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What would you like to see in a new major patch?

CrimsonShadow

Administrator and Community Engineer
Administrator
Wi-fi filter won't solve this issue, NRS needs to know that there 2 technology of wi-fi
a) The last gen Wi-fi which is 3G and whoever still uses 3G wifi shouldn't even be playing this game online because the spike on the tech are too big and not suitable for it
b) 4G wi-fi which is the current gen and while still has a considerable spike on a net code like MK11 it fits the 150 ping criteria, which i already confirmed you can go and play pretty well against other players up to 200ms ping treshold.

Or having a indentifier so we can tell who tha hell is use 3G network in 2020, 5G is on the way and its going to make a lot of things viable even online wireless, maybe we will even go global this time.

Last but not least, for the love of god, allow us to fucking mute players, some ppl are just too toxic and we are forced to sit there and listen to them.
I think you're confusing Wifi and cellular/mobile internet technologies.

Wifi are things like 802.11b/g/n/ac. 3G/4G/5G has nothing to do with Wifi -- that's the connection between your cellular provider and you. I sincerely hope that no one is using their cell phone tower internet to play Kombat League (although I wouldn't be surprised).

802.11ac, while technically being a last-generation technology, is plenty fast enough to play a game like MK11 just fine. But, it needs a couple of things: 1) The wireless receiver shouldn't be very far from the router. Like, the next room over, rather than all the way across the house. and 2) Since the 2.4 Ghz wireless band/frequency is pretty saturated with random gadgets and interference from neighboring Wifi gear, it should be on the 5ghz band at the very least, or a combination of both.

Most people aren't on AC though, especially as the built-in network card in the PS4 only supports g/n, for example.

Anyway, these are completely different standards.
 

Marinjuana

Up rock incoming, ETA 5 minutes
I would absolutely love to see a local multiplayer tag ladder put in, even if it's just 2V1 against an opponent with more health.
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
No. Throws should get you no matter if you neutral duck or not. Just add a normal throw break (throw immediately after being thrown) not this weird 50/50 game to break a throw. No other fighting game series has throws get beaten by ducking. That's just weird.

The pokes just need push back. They should not be more negative on block.
Tekken. Soul Calibur. Mortal Kombat. Injustice. Virtua Fighter.

Need I go on? Typical NRS fanboy not knowing about other FG's lol
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
Improvements:
Remove dial combos and keep interuptable strings

Add more natural timing for entering special moves after a bufferable string. It's weird dialing a string and a buffered move well before the animation for each move even happens.

Add the ability to change your costume loadout before a match. Tying costumes to a variation is dumb.

In fact, remove tournament variations and just go with what the original intention for MK11 was: Custom Variations. It's evident that this was the case since you have to go through a variation setup just to map a tournament variation to a costume loadout. And don't give me that old, "But they won't be able to balance the game...." Yeah, well, the most balanced games are not always the most popular or fun. Just ask Marvel. If anything, the tournament variation system has hamstrung the creativity this game's combo system could have had.

Make all the special moves USEFUL. I don't want another Frost rolling head freeze bomb situation.

For the love of all that is good, put some bars in this game! The soundtrack is forgettable. I can't remember any of these tracks. Yet, I can tell you what all the MK1-UMK3 and even the MKD-MKDA tracks are. WTH were they thinking with the soundtrack?

I'm sure I have more but done for now.
Removing "dial combos" doesn't improve anything, you're just removing diversity and a method of balancing from the game. Why exactly do people object to this? Can't say I get it.

Also custom variations would ruin the game and the customization system in of itself is too limited for anything to ever be that satisfying.
 

Eddy Wang

Skarlet scientist
I think you're confusing Wifi and cellular/mobile internet technologies.

Wifi are things like 802.11b/g/n/ac. 3G/4G/5G has nothing to do with Wifi -- that's the connection between your cellular provider and you. I sincerely hope that no one is using their cell phone tower internet to play Kombat League (although I wouldn't be surprised).

802.11ac, while technically being a last-generation technology, is plenty fast enough to play a game like MK11 just fine. But, it needs a couple of things: 1) The wireless receiver shouldn't be very far from the router. Like, the next room over, rather than all the way across the house. and 2) Since the 2.4 Ghz wireless band/frequency is pretty saturated with random gadgets and interference from neighboring Wifi gear, it should be on the 5ghz band at the very least, or a combination of both.

Most people aren't on AC though, especially as the built-in network card in the PS4 only supports g/n, for example.

