? instead they should make an AI that is fun to fight, or maybe some combo challenges, endurance fights, whatever - but it has to be in the actual mechanics of mk1. also add some meaningful npc interactions like in deception!
 

xenogorgeous

.... they mostly come at night. Mostly.
this mode is beyond salvation , and NRS will do nothing to overhaul it at this point, so, is a lost cause ..... a mix of MK11 Krypt with the MK9 towers would be much more fun indeed, so, better luck in the next game , hehe :D :cool: :laughing:
 

zerosebaz

What's the point of a random Krypt?
I always find it interesting when people suggest this 'cause all I remember is people shitting on the Krypt from Mortal Kombat 11 constantly. Towers of Time as well.
I might be completely wrong in this, but at least for me, running around in the map discovering stuff was awesome. The problem was that the unlocks were both random, and had tower modifiers and stuff like that rather than actual content. The whole thing was just a big lootbox. But if you filled that map with proper content then it would be amazing.
 

Juxtapose

Master
I might be completely wrong in this, but at least for me, running around in the map discovering stuff was awesome. The problem was that the unlocks were both random, and had tower modifiers and stuff like that rather than actual content. The whole thing was just a big lootbox. But if you filled that map with proper content then it would be amazing.
I also enjoyed running around and exploring and personally didn't mind the randomness of stuff (since I cleared it all out, twice, anyway).

Personally, I'd really love a modern action adventure game set in the franchise.
 

Art Lean

Kombatant
I do have to ask, what exactly is the purpose of it being a board-game grid?

"You cannot enter this area without the key... oh but don't worry, the incredibly linear gameplay will ensure you do the get the key, so no intelligence required."

Shouldn't it be promoting a desire to go explore and find the key, rather than "come back when you've completed the compulsory red lines that you cannot avoid completing if you want to progress further, in a purely linear manner." Seems to me like a way to absolutely minimize the gameplay as much as possible; in which case, why even have it? Without a doubt, I thought MK11's free-roaming Krypt you could explore was a thousand times better than this and seemed like the foundations for a cool new adventure mode. Obviously not.

They made these gorgeous maps, but you don't notice them because the camera's constantly turning around, you can't explore, there's no thing or no one to interact with so.... who cares? All maps are fundamentally the same, irrespective of any redesigns for each season, because you just look at blue lines, green lines and red lines, click the interact button and fight an annoying novelty asshole. That's all that matters. You don't care what that Sun Do temple looks like this season, what hybrid skin has been applied to your opponent since you'll never unlock them anyway, what animations were put into solving a terribly-illogical riddle (after googling it), whether the lighting is even the same as last season or can even tell whether the map has been changed in any way since last time because the camera keeps swooping around corners anyway. Was this pathway here last season? "Who knows! Who cares? You never be able to tell anyway because the camera spins 4 times when you go round that corner!"

Playing Invasions has one single gameplay concern; "what do I unlock from this fight?"

95% of the time the answer is "nothing".

There are no puzzles (and no, those horrifically obtuse riddle battles don't count), no exploration, no lore, no story, no interesting gameplay, no real "fun" unless you like fighting cheesing assholes; it's just a grind to get mostly awful skins, or coins to unlock a different set of awful skins. Then once you complete it, you just sit on it for 5-6 weeks until the next season rolls round to hopefully have better skins to grind for than the last season. But they'll probably suck too. And once in a blue moon you'll get an annoying boss battle over which Liu Kang narrates "the Reptile from this timeline is a dick. He'll kill everyone unless you stop him being a dick." Then you beat him and Liu Kang goes "That Reptile was a dick, but you beat him and prevented him being a dick in our realm. Thank you for saving the timeline. But he may return to be a dick again." :coffee:

MK11 may have been rather disgusting in its RNG lootbox mechanics, but the work-reward ratio seemed higher for genuinely desirable gear and skins. It played some very vicious FOMO hands, but I dunno, I guess I'm glad it had a pulse for constantly higher quality new content. MK1 plays down the FOMO, which is much more mentally healthy - "this'll be in the store for a week, not for a day... and it'll be back next month!" is an undoubtedly healthier model to adopt, except it's hindered by both massively higher prices and the fact it's mostly all crap. And the Invasions store is usually garbage too. I invested way too much time and money into MK11 customization, I concede that, but it helped me through a very bad time in my life and enjoyed many of the unlockables; I had so many customization variations that were totally mine, creating new outfits became a game unto itself for me and loved checking out other players' variants on the MK Fashion reddit. But whilst MK1 is maybe healthier in this regard, I regularly see its store/seasons content and go "naaah, can't be bothered. I hate the skin in the first place, why do I want it in purple and orange?"

