Eddy Wang
Skarlet scientist
General Gameplay Adjustements
Movelist now have a self-read input software that translates to readable form, they no longer need to be updated manually
Meter system reviewed they no longer build meter automatically, and neither in between round end taunts
Guarded attack builds 15% of meter to the attacker
Taking a hit 12% to the defender
Specials build 5% on execution
Fatal Blows - Pushback on block removed
Fatal Blows - Don't comeback on the same round if missed or guarded.
Breakaways - Replaced with Breakers
Breakers - Command activation changed to Forward + Block, can be formed on the ground or in the air
Wakeup system
Invincibility disappears on wakeup if the player presses an attack button.
Delaying Wakeups now disables invincibility frames
Long Delayed Wakeups - Disables invincibility frames and allows for OTG pick up strikes
Forward Roll - Costs 1 offense bar and 1 defense bar
Back Roll - Can now be performed as a character touches the ground falling after getting hit, costs 1 defense bar and 1 offense bar (quick recovery)
D1 - Now are considered special mids and can be short hop'd
Jump forward - Animation changed to every single character to a front flip, less float and better startup speed
Jump in kicks - active frames reduced to 6 for all characters
You are now considered crouching on the first frame you release block
Uppercuts have pushback removed
Back dash - now have 2 frames of invincibility
Back dash - Characters distance coverage startup increased
Back Dash - Getting hit by a strike as you back dash is no longer considered a counter hit
Kustomize
Allows characters to pick upward and bottom elements of a skin separately
added a color wheel to pick on skins
deleted a bunch of replicated skins
added an option to choose hair styles
Kombat League/Online setting
Characters now have their own rank on KL
Added an option to look for matches with wired only, wifi only or both
Added an option to look for matches by region or global
There is a lot i would to character specifics, but i don't want to stir up, as much as don't really explore this game as much, let just leave it at that, and even with the current changes would be such a game.
Movelist now have a self-read input software that translates to readable form, they no longer need to be updated manually
Meter system reviewed they no longer build meter automatically, and neither in between round end taunts
Guarded attack builds 15% of meter to the attacker
Taking a hit 12% to the defender
Specials build 5% on execution
Fatal Blows - Pushback on block removed
Fatal Blows - Don't comeback on the same round if missed or guarded.
Breakaways - Replaced with Breakers
Breakers - Command activation changed to Forward + Block, can be formed on the ground or in the air
Wakeup system
Invincibility disappears on wakeup if the player presses an attack button.
Delaying Wakeups now disables invincibility frames
Long Delayed Wakeups - Disables invincibility frames and allows for OTG pick up strikes
Forward Roll - Costs 1 offense bar and 1 defense bar
Back Roll - Can now be performed as a character touches the ground falling after getting hit, costs 1 defense bar and 1 offense bar (quick recovery)
D1 - Now are considered special mids and can be short hop'd
Jump forward - Animation changed to every single character to a front flip, less float and better startup speed
Jump in kicks - active frames reduced to 6 for all characters
You are now considered crouching on the first frame you release block
Uppercuts have pushback removed
Back dash - now have 2 frames of invincibility
Back dash - Characters distance coverage startup increased
Back Dash - Getting hit by a strike as you back dash is no longer considered a counter hit
Kustomize
Allows characters to pick upward and bottom elements of a skin separately
added a color wheel to pick on skins
deleted a bunch of replicated skins
added an option to choose hair styles
Kombat League/Online setting
Characters now have their own rank on KL
Added an option to look for matches with wired only, wifi only or both
Added an option to look for matches by region or global
There is a lot i would to character specifics, but i don't want to stir up, as much as don't really explore this game as much, let just leave it at that, and even with the current changes would be such a game.