Chernyy Volk
Wolf lord, footsie bully, chronic corner abuser.
This character is a really toxic design that I think really needs to be changed. Plus frames on demand on top of a top 5 fireball on an excellent footsie kit should not be on the same character.
Universal:
1: 124 is now fully duckable on the final hit, forcing Johnny to have to do 121 to condition.
2: 34U3 is now fully duckable on the final hit, forcing Johnny to have to do 34D3 to condition.
3: 121 no longer launches on the final hit, is now a fully grounded hit stun state, is -7 on block and +3 on hit.
4: 34D3 is now +12 on hit, -7 on block and the opponent is much closer to you for pressure
5: Regular forceball (BF2) now has 50 whiff recovery, MB has 40. This character should not have an oppressive space controlling fireball that locks you down.
6: Amplified Nut Punch (BD3) KB is changed. Now triggers if Johnny cancels into it out of a string from a J1 or a J2 (so, J2121~BD3(A!) would trigger it). Rewards him for a jumping projectile read or a wakeup read. Depth, decision making, footsies, neutral.
Shock Jock:
1: Mime Time KB condition is changed, now triggers if it parries a wakeup attack. If Liu can have it, Johnny should have it.
2: Cage Rage (DB4) is always a mid but now flawless blockable out of any string.
Showstopper:
1: Amplified Say Cheese (BD3) KB condition changed. Now triggers anytime within a combo as long as the Throwing Shade (DD2) KB has occurred. Essentially, we're just making this variation all about the wombo combo.
Outtake:
1: Amplified Rising Star (DB3) is now flawless blockable into -12.
2: Rising Star (DB3) is returned to it's pre-competitive state, recovery is decreased so he can get meterless corner combos.
LMK what you guys think about these ideas
Universal:
1: 124 is now fully duckable on the final hit, forcing Johnny to have to do 121 to condition.
2: 34U3 is now fully duckable on the final hit, forcing Johnny to have to do 34D3 to condition.
3: 121 no longer launches on the final hit, is now a fully grounded hit stun state, is -7 on block and +3 on hit.
4: 34D3 is now +12 on hit, -7 on block and the opponent is much closer to you for pressure
5: Regular forceball (BF2) now has 50 whiff recovery, MB has 40. This character should not have an oppressive space controlling fireball that locks you down.
6: Amplified Nut Punch (BD3) KB is changed. Now triggers if Johnny cancels into it out of a string from a J1 or a J2 (so, J2121~BD3(A!) would trigger it). Rewards him for a jumping projectile read or a wakeup read. Depth, decision making, footsies, neutral.
Shock Jock:
1: Mime Time KB condition is changed, now triggers if it parries a wakeup attack. If Liu can have it, Johnny should have it.
2: Cage Rage (DB4) is always a mid but now flawless blockable out of any string.
Showstopper:
1: Amplified Say Cheese (BD3) KB condition changed. Now triggers anytime within a combo as long as the Throwing Shade (DD2) KB has occurred. Essentially, we're just making this variation all about the wombo combo.
Outtake:
1: Amplified Rising Star (DB3) is now flawless blockable into -12.
2: Rising Star (DB3) is returned to it's pre-competitive state, recovery is decreased so he can get meterless corner combos.
LMK what you guys think about these ideas