If the gameplay's going to be this limited, they should have just stuck it all in towers, because fundamentally it's just Towers of Time, but far, far slower to navigate around. And whilst they've made many of the more annoying nodes optional (I do appreciate that though), it also means that the mop-up after killing the final boss is even more annoyingly slow. Because without a map, you have no idea if the green lines are taking you to the gated off rune areas (now accessible with your other linearly-rewarded required key) or to that one unbearably annoying Survive node at the start of the map you decided to skip several days ago, because it's also impossible to remember the layout with the camera constantly twisting when you turn a corner.
 
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theotherguy

Kombatant
Nothing.

Art Lean pretty much sums it up perfectly.

After playing the first season, and about 5mins of the 2nd i've got no intention of ever trying again. As above, no point, no interest, no benefit.. just no reason to play it.
 

Juxtapose

Master
The main thing I play Invasions for is the Order of Darkness skins, which are typically the final reward of the Season, and again with the Titan Battle. That's about it.
 

Juggs

Lose without excuses
Lead Moderator
How to improve invasions?

Make a brand new singleplayer mode that replaces it,thats how.
Yup, this. Playing against the AI just isn’t very fun, but at the very least you get to practice your execution. But in Invasions (and towers), they add random stupid BS to where you can’t even utilize it for practice. It’s literally a complete waste of time that isn’t fun whatsoever.

There’s SO many different and cool SP mode they can implement these days. I mean, they had cool modes like Chess Kombat, Motor Kombat, and even something like an “arcade mode” back in the day. Imagine implementing a cool SP mode and also having an “arcade” where you could play the classic MK games? And it’d have online play for these modes as well. So you could play Chess Kombat, Motor Kombat, the Classic MK’s, etc against other people as well as it being a SP mode.

There’s just so much cool shit they could do in modern MK games, and they just refuse to do them. There obviously is a reason why they aren’t doing these things. And it can’t be a money, time or resource issue because like I said, the things I mentioned were in MK games that came out well over a decade ago back when they didn’t have the modern technology that they have today, didn’t have the console power they have today, and didn’t have super deep pockets like they have today. ¯\(ツ)
 

Wigy

There it is...
Its just fundamentally boring playing against an insanely easy AI over and over again.

The only slight difficulty is weird armour fights with crazy modifiers.

Best single player content NRS has ever done was challenge 300 on mk9
 

Kiss the Missile

Red Messiah
I always find it interesting when people suggest this 'cause all I remember is people shitting on the Krypt from Mortal Kombat 11 constantly. Towers of Time as well.
MK11's Krypt was close to what people actually want, the only issue was they fucked it up by making rewards random and having the unlocks be super grindy.

Exploring Shang's Island, finding secrets, easter eggs and bits of lore that part was perfect.


As for Invasions, NRS is still ass for leading people to believe that the mode would have more story than it actually does. The tutorial mesa has Liu Kang narrating almost every part of the map. Then you play the real Invasions mesas and this mf only shows up two times. And it's to say nothing shit like "This Nitara will do anything to feed her people. You must kill her"
 

Law Hero

There is a head on a pole behind you
I agree with many of the above posts that say it is beyond saving; however, for the sake of conversation, I'll do my best to float some ideas just for the heck of it. Assuming I were an employee at WB/NRS tasked with making this work without completely scrapping most of the existing assets/mechanics, I would try something like the following:

1. Create one final large map for the last "season" that will not rotate out or change

2. Make the map mostly nonlinear. Include a distinct beginning, middle, and end, as well as a handful of unique areas that may have requirements to enter (like combining all of the mesas into one large map, and have some locked doorways between 'mesas')

3. Secrets should unlock hidden paths and areas with special fights that always unlock something interesting like outfits, gear, etc.

4. Each node should be manually designed with the starting nodes being simple/easy, and getting progressively more tricky/difficult as the player progresses deeper into the map. This is one of, if not THE most important steps to me. Each node needs to feel like it was purposefully and intelligently designed and placed there.

5. Each node must have a worthwhile reward, whether it's koins, dragon krystals, pallets, etc.. Even if the player doesn't like the challenge on the node, they should be thinking, "Well, at least I'll probably get something useful here."

6. While looking at the map, the player should be able to make inferences about hidden paths or possible hidden challenges. For example, a pathway that leads to a dead end where the player (using a rotating/controlled camera) can see that there is a chest or tower in an area with no visible nodes.

7. There should be hints and secrets that require visiting multiple map locations. For example, defeating an enemy on a node in the beginning, then finding/receiving a hint deeper into the map that implies there may be a hidden reward for going back and defeating said enemy with only uppercuts.

8. In addition to secrets, nodes should have some manner of replay-ability. For example, having challenge levels on nodes that unlock increasingly valuable rewards. The simplest example would be easy: 500 koins, medium: 1000 koins, hard: 2000 koins.

