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Smoke Kombos

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Ayyjayyy

DevilApes
NO KAMEO

meterless
B2 / F32 / F12 xx BF3 cancel 32 32 JUMP 112
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB2

1 bar
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX 112

2 bar
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX 11 xx DB4 EX 112

1 bar invis setup
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX cancel


KAMEOS


Sareena

meterless 50% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 JUMP 112

meterless 100% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 JUMP 112

1 bar 50% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 F121+3 xx DB4 EX 112

1 bar 100% kameo

B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 F121+3 xx DB4 EX 112

1 bar invis setup 50% kameo

B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 F121+3 xx DB4 EX cancel

1 bar invis setup 100% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 F121+3 xx DB4 EX cancel


Kung Lao

meterless 50%
starter xx FKAMEO 32 JUMP 112
starter xx FKAMEO 32 F121+3 xx DB2

For meter, just do same as no kameo endings

hard-to-blockable setup outside of corner
End combo with F121+3 xx BKAMEO (HOLD)
 
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I've never done anything like this before and I usually don't try to "make" combos until they are posted but I did this in practice day 1 without getting any help and i've gotten it in a live match only once, its probably not unique or anything but making use of Stryker's grenades feels cool, Its probably just a carbon copy of other combos but with added stryker (please tell me if I butchered this post, I have no clue how these work and i've been scared to make an account to post it since day 1, I really dont want to be laughed at or thought of as dumb...)

Proof its doable


With Stryker

1 bar 50% kameo
B2 / F32 / F12 xx BF3 cancel 32 walkforward 32 FKAMEO F121+3 xx DB4 EX 112
 

Juggs

Lose without excuses
Lead Moderator
You can nearly get 50% with 1 bar + 2 Kameo attacks with Sareena. It starts off with 212 so it’s not necessarily good in neutral or off of pressure but good as a punisher.

47% meterless, 49.3% with 1 bar. You can also get jump in attacks off the Sareena boomerangs but it actually makes the combo do less damage. Even if you start the combo with a jump in attack it does less damage. And I’m pretty sure that universally a jump in attack combo starter in this game does less damage across the board once the combo gets to a certain amount of hits.


It wouldn’t let me upload it to YouTube for some reason so gotta just use Twitter or “X” for now
 

Kiss the Missile

Red Messiah
I've never done anything like this before and I usually don't try to "make" combos until they are posted but I did this in practice day 1 without getting any help and i've gotten it in a live match only once, its probably not unique or anything but making use of Stryker's grenades feels cool, Its probably just a carbon copy of other combos but with added stryker (please tell me if I butchered this post, I have no clue how these work and i've been scared to make an account to post it since day 1, I really dont want to be laughed at or thought of as dumb...)

Proof its doable


With Stryker

1 bar 50% kameo
B2 / F32 / F12 xx BF3 cancel 32 walkforward 32 FKAMEO F121+3 xx DB4 EX 112

Combo starts off with a realistic button
Impressive juggle and Kameo timing
Video is perfectly trimmed, no filler just straight to the point
Incredible damage for barely any resources

For your first time posting a combo you knocked it out of the fucking park. Excellent post
 
Combo starts off with a realistic button
Impressive juggle and Kameo timing
Video is perfectly trimmed, no filler just straight to the point
Incredible damage for barely any resources

For your first time posting a combo you knocked it out of the fucking park. Excellent post
Thank you, this does mean a lot (we probably shouldn't clog this post with messages though, thank you so much for this)
 

RedCat

Noob
NO KAMEO

meterless
B2 / F32 / F12 xx BF3 cancel 32 32 JUMP 112

1 bar
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX 112

1 bar invis setup
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX cancel


KAMEOS


Sareena

meterless 50% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 JUMP 112

meterless 100% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 JUMP 112

1 bar 50% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 F121+3 xx DB4 EX 112

1 bar 100% kameo

B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 F121+3 xx DB4 EX 112

1 bar invis setup 50% kameo

B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 32 32 F121+3 xx DB4 EX cancel

1 bar invis setup 100% kameo
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO JIP 212 BKAMEO 32 32 F121+3 xx DB4 EX cancel
Thanks mate!
I would change meterless No Kameo combo to

B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB2

it looks like this does more damage
 

Kindred

Let Be Be Finale Of Seem
So I tested some midscreen and corner kombos in the thread to get some numbers and highlighted the most damaging ones:
Of course if you end with a string like J112, you end up pushing the opponent full screen, while DB4 keeps em closer. So it will depend on the situation you want to create.

