Video below of various combo routes. I will say that a lot of these aren't really optimal, but they're varied in options available. Looks like tossing in Sonya or Frost immediately remediates the issue of 112 not being able to go into Fan Lift, and I'm sure there'll be other kameos capable of similar things with her.
First combo is meterless, no jump-in start, no kameo help, and midscreen: 32% (320.52).
None of this is to discredit her buttons and strings being mediocre, but how those will be utilized may change with labbing time. For all we know, Kitana may be best with a kameo that plugs her string gaps to give her better pressure because she can get her own damage off consistently alone.
EDIT: also adding in here that her upper limit on combo damage with kameos absolutely comes from multiple instances of her jumping kicks string. It seems to do BONKERS damage for no reason? Having a kameo like Jax or Sonya that allows for multiple reps of it in the corner results in stupid damage.