9. Along with this final map, the rotating store would turn into a fixed shop with unique dragon krystal items, and include all costumes/voices/gear/etc. from the shop's history. The total sum of everything in the shop should equate to the total amount of dragon krystals gained from completing all challenges in Invasions. That way, there is incentive to 100% Invasions Mode, and if someone were to pick this game up in the future, they would have the opportunity to unlock everything in the game through Invasions gameplay.

If I had to sum up an "Improved Invasions Mode" in one word, it would be 'deliberation'. In order for it to be fun, I need to feel like I'm playing a game deliberately crafted by humans instead of something that's auto-generated using a bunch of randomized assets. Anyway, those are just some ideas off the top of my head as to what I think would help to improve it.
 

Nickolaidas

Agent of Chaosrealm
Nothing. Literally nothing. It cannot be saved because it's a shitty idea which was PROBABLY born out of desperation due to time constraints to make a single player mode besides Story in order to keep people engaged and have an amount of grind which would keep them occupied. But it's bad on every level. It's just so bad.

Art Lean covered it perfectly. Lore is shit - just your typical titan version of the shitty multiverse coming to be the big bad of the day, with minions / sub-bosses which provoke Liu Kang to say a nothingburger line and have you fight them.

Battles are shit. The dmg/defense modifiers make no sense. The element advantage/disadvantage mechanic is so fucking useless and tedious I stopped using it after a while and kept using the same character, because even character swapping is a chore. The menu itself feels slow, sluggish and unresponsive. Removing super-armor from 95% of enemies was the right call, but it's still tedious to fight those enemies.

Rewards are useless. Aside from coins, the ingredients which boost the talismans are almost completely useless. In MK11, you would use consumables which would turn the tide in a difficult match or help you breeze through it. Here, you have to use a talisman, which you then need to recharge, but you need to find Bob to recharge it, and searching for Bob is an exercise in frustration because the notion of a map is alien to some devs, it seems, and you also don't want to be backtracking to some Shokan asshole everytime you want to re-energize your talisman. Everything is tedious in this mode. Getting talismans is tedious. Getting rewards is tedious. Boosting your talismans is tedious. Searching for the Kollector to get chest keys is tedious (or you get cucked and get the Kollector who is selling talismans, not keys). Skins are dogshit, because the devs are keeping all the good ones behind paywalls. It's a mode which makes you want to uninstall the game.

In short, Invasions is a mode that constantly makes you feel you are WASTING your time, instead of PASSING it.

And I'll say this: Whoever designed it needs to be fired.
 

Kiss the Missile

Red Messiah
Nothing. Literally nothing. It cannot be saved because it's a shitty idea which was PROBABLY born out of desperation due to time constraints to make a single player mode besides Story in order to keep people engaged and have an amount of grind which would keep them occupied. But it's bad on every level. It's just so bad.

Art Lean covered it perfectly. Lore is shit - just your typical titan version of the shitty multiverse coming to be the big bad of the day, with minions / sub-bosses which provoke Liu Kang to say a nothingburger line and have you fight them.

Battles are shit. The dmg/defense modifiers make no sense. The element advantage/disadvantage mechanic is so fucking useless and tedious I stopped using it after a while and kept using the same character, because even character swapping is a chore. The menu itself feels slow, sluggish and unresponsive. Removing super-armor from 95% of enemies was the right call, but it's still tedious to fight those enemies.

Rewards are useless. Aside from coins, the ingredients which boost the talismans are almost completely useless. In MK11, you would use consumables which would turn the tide in a difficult match or help you breeze through it. Here, you have to use a talisman, which you then need to recharge, but you need to find Bob to recharge it, and searching for Bob is an exercise in frustration because the notion of a map is alien to some devs, it seems, and you also don't want to be backtracking to some Shokan asshole everytime you want to re-energize your talisman. Everything is tedious in this mode. Getting talismans is tedious. Getting rewards is tedious. Boosting your talismans is tedious. Searching for the Kollector to get chest keys is tedious (or you get cucked and get the Kollector who is selling talismans, not keys). Skins are dogshit, because the devs are keeping all the good ones behind paywalls. It's a mode which makes you want to uninstall the game.

In short, Invasions is a mode that constantly makes you feel you are WASTING your time, instead of PASSING it.

And I'll say this: Whoever designed it needs to be fired.
The absolute weirdest thing about Invasions too, is that there are zero microtransactions in it, but its built like there is. Its extremely repetitive, slow and grindy, but there's nothing you can buy to change any of that. Not that I'm asking for it, I'm just saying that at least when most games do this it comes with the argument of "Well they made it grindy to incentivize you to spend in the shop". But that doesn't exist here. You can buy $300 worth of Dragon Krystals, but nothing will help you speed up fights, skip fights, buy costumes or boost your character. So this shit is designed this way, straight up just to annoy the player.
 

