The thing here is, and someone correct me if I'm wrong, but don't recall an Ability being changed to a base move in this game's history. Ever. I also don't recall Abilities being added to characters over time, simply tweaks and balances to existing base moves and existing abilities.
I'm not asking for Abilities to become base simply because I don't see it ever happening.
The Very Hard AI, at least in Fight Local (Single Fight) matches, actually input reads like crazy, just like in
Mortal Kombat XL. The Hard AI input reads, but to a much lesser extent. I personally find the Hard AI is the closest to playing an actual human in simulated form; it's input reads can sometimes, though not always, feel like actual reads from a better player.
I say this as someone who primarily plays against said AI.
Yeah. My thought process here is: This version of the game has been out for less than two weeks now, so I don't want anything crazy. Customs are still new, the previous balance and meta is out the window, and things are still being figured out. I'm looking to change some actual inconsistencies with the character, and then wait to see how things as a whole pan out.
I'm currently grinding the Towers of Time for her
Ultimate Mortal Kombat 3 skins, and you can get everything as Random Rewards there, or in her Character Towers.
I've completed 90 Towers (about a third me, about two thirds my Mileena AI), and I have all 44 Skins, 30/31 Masks, Klaws, and Sais, and 24/25 Finishers.
I've let my "balanced" Mileena AI grind about 60 Towers now, and I find her whiffing no greater than Kitana's. No Augments or Konsumables, and it handly mops the AI in most towers, save for the "bosses." It need Konsumables there. And like the other AIs, it will rarely use any Life Crystals at the right times
.
Some interesting AI facts re: Mileena:
- It will not use Stabbyscotch. Ever. No sure why.
- It will use Playtime, especially 1,1, Throw. It loves that one and uses it significantly more than the other two.
- It will not use the PlayTime strings in Kombos. i.e. it will never start with F4, 3, Ball Roll. Instead, it will always do F4, Ball Roll.
- It likes F4, F2, B1, 1, and 3 as starters.
- It will occasionally anti-air with Rolling Thunder!
- It will never do Throw Brutalities (including 1,1, Throw), but it does like to do Ball Roll and Tele-Kick Brutalities.
- It will never land the B1,1,4 Krushing Blow, but it will occasionally land the Forward Throw one.
Also of note, if you have maskless equipped, whether player or AI controlled, it will not use the tongue waggling Taunt at all. It seems a mask is required for that one. When you do have a mask on, it does that one significantly.
An interesting AI fact in general: I went to Practice and set the AI dummy to Hard and just played to improve in my VS AI Sets, and I found the practice Hard AI is lesser than the actual Hard AI! In practice, it will never duck your projectiles, while in an actual Match, the Hard AI ducts your projectiles at full screen quite well.