ZeroSymbolic
Motor City Warrior
Thread was closed before I could reply but I was asked if not sexy ladies, what would I suggest to give MK11 a more explosive production.
Well, here are the ideas I got:
-I would bring back friendships and animalities. I think friendships would be really important in the age of online gaming; there is currently no way in the game to express to your opponent that you respected their ability. Friendships might help reduce toxicity. Animalities would just look really damn cool.
-I would have blood stay on the ground like it did in MK: DA. While the fatalities in this game are brutal and violent, they are only a short part of the game, and sometimes they are skipped altogether.
-I would do away with Krushing Blows, they feel like a gimmick that happens more out of randomness than intention. I would change Fatal Blows to function more like Ultra's in Street Fighter, or even like X-Ray attack in MKX. The current system brings an already slow game to a hault, and it makes fights feel stolen sometimes.
-I would add more speech to characters before fights and I would make those parts of the game unskippable as I find that more immersive. Then I would have characters shout their abilities ala Street Fighter.
-I would ad some kind of visual queue so that players knew when they were + - or =. This is would help with newbies barrier of entry, and demystify a lot of stuff. Maybe make this optional for people who think it looks tacky.
-I'd bring back stage traps, again on a toggle.
How bout y'alls?
Well, here are the ideas I got:
-I would bring back friendships and animalities. I think friendships would be really important in the age of online gaming; there is currently no way in the game to express to your opponent that you respected their ability. Friendships might help reduce toxicity. Animalities would just look really damn cool.
-I would have blood stay on the ground like it did in MK: DA. While the fatalities in this game are brutal and violent, they are only a short part of the game, and sometimes they are skipped altogether.
-I would do away with Krushing Blows, they feel like a gimmick that happens more out of randomness than intention. I would change Fatal Blows to function more like Ultra's in Street Fighter, or even like X-Ray attack in MKX. The current system brings an already slow game to a hault, and it makes fights feel stolen sometimes.
-I would add more speech to characters before fights and I would make those parts of the game unskippable as I find that more immersive. Then I would have characters shout their abilities ala Street Fighter.
-I would ad some kind of visual queue so that players knew when they were + - or =. This is would help with newbies barrier of entry, and demystify a lot of stuff. Maybe make this optional for people who think it looks tacky.
-I'd bring back stage traps, again on a toggle.
How bout y'alls?