Good breakdown. I wish more people did this type of analysis when looking at risk/reward of moves.For the low, low cost of calling ONE throw attempt and ducking/jumping you will get at worst TRIPLE the amount of damage they get for landing the throw. They need to land three throws to even come close to equaling the damage the defender gets for one duck/jump into combo.
The D2 KB is thrown into the throw meta to try to throw a bone to people in it. and sure you can jump...but without a predictable opponent it's all guessing anyways. Rolling dice.The risk/reward of throwing often in neutral...
Benefits for attacker, throwing:
13% damage
They tech wrong, setting up the need to go for another throw for 30% later
Positioning. Throw into/out of the corner
Sometimes you might eat their poke (much less likely currently, and blocking a poke now is much better than throwing a poke)
Benefits for the defender:
Teching a throw resets neutral/ends the attacking pressure
Ducking/jumping a throw leads to a full combo. Around 35% for most characters.
Down 2 KB, leading to 45%-50% for most characters
Both these outcomes can set up more Krushing Blows with several characters who build them based on number of special moves hit
Both these outcomes are significantly worse for you if they also have Fatal Blow ready, making both unbreakable damage
For the low, low cost of calling ONE throw attempt and ducking/jumping you will get at worst TRIPLE the amount of damage they get for landing the throw. They need to land three throws to even come close to equaling the damage the defender gets for one duck/jump into combo.
D2 KBs have nothing to do with the throw meta, as they can be used to punish multiple kinds of whiffs.The D2 KB is thrown into the throw meta to try to throw a bone to people in it. and sure you can jump...but without a predictable opponent it's all guessing anyways. Rolling dice.
But the game does encourage mashing D2, so...even outside of throw situation, since it also can apply to attempts to jail. And more perhaps...
People either go for jails or throws, and D2 KB hits the throw...and could hit the jail too when it doesn't work well enough. Especially with original complaints of trying to jail with highs.D2 KBs have nothing to do with the throw meta, as they can be used to punish multiple kinds of whiffs.
Just standing up and whiff punishing is the preferred way of punishing a throw. D2 KB is only going to work once a match anyway.
And nobody good just sits there mashing d2. If you can't beat people who are doing that, you just need to get better at the game.
If you're really fishing that way you're going to end up getting blown up by anyone who knows how to play the game.People either go for jails or throws, and D2 KB hits the throw...and could hit the jail too when it doesn't work well enough. Especially with original complaints of trying to jail with highs.
It has seemed like a thing in online play since the beginning. Jailing is supposed to be better these days....but originally, plenty o' complaints.If you're really fishing that way you're going to end up getting blown up by anyone who knows how to play the game.
Like, if you eat a poke and your next thought is consistently "Lemme d2 in case they are slow on the followup" I hope I come across you some day in KL for the free points
Ok — well if that’s your attitude, then I encourage you to go enter an online tournament and just mash d2 a lot and see how far you get (all the tournaments are online right now, so this is your best shot). And let me know how it works outIt has seemed like a thing in online play since the beginning. Jailing is supposed to be better these days....but originally, plenty o' complaints.
Plus one has to include the D1 throw thing, which was and continues to be. Which also encouraged mashing D2.
and sure if after eating a poke someone mashes D2 it shouldn't work, but it can. And it can lead to sweetness or even a win.
And since it's online, the assumption isn't just about say, someone being slow.
Bro the game is completely random, and lag prevents any kind of consistency or precision, even offline so you might as well mash.@Gaxkang, no offense, seems like someone who plays the game a bit more casually or at a lower level of competition than the rest of us want or desire. Nothing wrong with that inherently, but commenting tactics which seem to work for you at these types of opponents really does nothing in your favor when the conversation is about optimized and heavily competitive games. Something that I've noticed pretty often.
If you're mashing D2 against someone who has got their jailing consistently down, which is... insanely easy now with the amount of plus frames pokes have, you're going to get blown up at the level of competition most of us play at.
Just for an example, let me tell you how easy it would be for someone who picks up on you mashing D2 on their plus frames to punish you for committing to a D2:
Poke hits... wait, and hold crouch without blocking
Now you're eating a full combo because mashing D2 is a good idea.
Hasn't everybody been participating in KL which is an online tournament sorta thing?Ok — well if that’s your attitude, then I encourage you to go enter an online tournament and just mash d2 a lot and see how far you get (all the tournaments are online right now, so this is your best shot). And let me know how it works out
I've used the term "semi-casual" heh. Different qualities of the game I'm still not particularly used to (due to how NRS makes things) but I manage to beat different people with basic combos and old fashioned mix-up's. Like, i'd beat someone who can do longer combos who clearly practiced that. But I can lose too.@Gaxkang, no offense, seems like someone who plays the game a bit more casually or at a lower level of competition than the rest of us want or desire. Nothing wrong with that inherently, but commenting tactics which seem to work for you at these types of opponents really does nothing in your favor when the conversation is about optimized and heavily competitive games. Something that I've noticed pretty often.
If you're mashing D2 against someone who has got their jailing consistently down, which is... insanely easy now with the amount of plus frames pokes have, you're going to get blown up at the level of competition most of us play at.
Just for an example, let me tell you how easy it would be for someone who picks up on you mashing D2 on their plus frames to punish you for committing to a D2:
Poke hits... wait, and hold crouch without blocking
Now you're eating a full combo because mashing D2 is a good idea.
Don't want them to go to waste, right?Bro, what's up with the emotes?
The point includes the basic system NRS made, including from release, and also online conditions since a lot of the game is played online and promoted to be played online.I'm really not certain as to what point you're putting forth or if I really need to comment on the ones that I... guess you're making. Does high ms make things like random D2s happen sometimes? Like.. yeah sure, I guess. I'm not certain what this has to do with playing the game efficiently though. You seem like someone who preaches anecdotal evidence as fact or something, and like I said I'm not convinced that you're really making a point here other than ... lag happens sometimes.
You're saying that D1 into throw is more reliable for damage than jailing because of random D2? Like.. You're just not jailing properly. Jailing is a much, much better method for accumulating damage and pressure, this is not a subjective opinion.
If you're getting blown up by D2 mash you've just not gotten good enough at confirming into a jailing string off your poke.
I did my best to make a discussion between us off of that, no offense again, mostly incoherent mess you posted.
The average online game will likely be 130-150.....150 possibly becoming 160. Sometimes could become 200ms.If you're playing games consistently at 200ms you're not really playing the same game the rest of us are.
2020 in a nutshell, goddamn...Summary: The guy has no idea what he’s talking about, but yet talks more than anyone
shrugs Until NRS changes, criticisms will repeat...Summary: The guy has no idea what he’s talking about, but yet talks more than anyone
Do you remember when the game came out and Kano had just highs? There were lots of complaints. Then later they gave him a good mid to work with (f1).Yeah. I'm like. Idk.
Listen, best regards. Good luck. Lol
And I do think practical gameplay, what people will run into is something of interest in this.