Anyway, these are completely different standards.
i'm actually using lol

Wireless technology in africa is this scary, and the cell towers are a least 100m plus away from my home, you wouldn't believe
 

mastermalone

Use only logic, please
Tekken. Soul Calibur. Mortal Kombat. Injustice. Virtua Fighter.

Need I go on? Typical NRS fanboy not knowing about other FG's lol
First, I will start by stating:
You and me, we don't know each other like that. Don't talk shit about a muthafukka that you know nothing about. You feel me?

Second, I've been playing 2D fighting games since 1991, when I was 17 years old. I'm guessing here but this is probably around the time that you may have been born. Perhaps earlier like most current members of the FGC. Telling me that I know nothing about fighting games is quite misinformed.

Now I will state that my knowledge of 3D fighters is not quite as extensive. I've owned up to that in a previous post where someone politely explained what your ass just did in a rude way. I don't tend to play 3D fighters but I have played 2D fighters extensively. Can you name any 2D fighter, other than NRS fighters, that allows you to nuetral duck a throw? I can't but if you can, please list it. You named three 3D fighters and the NRS titles which took gameplay ques from Tekken.

Now if you want to know what I'm really a fan of, that would be the Street Fighter series, not NRS. I've won my fair share of local tournaments because I really focused on SF. Hell, I won a 3rd Strike local 2 years ago. But in reality none of that really means shit, just wanted to give you a more accurate picture before calling me a typical "NRS fanboy".

Lastly, I now see why people regard you as somewhat of an ass. I used to think, "Dude seems ok. Maybe they are overreacting?" I even agreed with you in a number of your topics. I now know why they feel that way about you. Relax homie, you don't need to be the authority on fighting games for people to respect you. Just be respectful to others and they will reciprocate. Don't use e-balls while sitting behind a keyboard to try and flex. Say shit the way you would say it if you were face to face with that person.

Translation: Be respectful.
 

mastermalone

Use only logic, please
Removing "dial combos" doesn't improve anything, you're just removing diversity and a method of balancing from the game. Why exactly do people object to this? Can't say I get it.

Also custom variations would ruin the game and the customization system in of itself is too limited for anything to ever be that satisfying.
The dial combos must fully be inputted or else they will not come out. I prefer the freedom of interrupting a string at any time and buffering a special move. MK11 still has a few full dial combos that would imo be better as strings. Thankfully, most are strings. That's not hard to understand. If I'm wrong on this let me know. I could be missing something here. I always own up to being wrong.

I've played the casual mode a lot and did not find anything alarming. If you think that accepting the predefined limits from the developers is better than something you came up with, within the limitations of the creation mode, so be it.

Far be it from me to force my opinions on you or anyone else.
 

Helter Skelter

CHIPPINGxTRAPPINGxZONING
Remove every teleport in the game.
No Fatal Blow on cool down.
WiFi filter in Kombat League.
I know you have your own opinion but isn't asking for every teleport to be removed like asking for every fireball to be removed in Street Fighter?

The face character (Scorpion) of the game has had a teleport since the inception of the MK franchise.

Zangief has been chasing Dhalsim around a screen for his whole career.

Also, so many zoning specific characters (many too to list but I can) have Teleports for mobility and mixup.

Anyway, hopefully the other two change requests you made get implemented.
 

Helter Skelter

CHIPPINGxTRAPPINGxZONING
Can you name any 2D fighter, other than NRS fighters, that allows you to nuetral duck a throw? I can't but if you can, please list it. You named three 3D fighters and the NRS titles which took gameplay ques from Tekken.
I don't think it's that NRS have been taking ques from Tekken, it's more of the case that NRS games are kinda like 2D versions of 3D games and utilise a similar Hit Level (High, Mid (Special Mid), Low and Overhead (Mid in 3D games).

I actually can't think of many 2D games when you can duck throws, but most 2D games don't have the Hit Level system to warrant ducking at all. While nearly every 3D game does.

However, the irony of this all is that MK has always been like this. Before buttons became Front and Back for Punches and Kicks they were Highs and Lows.

MK is kinda janky when it comes to this but watching a great player (like NinjaKilla or Dragon) read a throw, duck it and then stand up for a punish is exciting and I personally think it looks really in cool in action.
 

FreshFromTheDeli

FrostFromTheDeli
I know you have your own opinion but isn't asking for every teleport to be removed like asking for every fireball to be removed in Street Fighter?

The face character (Scorpion) of the game has had a teleport since the inception of the MK franchise.

Zangief has been chasing Dhalsim around a screen for his whole career.

Also, so many zoning specific characters (many too to list but I can) have Teleports for mobility and mixup.

