chrisisnice
I'm a lover, not a fighter
What a bunch of whingers.
I mean her combos were insane in MKX, but this isn't MKX. It's a bit ridiculous to think she would have the exact same options. I think with extended strings, the CG and sai slide, she's extremely fun to play. She has a ton of option for combos once they're launched. I mean it really depends on how you like to play but I like cheeky stuff so I love playing her. To me personally, she's fun. More fun than a lot of characters. More fun than Cassie, who I spent 8 months playing.She’s boring to me.
I don’t understand why play time, air teleport and air sai toss are slot moves. They should’ve been base. It would’ve freed up more options for her.
I also don’t understand why air sai can’t be thrown after a teleport. Kitana does the exact same teleport, but MUCH better and Scorpion can use his launching teleport on the ground or air and it isn’t a slot.
She has like 1 combo but combo routes are pretty lame in this game so I guess that makes sense
It seems like they wanted to make sure she wasn’t too crazy but I feel like they went a bit overboard on how toned down she is. She isn’t flashy or anything like that and it’s kinda sad, especially coming from MK9 and X
And before some people act dumb and try to force words down my throat, I’m in no way saying she’s bad. She’s great, really great. The mix is real and once you get going, it’s kinda hard to stop her. I’m just saying she’s boring. She also feels helpless without playtime or stabyscotch.
Being critical of a character's gameplay =/= ungrateful of their inclusion. People are allowed to have opinions, buddy, especially regarding a character they waited nearly two years for.What a bunch of whingers.
It definitely is, but what I meant is I play around it the best I can and I have never felt like I lost a game because of that specifically. I've only lost games because I've played like ass or I failed to adapt. I've faced a couple of Errons so far, the ones that kept poking I just started jumping over and that did the trick.Mileena is really good but you just have to accept that her stubbiness IS her weakness. There are scenarios where it‘s just impossible to get your turn back with her where other characters don‘t struggle with. Good example is playing in errons poke range, when you block a poke you better walk back and see what they‘re doing and not go for your turn because you sure as hell won‘t get it. Her second hit of her 11 string also whiffs sometimes even on hit which is stupid and lost me some games.
Mileena has top tier zoning and Oki and it‘s okay for her to have a weakness but please don‘t act like it doesn‘t exist, it‘s not downplaying it‘s just accepting the fact that she‘s not the best at every aspect in the game
Never said I expected her to have the same options from MKX at all. I was just comparing the 2. I know the game in general is toned down from MKX but we still have characters like Lao who have juggles for days, characters like Sonya who hit massively hard and Jacqui who is...Jacqui.I mean her combos were insane in MKX, but this isn't MKX. It's a bit ridiculous to think she would have the exact same options. I think with extended strings, the CG and sai slide, she's extremely fun to play. She has a ton of option for combos once they're launched. I mean it really depends on how you like to play but I like cheeky stuff so I love playing her. To me personally, she's fun. More fun than a lot of characters. More fun than Cassie, who I spent 8 months playing.
Yeah I think they didn't want to make her too much like Kitana so like Kitana players would still play her and not just all switch to Mileena. Idk it's definitely a weird choice, which makes air sai just useless.Never said I expected her to have the same options from MKX at all. I was just comparing the 2. I know the game in general is toned down from MKX but we still have characters like Lao who have juggles for days, characters like Sonya who hit massively hard and Jacqui who is...Jacqui.
Her not being able to throw her sai after a teleport is a crime. Like, that makes no sense. Where’s the sense of threat behind it? Her counter zoning has always been a thing for her but it’s pretty watered down this game. I knew and prepared for her ball roll not to launch so I’m not upset about that at all since that would be kinda crazy in this game, but her teleport didn’t have to be nerfed like that. It’s easily one of the worst teleports in the game. Mileena + worst teleport should not be in the same sentence at all but somehow NRS decided to make it happen.
But again, I still find her good. The zoning is still there. The command grab is great. She has great oki. But overall, she’s just boring.
I’ll never use her Mk2 costumeair sai just useless.
Well Kitana is an obvious one, she has good zoning and counter-zoning, combos, block shenanigans. But Mileena has better mix.As someone who stopped playing this game for over a year and only came back due to her release, I’m curious as to which characters people think Mileena is similar to in terms of gameplay.
I failed to retain a lot of MU/character knowledge due to my prolonged absence, so characters I don’t play/characters I didn’t play against often online are quite foreign to me. I really enjoy her playstyle and I’d love to know who else is comparable in that aspect.
Thank you for the response! The Sonya comparison seems really accurate, as she too suffers from shitty-mid syndrome and range issues, which she compensates for with her combo potential, mix and zoning.Well Kitana is an obvious one, she has good zoning and counter-zoning, combos, block shenanigans. But Mileena has better mix.
If you want good zoning, anti zoning and mix then Sonya or Cassie are your girls.
If you want lots of set ups and safe on block specials then Kano is for you.
Yeah don‘t get me wrong I love playing her as well, it‘s just that her weakness is really showing sometimes. And I didn‘t mean an erron mashing pokes necessarily but more like mileenas short range opens erron a lot of options to go for after a blocked poke which is the result of Mileena not being able to get her turn with a mid or even with a poke and it gets even more annoying with the „blocked poke backwalk into mid“ gameplan some characters have. You can definitely work around it but you always have to play smart where other characters don‘t have to.I mean her combos were insane in MKX, but this isn't MKX. It's a bit ridiculous to think she would have the exact same options. I think with extended strings, the CG and sai slide, she's extremely fun to play. She has a ton of option for combos once they're launched. I mean it really depends on how you like to play but I like cheeky stuff so I love playing her. To me personally, she's fun. More fun than a lot of characters. More fun than Cassie, who I spent 8 months playing.
