BarakaTile
Banned
My desired changes are weird but I'll post em anyway.
-Make f12 a Special Cancel for the sole purpose of Amped Air Sai.
Have it let you continue off the combo with the same amount of air time as if you hit them out of a short hop.
That way Ball Roll/Rolling Thunder isn't as essential and hopefully encourages people to use Kahnum Dash more.
That one change alone you open up a lot of neat possiblities.
-Give her the Square Wave from her Jinsei Augments as a Tourney Legal Move to use but balance it so that it replaces Sky Kick entirely. It's surprisingly fun on her but to get any time out of it I have to hit restart on lowest difficulty generic towers.
-Give her back the ability to do Air Sai after Tele-kick, it's especially dumb to see Kitana do this no problem.
That's it, that's all I would want to do. Let her keep her t-rex range and other goofy stuff if she can compensate by being able to do the above. Least then she'd be more versatile and fun to mix and match abilities with.
-Make f12 a Special Cancel for the sole purpose of Amped Air Sai.
Have it let you continue off the combo with the same amount of air time as if you hit them out of a short hop.
That way Ball Roll/Rolling Thunder isn't as essential and hopefully encourages people to use Kahnum Dash more.
That one change alone you open up a lot of neat possiblities.
-Give her the Square Wave from her Jinsei Augments as a Tourney Legal Move to use but balance it so that it replaces Sky Kick entirely. It's surprisingly fun on her but to get any time out of it I have to hit restart on lowest difficulty generic towers.
-Give her back the ability to do Air Sai after Tele-kick, it's especially dumb to see Kitana do this no problem.
That's it, that's all I would want to do. Let her keep her t-rex range and other goofy stuff if she can compensate by being able to do the above. Least then she'd be more versatile and fun to mix and match abilities with.