Marinjuana
Up rock incoming, ETA 5 minutes
Very excited especially because I feel like he will be able to make good use of all the Kameo setup moves
Doesnt neccessarily even require a specific kameo,none of the combos shown were optimal.Just theory crafting the route could be some type of launch into flight cancle into soul burst dash cancle into ex lift,then air string into kameo extension into b2(special move) crumple into ender,should be well above the 300 damage combo shown on the kast.Damage looks low but Im pretty sure the right kameo will make it decent.
Yeah,looking forward to trying if soul burst loops are possible hah that would be sick actually.Yeah his anti air burst did 10 unscaled so thats where the damage will come from
He has that overhead cancel which is similar and a float and a low off of a float ,, im never going to stop pressing buttons looolYeah,looking forward to trying if soul burst loops are possible hah that would be sick actually.
Also wonder if he still has his haha step from mk9,with the b2 cancle,first thing i will try,for some reason its very satsfting to do.
Nah, we need deception and 11 for sure.View attachment 21549
Absolute best he's ever looked.
If you do find it, put it in the kombo threadAnyone manage to find a meterless teleport combo continuation,without using kameo to juggle?
Yea this is extremly stupid. Totally ridiculous.Just as a general FYI, you get penalized on damage every time you float within a combo. Makes no sense at all, but that's how it works as of right now.
This can be verified by simply doing whatever opener you like into ex lift, and instead of going right into whatever air string you prefer, do a float (I was doing it just to build a little meter) before inputting your air string. The same combo will do significantly less damage just because you floated.
Edit: Video proof if it makes it easier
Mortal Kombat™ 1 2024 04 20 23 09 54 (youtube.com)
No, you are not missing anything regarding bf1 and bf3 brutis... sadly.So he only really has one viable brute in bf2 it seems? The ones off of bf1 and bf3 don't seem to trigger on airborne opponents, which is a shame. No way to restand them outside of spending 2 bars on ex db3. Unless they're knocking on death's door already, you'll never be able to use them. Or am I missing something?
Edited for typo
Dont think its a thinkAnyone manage to find a meterless teleport combo continuation,without using kameo to juggle?
Really? What route do you usually take into it? I can't find anything good for that oneYea this is extremly stupid. Totally ridiculous.
No, you are not missing anything regarding bf1 and bf3 brutis... sadly.
But i'd say he has 2 Brutis... the 21 3+4 is doable enough.
Good depends on your definition of good. If you consider 30 to 35% good damage (which i do) then its basically some standard combos cut short or a little modified:Really? What route do you usually take into it? I can't find anything good for that one
Zoners give me problems and also heavy rushdown but im still very new to the character bf 2 armour is very baitable and unsafe as is his air db3 , he will struggle vs zoner playstyles i thinkA week later, this character is looking ridiculously good. Are there any situations / characters that anyone is actually struggling with or even feels disadvantaged? Feels kind of like a different flavor of Peacemaker.