Anyway, hopefully the other two change requests you made get implemented.
I get where you are coming from. I just think at most Scorpion and Raiden should be the only characters with a teleport. Half the cast do not need teleports. It is just overkill in MK11.
 

mastermalone

Use only logic, please
I don't think it's that NRS have been taking ques from Tekken, it's more of the case that NRS games are kinda like 2D versions of 3D games and utilise a similar Hit Level (High, Mid (Special Mid), Low and Overhead (Mid in 3D games).

I actually can't think of many 2D games when you can duck throws, but most 2D games don't have the Hit Level system to warrant ducking at all. While nearly every 3D game does.

However, the irony of this all is that MK has always been like this. Before buttons became Front and Back for Punches and Kicks they were Highs and Lows.

MK is kinda janky when it comes to this but watching a great player (like NinjaKilla or Dragon) read a throw, duck it and then stand up for a punish is exciting and I personally think it looks really in cool in action.
They actually did take ques from Tekken regarding the highs, mids, lows and throws that can can be ducked(blocked in the case of 3D MK) and the string combo system. There was an article back in the day when MK: Deadly Alliance came out in 2002 explaining their admiration of Tekken and it's gameplay. They were way off the mark but you can see what they tried to mimic.

Yes, I'm that old so I remember useless stuff like this lol! I agree with you about high level matches and how exciting they are to watch when the players really make good reads.
 

CY MasterHavik

Master of Chaos and Jax
I think my biggest knock on the game is just make earning stuff less of a chore and less confusing. The skins are cool when yo uget them but it feels like a tall task to get anything.

Also OP, we got the classic costumes and Sindel, you're crying about nothing in MK11. Sexy outfits won't fix the issues to get them will be like fighting Sans.
 

Nickolaidas

Agent of Chaosrealm
-Cyrax and Sektor as playable. Their assets are already in the game. It shouldn't be too difficult to turn them into fully playable characters.
Scorpion: Sektor remains uncaptured.
Sub-Zero: We will find him, Hanzo.
Scorpion: When we do, the kill is mine.

Sounds like a DLC tease to me.
 

Chernyy Volk

Wolf lord, footsie bully, chronic corner abuser.
The dial combos must fully be inputted or else they will not come out. I prefer the freedom of interrupting a string at any time and buffering a special move. MK11 still has a few full dial combos that would imo be better as strings. Thankfully, most are strings. That's not hard to understand. If I'm wrong on this let me know. I could be missing something here. I always own up to being wrong.

I've played the casual mode a lot and did not find anything alarming. If you think that accepting the predefined limits from the developers is better than something you came up with, within the limitations of the creation mode, so be it.

Far be it from me to force my opinions on you or anyone else.
Dial combos add diversity and are a balancing measure. Not every string should be freely staggerable, these choices on strings are often made for balance reasons. If Kitana's B231 could be staggered at any point and was special cancelable at any point, she would literally play the entire game doing nothing but it. That's boring one dimensional gameplay no one wants to see. We already see this with Liu Kang and Geras.
 

Zviko

Warrior
Dial combos add diversity and are a balancing measure. Not every string should be freely staggerable, these choices on strings are often made for balance reasons. If Kitana's B231 could be staggered at any point and was special cancelable at any point, she would literally play the entire game doing nothing but it. That's boring one dimensional gameplay no one wants to see. We already see this with Liu Kang and Geras.
Since you mentioned Kitana and her B231, I think this string has no reason to be dial in. Slow on start up and if they jump you are dead.
 
Dial combos add diversity and are a balancing measure. Not every string should be freely staggerable, these choices on strings are often made for balance reasons. If Kitana's B231 could be staggered at any point and was special cancelable at any point, she would literally play the entire game doing nothing but it. That's boring one dimensional gameplay no one wants to see. We already see this with Liu Kang and Geras.
Not to name names here, but i can remember a few chars having those back in mkx aswel. UUUHUUMTREMOR-F121-UUHHUUM :'D
 

mastermalone

Use only logic, please
Dial combos add diversity and are a balancing measure. Not every string should be freely staggerable, these choices on strings are often made for balance reasons. If Kitana's B231 could be staggered at any point and was special cancelable at any point, she would literally play the entire game doing nothing but it. That's boring one dimensional gameplay no one wants to see. We already see this with Liu Kang and Geras.
I've never heard of dial combos being touted as a balancing measure. This is a first for me. In my opinion, they seem to stifle both creativity with combo paths and overall fun. But that's just my opinion. Multiple combo paths are in my opinion, far from being one dimensional. But again, what do I know? I could be wrong.