NO KAMEO

---Midscreen Meterless---
B2 / F32 / F12 xx BF3 cancel 32 32 F12(1+3) xx DB2 = 357 / 371 / 352
B2 / F32 / F12 xx BF3 cancel 32 32 J112 = 333 / 347 / 328


---Midscreen 1-Bar---
B2 / F32 / F12 xx BF3 Cancel 32 32 F12(1+3) xx DB4(EX) J112 = 389 / 400 / 381
B2 / F32 / F12 xx BF3 Cancel 32 32 F12(1+3) xx DB4(EX) J11 DB4 = 386 / 396 / 377

---Midscreen 2-Bar---
B2 / F32 / F12 xx BF3 cancel 32 32 F12(1+3) xx DB4 EX 11 xx DB4 EX 11 = 414 / 423 / 404
The kombo is written as ending with 112 but the last hit (2) doesnt land for me. If it does, it seems to be very tight.

SAREENA KAMEO

---Midscreen meterless 50% kameo---

B2 / F32 / F12 xx BF3 cancel 212 BKAMEO 32 32 J112 = 399 / 409 / 390

---Midscreen meterless 100% kameo---
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO 212 BKAMEO 32 32 J112 = 444 / 452 / 433

---Midscreen 1 bar 50% kameo---
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO 32 32 F12(1+3) xx DB4 EX 112 = 437 / 445 / 426

---Midscreen 1 bar 100% kameo---
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO 212 BKAMEO 32 32 F12(1+3) xx DB4 EX 112 = 470 / 477 / 458

---Midscreen 2-Bar 100% Kameo---
B2 / F32 / F12 xx BF3 cancel 212 BKAMEO 212 BKAMEO 32 32 F121+3 xx DB4 EX 11 xx DB4 EX 11 = 482 / 488 / 469

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

I tried a few corner kombos and listed them all here for reference. I'm sure there are more damaging combos we can come up with but figured Id get the ball rolling. Of note, I have a lot of difficulty landing the F12(1+3) after the 32 32. I get it sometimes but it's rare. Not consistent at all for me.
I dismissed combos that end up with Smoke in the corner even if they do more damage (except for the corner meterless one).

NO KAMEO

---Corner Meterless---

B2 xx BF3 cancel 32 32 NJ211* = 287
B2 xx BF3 cancel 32 32 11 xx DB1 = 298
B2 xx BF3 cancel 32 32 F12(1+3) = 299
B2 xx BF3 cancel 32 32 F12 xx DB1 = 303
B2 xx BF3 cancel 32 32 F4 = 309
B2 xx BF3 cancel 32 32 1114 = 315
B2 xx BF3 cancel 32 32
NJ112 = 333 - but you side switch

*NJ = neutral jump

---1-Bar - same as midscreen---
B2 / F32 / F12 xx BF3 Cancel 32 32 F12(1+3) xx DB4(EX) J11 DB4 = 386 / 396 / 377

---2-bar - same as midscreen---
B2 / F32 / F12 xx BF3 cancel 32 32 F121+3 xx DB4 EX 11 xx DB4 EX 11 = 414 / 423 / 404

SERENA KAMEO

Corner meterless 50% Kameo

B2 xx BF3 cancel 212 BKAMEO 32 32 J11 = 372
B2 xx BF3 cancel 212 BKAMEO 32 32 F12(1+3) = 375
B2 xx BF3 cancel 212 BKAMEO 32 32 F4 = 383
B2 xx BF3 cancel 212 BKAMEO 32 32 1114 = 386


Corner meterless 100% Kameo
B2 xx BF3 cancel 212 BKAMEO 212 BKAMEO 32 32 1114 = 435
 

Kindred

Let Be Be Finale Of Seem
Anybody got anything for Anti-Airs?
I find his standing 1 is working well as an AA (but nothing great)

Opponent Jumps: 1, F1, F12(1+3) xx DB4
You can continue with an enhanced DB4 to get up to 299 damage
 

Cobainevermind87

Mid-match beer sipper
When your opponent is in the corner, instead of ending with f12grab and cancelling into db1, you can let the f12grab string rock. It recovers fast enough for you to get a s1~db1 conversion after. Only looking at 1 or 2 percent more damage, but more damage nonetheless
 

NorCalSamurai

Bacon Lettuce Tomato
If you're playing Sektor any of these combos can set up into an armor breaking invisibility setup, just gotta call Sektor on the third hit of f121+3. Some wakeups will lose to the regular non-homing missile too.

 

Skybox

Noob
Cyrax net
Foward 4

Middle of animation press:
Cyrax upcopter
Jump and press:
Aerial 221

if done correctly, 314.65 damage at 16 hits

still figuring out the exact timing
 
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TONY-T

Mad scientist
I have a Smoke - Jax combo video coming in the next week or so.
Meterless 44%
1 bar 49%
2 bar 54%
3 bar 56%

Plus 80% to 90% setups as well as lots of swag combos.
 

Cobainevermind87

Mid-match beer sipper
Was dicking off before stream and found something I didn't know about

Instead of ending meterless corner combos with F12 grab into S1~db1, you can actually get a S3 into db1 for more damage. It is a bit tight though, feels like 2 or 3 frames. If you were to end this combo with S1~db1, you'd get 32%. Up to 35 this way

(86) Smoke Corner - YouTube