DarkSado
Apprentice
Right I can see Ed boon now tweet LMAO!NRS gonna see this and be like see!! No issues
Right I can see Ed boon now tweet LMAO!NRS gonna see this and be like see!! No issues
Here's an example of him doing it repeatedly in Top 8 at a recent major:Remember when fox said subs f2 was reactable and everyone was like go lab it lol.
Then he later admitted he couldn't do it in game.
People don't. LOL. You presume too much.If you're willing to put in a little bit of work...
Holy moly.. And the community was already salty at Rashid before this. I can only imagine now, haha.People don't. LOL. You presume too much.
As you can see from the responses in this thread alone, what certain individuals are demanding is one-button DPs that anti air all jumping attacks, including cross ups, at all times without any exceptions.
I think what NRS developers are thinking is you are evidently supposed to use various of anti-aerial attacks instead of relying on a single one.
As for actual obnoxious jumping attacks, check out Rashid's new V-Skill 2 below.
Dear godI came across this in the lab a long time ago but I always pussy out trying to do it in real matches because if they delay the jump kick I'll get hit.
Even if I know they're gonna do the JK early I still just block.
Gotta have bigger balls.
you can't trip guard an empty jump.If you empty jump-in from neutral in this game you'll 100% end up getting trip-guarded for combo. You'll see people doing it occasionally on cross-up, like after a knockdown, for example, or on a fatal blow/wakeup bait.. But just raw jumping in on people would be a death sentence against even a half-decent player.
This is similar to something Eddy Wang described months ago. But this is why labbing is > complaining every time in my book. If you're willing to put in a little bit of work, you can counter people who constantly ji3 in a braindead fastion.
I also spoke about this in my analysis of how Sonic beat ArnKratos (NEC) after AK gained advantage in the first set against him by repeatedly jumping in.
P.S. Thanks to @DarksydeDash for the tip.
Dear God,
or they since now they know about it (which many will not) adapt and use 1, 2 and full combo you instead. dont get me wrong at least for me this is new and i will try to implement it into my gameplay but its not a guaranteed counter for every jump kick and should be used wisely when your opponent knows of it or it can backfire pretty hard.Sure, and the next time they jump kick, you full combo them before it goes active for much more damage. That's how yomi works.
true that but i for myself..yeah, yeah, i know...see it from a online perspective so i am not sure if that quick decision making: is it a early or late kick, should i punsh or crouch without block is something you can really decide on the fly, especially when they have other options like 1, 2 which can fuck that whole mindgame up in case you cant react to it.But then again those deep jumpins are much easier to AA.
This still relies on sonic-fox level reactions imo.Here's an example of him doing it repeatedly in Top 8 at a recent major:
Notice what happens when ArnKratos jumps in. Sonic low-profiles about 95% of the jumpins in this set.
One of several examples:
You can see at 2:40-ish that when the spacing is farther out, he just walks back instead:
He isnt really reacting to wether its a deep jump or not. Hes just making a read that his opponent is gonna do normal jumpkick.This still relies on sonic-fox level reactions imo.
For people with lesser reactions I believe this tech is still a read more than anything bc like others said the opponent can empty jump, jip, and you have 0.25 seconds to adjust accordingly.
I was talking about his instant mini-walk back on the deeper jump in the 2nd videoHe isnt really reacting to wether its a deep jump or not. Hes just making a read that his opponent is gonna do normal jumpkick.
If your opponent adapts and start doing deep jk or empty jump, then you have to adapt too. Simple fighting game fundamentals.
It does not. It actually takes less reactions than the standard jab AA because ducking has zero start up frames. This is something any decent player can incorporate into their game.This still relies on sonic-fox level reactions imo.
For people with lesser reactions I believe this tech is still a read more than anything bc like others said the opponent can empty jump, jip, and you have 0.25 seconds to adjust accordingly.
He’s already conditioned to do it based on the range his opponent is at when they start the jump. It’s predictive rather than reactive — you can’t change the length of a jump arc unless you’re Upgraded or Kitana, etc.I was talking about his instant mini-walk back on the deeper jump in the 2nd video
rashids vskill2 is insane. wtf were they thinking? as if rashid wasn't obnoxious enough. they need to take the cross up away from him asap. it's way worse than jik in mk11. you never see someone jumping that much in any sf ever.People don't. LOL. You presume too much.
As you can see from the responses in this thread alone, what certain individuals are demanding is one-button DPs that anti air all jumping attacks, including cross ups, at all times without any exceptions.
I think what NRS developers are thinking is you are evidently supposed to use various of anti-aerial attacks instead of relying on a single one.
As for actual obnoxious jumping attacks, check out Rashid's new V-Skill 2 below.
Just wait until paulo adds that shit to a MK12 characterrashids vskill2 is insane. wtf were they thinking? as if rashid wasn't obnoxious enough. they need to take the cross up away from him asap. it's way worse than jik in mk11. you never see someone jumping that much in any sf ever.