I can see that, idk I at least think the range on b2 should be increased ever so slightly cause there are times I swear b2 is in the character’s chest and is hitting them, like you see the katar touching them and they aren’t getting hit. Like if they made it the same range as Liu B1(note I’m not saying the make it the length of the entire string b124, just the length on B1 itself) then I’d be happy with that. I don’t think weather ball needs to hit mid though. I think if your going to make a change to it, it should only cost 1 slot simply because the move is essentially ice ball but requires meter to combo where as Ice ball is a base load out move, wins trades, and guarantees a full combo with no meter at all.Hit box inconsistencies should be fixed, but the gap in B212 doesn’t need to go, nor does 133 need to hit mid. He can use Katar AMP to cover those flaws very well, if you don’t want to spend offensive bar you can always put on an ability like Hydroplane for defensive bar cancel.
what use is that though, block or hit it goes away and they can just move out.I'm not saying you can't adjust the move but I see people comparing Purple Rain to Fujin's air bubble when Purple Rain can go full screen, doesn't seem like a fair comparison
The hitbox on both b+2 and f+2 ought to be extended downward. If Rain is supposed to use movement to force whiffs, why does his main whiff punishing tool whiff on certain low pokes? LOL.But mostly because his damage, normals, and whiffing issues holds him back.
Great point. Aside from a couple of exceptions, all characters in this game have the necessary tools to win at the highest level of play, but most have to pick and choose their tools carefully and make sacrifices. On the other hand, S tier characters like Fujin, Jacqui, and Liu Kang can easily build an "ultimate" variation that gets the job done in almost every match.That, and the power of customs that the top tiers have.
Super kick dmg buff. Shit is a wet noodle kick now.I wouldn't mind giving him a damage boost on non-hydroboost/water ball specials.
It doesn't hit full screen depending on the character!what use is that though, block or hit it goes away and they can just move out.
also doesnt hit max range.
i see absolutely 0 utility using it at range
The biggest flaw I see with Rain is that the moves he NEEDS are moves you have to choose. Geyser Palm being the biggest one.The hitbox on both b+2 and f+2 ought to be extended downward. If Rain is supposed to use movement to force whiffs, why does his main whiff punishing tool whiff on certain low pokes? LOL.
Great point. Aside from a couple of exceptions, all characters in this game have the necessary tools to win at the highest level of play, but most have to pick and choose their tools carefully and make sacrifices. On the other hand, S tier characters like Fujin, Jacqui, and Liu Kang can easily build an "ultimate" variation that gets the job done in almost every match.
He has trouble doing mix up's...he has one overhead but as a string ender. One low string opener, and one low string ender.Another thing to consider is just how hard Rain has to work for his damage. Rain relies on your opponent messing up. He can't really enforce anything. Even from my sets tonight in KL a lot of players are figuring out it's easier to just turtle him (which is true).
If you play against an opponent who knows how to exploit 114, B212 and just turtles...it's very difficult to win. A lot of the cast need you to make one mistake to blow you to the moon (Baraka, Kung Lao, Liu Kang, Jacqui etc.) and I mean we don't really have the fire power to bring it back, the frames to keep them guessing, or the tools to keep them out. Rain gets deduced to strike throw VERY quickly.
I don't think 133 needs to be plus. If NRS wanted to give him some legitimate plus frames I'd want it to be S2. It's already a super good stagger imo and giving it more plus frames can help him enforce some nice pressureI would also make 133 advantage in the amount of +2.
Would be his only way for advantage while taking a risk and compliments his weak pokes.
Lol calm down we do not need another Sub-Zero f2 in this game please. f2 is already plenty good as is. It’s an advancing mid with a safe followup and it has a KB for punishing that I land literally every single match and is GOAT at closing matches. The only thing wrong with it is that it’s on the slow side.f2 should be an overhead OR f2 1+3 should be special cancelable on hit like noobs back 1 1+3. These are the demands I would make if I ever take hostages.
242 is his max damage punisher. Just use it for that. if you use hydro boost in the corner then you can use 133 instead or other starters since 242 makes hydro boost whiff, but if you cancel the second hit I think it still combos. The only problem with 242 currently is that it can be low profiled, otherwise S2 would be a nice stagger and you can do 24D4 to remain safe.Yeah I only use 242 for combo fodder since it doesn’t seem to have any other functional use, but even that is made needlessly difficult because you have to dial it.
wutThe only problem with 242 currently is that it can be low profiled