Nickolaidas

Agent of Chaosrealm
The absolute weirdest thing about Invasions too, is that there are zero microtransactions in it, but its built like there is. Its extremely repetitive, slow and grindy, but there's nothing you can buy to change any of that. Not that I'm asking for it, I'm just saying that at least when most games do this it comes with the argument of "Well they made it grindy to incentivize you to spend in the shop". But that doesn't exist here. You can buy $300 worth of Dragon Krystals, but nothing will help you speed up fights, skip fights, buy costumes or boost your character. So this shit is designed this way, straight up just to annoy the player.
Sometimes I think the whole point of Invasions is to make you turn it off and just go and buy the actually good skins from the premium store.
 

Plop

Kombatant
Nothing. Literally nothing. It cannot be saved because it's a shitty idea which was PROBABLY born out of desperation due to time constraints to make a single player mode besides Story in order to keep people engaged and have an amount of grind which would keep them occupied. But it's bad on every level. It's just so bad.

Art Lean covered it perfectly. Lore is shit - just your typical titan version of the shitty multiverse coming to be the big bad of the day, with minions / sub-bosses which provoke Liu Kang to say a nothingburger line and have you fight them.

Battles are shit. The dmg/defense modifiers make no sense. The element advantage/disadvantage mechanic is so fucking useless and tedious I stopped using it after a while and kept using the same character, because even character swapping is a chore. The menu itself feels slow, sluggish and unresponsive. Removing super-armor from 95% of enemies was the right call, but it's still tedious to fight those enemies.

Rewards are useless. Aside from coins, the ingredients which boost the talismans are almost completely useless. In MK11, you would use consumables which would turn the tide in a difficult match or help you breeze through it. Here, you have to use a talisman, which you then need to recharge, but you need to find Bob to recharge it, and searching for Bob is an exercise in frustration because the notion of a map is alien to some devs, it seems, and you also don't want to be backtracking to some Shokan asshole everytime you want to re-energize your talisman. Everything is tedious in this mode. Getting talismans is tedious. Getting rewards is tedious. Boosting your talismans is tedious. Searching for the Kollector to get chest keys is tedious (or you get cucked and get the Kollector who is selling talismans, not keys). Skins are dogshit, because the devs are keeping all the good ones behind paywalls. It's a mode which makes you want to uninstall the game.

In short, Invasions is a mode that constantly makes you feel you are WASTING your time, instead of PASSING it.

And I'll say this: Whoever designed it needs to be fired.
Couldn't have said it better myself. I think you hit the nail on the head in the first sentence. I think it was definitely born out of desperation. Everything else you've said is spot on too

I'm glad it's here though. I do my best to 100% it every season. Do I enjoy it? Most of the time, no...but it gives me something to do.
 

Mikemetroid

Who hired this guy, WTF?
Lead Moderator
should start with NRS actually playing their game and going through with Invasions. Provide some insight to the design. HAHA yea
 

Law Hero

There is a head on a pole behind you
The absolute weirdest thing about Invasions too, is that there are zero microtransactions in it, but its built like there is. Its extremely repetitive, slow and grindy, but there's nothing you can buy to change any of that. Not that I'm asking for it, I'm just saying that at least when most games do this it comes with the argument of "Well they made it grindy to incentivize you to spend in the shop". But that doesn't exist here. You can buy $300 worth of Dragon Krystals, but nothing will help you speed up fights, skip fights, buy costumes or boost your character. So this shit is designed this way, straight up just to annoy the player.
Invasions exists as a FOMO Single Player mode; that is the core driving principle behind it, and that is why it fails. The whole purpose of the mode is to encourage you to log in and grind, grind, grind for new free "skins" before the new season starts. Everything else, every mechanic, concept, and gimmick in the mode stems from that FOMO core.

The foundation upon which it is built is cynical, greedy, and predatory, and that's why no amount of tweaking or adjustments will fix it. The same could be said for MK1 as a whole, and I would imagine that is why so many people dislike it.
 

Nickolaidas

Agent of Chaosrealm
Invasions exists as a FOMO Single Player mode; that is the core driving principle behind it, and that is why it fails. The whole purpose of the mode is to encourage you to log in and grind, grind, grind for new free "skins" before the new season starts. Everything else, every mechanic, concept, and gimmick in the mode stems from that FOMO core.

The foundation upon which it is built is cynical, greedy, and predatory, and that's why no amount of tweaking or adjustments will fix it. The same could be said for MK1 as a whole, and I would imagine that is why so many people dislike it.
Well said. It feels like an AAA mobile game which you had to pay about a hundred bucks up front, instead of start playing it for free.