Custom Mileena and custom Robocop is a valid comparison in my opinion. Both characters have low projectiles with identical krushing blow requirements and command grabs, although Robocop's hits mid and gives limited okizeme options while Mileena's hits high and leaves you right next to your opponent. Both characters also have similar forward and back dashes and weaknesses in footsies because of their stubby normal attacks. I do believe that Mileena is a superior character, though, because unlike Robocop she has access to 30% of damage with one bar, a worthy armor-breaking attack, and functional reversal attacks. She also has a teleport and a smaller standing and crouching hitbox.As someone who stopped playing this game for over a year and only came back due to her release, I’m curious as to which characters people think Mileena is similar to in terms of gameplay.
Thank you for the detailed response! I haven’t seen much of Robocop at all, but his kit based on you’ve written intrigues me. I’ll have to check him out.Custom Mileena and custom Robocop is a valid comparison in my opinion. Both characters have low projectiles with identical krushing blow requirements and command grabs, although Robocop's hits mid and gives limited okizeme options while Mileena's hits high and leaves you right next to your opponent. Both characters also have similar forward and back dashes and weaknesses in footsies because of their stubby normal attacks. I do believe that Mileena is a superior character, though, because unlike Robocop she has access to 30% of damage with one bar, a worthy armor-breaking attack, and functional reversal attacks. She also has a teleport and a smaller standing and crouching hitbox.
She does have major issues in footsies, though, so you either have to play outside of footsies range or at point blank range where the command grab is always a threat. I also agree with some of the criticism about the custom moves and slots. Regular sai should have been a regular special move that is irreplaceable by nothing.
I was hoping tele Drop would allows sai to roll but I was severely disappointed. I also think they should be baseI don’t understand why play time, air teleport and air sai toss are slot moves. They should’ve been base. It would’ve freed up more options for her.
I also don’t understand why air sai can’t be thrown after a teleport.
I agree she has ball roll but like you said most characters have only one route. It couldn't hurt to give characters a normal string that launches for free maybe being slightly unsafe, I mean characters like Rambo, Joker have strings that launch with no bar and some are incredibly safe. But that is a universal changeShe has like 1 combo but combo routes are pretty lame in this game so I guess that makes sense
I don't think she is boring, in fact I'm also a player that left for some time due to characters being overly stale/watered down but I think they did a great job with Mileena. Obviously there are things I'd change about MileenaI’m in no way saying she’s bad. She’s great, really great
I think Mileena is similar to Terminator and a bit to Sub zero minus the free combo extender and unbreakable damage.As someone who stopped playing this game for over a year and only came back due to her release, I’m curious as to which characters people think Mileena is similar to in terms of gameplay.
I failed to retain a lot of MU/character knowledge due to my prolonged absence, so characters I don’t play/characters I didn’t play against often online are quite foreign to me. I really enjoy her playstyle and I’d love to know who else is comparable in that aspect.
I mean feel how you want about her, I think she's cool too, but this is a flat out lie lmaoShe has a ton of option for combos once they're launched.
Nah, after they're launched, you can do the D2 combo into full screen push or CG, you can do a J1 combo again full screen or CG, you can do a 34 into CG. You can do a F43 into restand, or F43 into CG. I feel like a lot of characters don't have half these options lmao. And they all do good damage, you can choose if you wanna push them full screen or keep them close with the CG.I mean feel how you want about her, I think she's cool too, but this is a flat out lie lmao
Your ideas/suggestions aside...What's everyone else's ideas? What would you change
What's everyone else's ideas? What would you change
You just listed 4 different strings into command grab. Multiple possibilities doesn't mean multiple options.Nah, after they're launched, you can do the D2 combo into full screen push or CG, you can do a J1 combo again full screen or CG, you can do a 34 into CG. You can do a F43 into restand, or F43 into CG. I feel like a lot of characters don't have half these options lmao. And they all do good damage, you can choose if you wanna push them full screen or keep them close with the CG.
Change the input command of Kahnum Dash, and make it not replace Ball Roll ..... also , make Ball Roll a low move ..... heheWhat's everyone else's ideas? What would you change
I mean mids are always great but if she had to have a extra mid I'd rather it be a different button. Because a 9f advancing mid won't be 0 on block like F1 is. They nerfed that on Cassie to -3Make F1 a mid
You know what I like. I'd love to have her low-ball roll back. I fucking miss it so muchChange the input command of Kahnum Dash, and make it not replace Ball Roll ..... also , make Ball Roll a low move ..... hehe
too much oppressive changes to make Mileena hella broken ? hehe
I understand why you feel that way but I've been here long enough to know, NRS will do what the public wants as long as they feel it's fair. If the public cry's enough, a character gets nerfed/buffed.As much as I love what everyone is suggesting to "fix" Mileena, you guys realize that none or most of these won't even happen right? Unless they make huge changes across the cast, which they haven't in almost two years, I don't see anything "creative" happening :/ .