Arqwart
D'Vorah for KP2 copium
KL is one of the worst designed things they made for MK11 and for some odd reason, NRS has decided to bring it back for MK1. It's neither a ranked system nor a test of skill. Instead, it's a glorified PvP grind mode for unlocks with modern game design's favorite thing: FOMO. Let's look at how fucking stupid and awful this mode is real quick and why I'm just so flabbergasted NRS almost entirely copy pasted it from MK11 like that was somehow a good idea:
- "Rank" is just a grind upwards via points. You gain/lose points not based on your own skill, but by a basic determination of your rank vs. opponent's rank. This means if you fight someone lower rank that's decided to join KL late and they absolutely thrash you, you just spent 3 matches getting decimated to also lose 100 someodd points. Meanwhile, you could go against someone also lower rank than you that's around your skill level so you spend 5 matches grinding out a tough set to get only 10 points. Or go against someone who failed upwards by sheer playtime with a negative W/L ratio that's above your rank that you stomp for 3 matches and get an easy peasy 50 points for no effort. Again: no skill, just grind (and matchmaking RNG).
- Because of the pre-determined point values for gain/loss on win/loss, every instance of queing is a roll of the dice as to whether your opponent is on par with your skill level AND another roll of the dice as to where their rank lies in relation to yours.
- It doesn't appear KL has anything resembling a background skill level to queue people together. Instead, it's just a nebulous range above and below your current "rank."
- "Rank" is not determined nor separated by character. Your 1 hour Mileena is considered the same "rank" as your 45 hour Havik.
- There are no placement matches to determine your overall skill level at the start of your journey in kombat league. You're just tossed in with whoever is currently starting out KL in the lowest rank tier, be that Joe's 10 year-old nephew who learned a cool 5-hit combo or Ninjakilla himself.
- The leagues are temporary to line up with seasons for you to unlock gear, cosmetics, and profile banner items for. "Rank" is reset every time one of these new seasons comes out, resetting the grind for the new cosmetics. There's no overarching achievement for moving upward save for the cosmetics earned. A leaderboard means nothing if it's reset routinely and only includes the people with any "rank" in the current season.
- Past seasons are effectively just erased save for the cosmetics earned once the next season starts. There's no long term incentives to climbing or maintaining any position in "rank."
- With MK1, there is now no way to change characters (only kameos) during a set. Despite "rank" not being tied to your character, you are fully locked into your character choice ahead of time. I get there were notable problems with time abusers in MK11 always going back to character select to waste as much time as possible, but holy shit this is NOT the solution. This is also super ironic since they increased the sets to best of 5 from best of 3 like top 8 tournament rules.
- Again with the "Next Opponent" prompt not being at the top like at the beginning of MK11. Hoo boi.