Metin
Ermac & Smoke Main
I uploaded two different Geras combos to explain my thoughts on this point.. Sometimes i really wonder that ''the hit confirms, skills, timing etc. does have a real meaning in MK11'' ? Looks like not cos i can give you more examples about that. Like anti-air or flawless block combos. Imagine you did one bar anti-air or flawless block combo. How much damage you can deal with it? Around %25-%30, depends on which character and which variation at your hand. Anti-airs or flawless blocks requires timing, read, skills but doesn't deserves more rewards than the fucking stupid throw krushing blows? The damage scale is really bothering me and i just wanted to share my thoughts and really wondering your thoughts. I mean, please look at the inputs below;
Good Geras Combo; d2kb, 4+bf2 amp, 4+bf1 amp, d2,d2 jumpbackward+d2, 4+fatal blow (%59 damage, requires two bars of offense)
Lame Geras Combo; d2kb, 4+fatal blow (%50 damage)
I am not saying the first combo should deal more damage, it looks ok to me.. A good call, spending a lot of resources rewarded by a good damage. but the second combo doesn't deserve that much reward imo. It is a fucking half of the entire health bar and you don't need anything to do that.