I've been thinking about this game a lot the last couple days. I got the whole weekend to do whatever I want because my wife's out of town, so the plan was do the requisite responsible shit (work out, clean the house, run some errands), and then just 4 straight days of fancy beer and MK.
The first night I grabbed some bangin poke from the market, cracked open a Rochefort 10, and played MK for like 3 hours. And then, the next day I downloaded the SF6 demo and got back into Halo Infinite and that's what I've been doing since. It's really wild and very difficult to describe the whiplash I'm experiencing from being obsessed with MK1 to being powerful bored. I really do think it's just the lack of content and feeling like I'm not making progress toward something.
For me, with MK11 and Injustice 2, there was this really addictive loop of "do a few matches online, take a break to go grind out some cosmetic goofy stuff, tool around with all the gear, play dress up, go back online, etc." That loop is just broken here; all there is to do is go online and play matches. That's cool and gratifying for a while, but I need something to break that up, or some way to make online more interesting than "maybe get closer to getting a new sword for a character I don't play".
IMO, what they need to do to inject some life into this game:
- Fucking pay pro players so they give a shit. It's so insulting that a company as big as WB can't shell out for some respectable prize pools, and those pro players in many ways really set the tone for the community. It's not just deo and ninja one-off saying "I'm kinda bored", the downer energy is everywhere and the buzz is dying so fast it's crazy. Pretty much every notable player has levied a serious criticism in the past two weeks, whether it's a patch that takes creativity in the wrong direction, the hilariously pitiful payouts for competitive play, the lack of any meaningful goals to work toward in-game, the microtransactions, etc.
- Make online more compelling and fun somehow. The lack of character intros, the impersonal KL queue up where I just stare at a screen until some rando's banner pops up, the fact that each character has only one intro and outro, something about the whole online experience feels very isolating, empty, and lifeless.
- Go completely the other direction with broken ass shit with kameos. I'm fully on team Sonic with this where I want this game to be broken and crazy as fuck, where every character and kameo has an incredible amount of dirt. I realize that comes with its own risks and drawbacks, but when the rest of the game is so limiting, I want the actual gameplay to be as fun and limitless as possible.
- I know this is going to come across like a skill issue, but I am convinced something's up with the inputs in this game. Maybe like there's some weird buffering bug somewhere or something, but the level of precision I have to have to get the direction+button move I want to come out, or the fact that if I want to do a FB or kombo breaker I need to mash relentlessly, it's extremely frustrating. I really do think it's something about this game, because I'm not having this problem with SF6, and I didn't have this problem with MK11.
- They need to add mountains of content extremely quickly and hand out a cosmetic like every time you do anything, whether it's an Invasions space, a tower, playing a few matches for the day online, etc. Blast the doors off of whatever approval workflows WB has internally for cosmetics and start pumping shit out. Having one gear piece per character is an extremely risky philosophy that did not play out well at all because they didn't couple that with an amazing amount of skins and instances of that gear.
- Completely retool Invasions. This was obviously meant to be the centerpiece of the single player experience, but they shanked this so wide left with the actual implementation in season 1. I love the concept of the different elemental attributes, the different talismans, the idea of the map, character progression, but they somehow fumbled on every aspect. It's trivially easy by the end of the season, so it makes all of those RPG elements irrelevant for the most part. You very rarely unlock actual content. So why play this mode when what I'm unlocking is coins to use on the mode to make it even easier?
I dunno man, I can't really think of another game where vibes went from resplendent to putrid so quickly. The only one that comes to mind is Halo Infinite, and that's a great example of a game that is now experiencing a bit of a renaissance because of how much content they added. Turns out for all but the most competitive players, you need to give people stuff to do and earn in your game.