I get that and my ideal future for the game would have been to open up customs with balance but if they can't handle than then they shouldn't have done this at all. I want fleshed out characters with fleshed out normals, strings, and specials.
I get it man. I want full characters as well. No limitations but I gotta say they really have made this game far more balanced than MXK or MK9.
I think it might have been a good thing that they took the wait and see approach instead of just throwing everything in there unhinged.
I've been an advocate of customs since day 1 but I'm realizing that if it where that way we would have resets, infinites, blockstuns, vortexes and many more unbalanced things.
MKX for example had +20 on block cancels, true 50/50's that looped into 50/50's with some having tick throws on them, HTBs, Resets, Unblockables and you name it all on a single character.
In 11 all people can complain about is 9f mids, basic strike/throw mix that every fighting game has.
They are not perfect but I think the approach of MK11 they have kept most of what we complained about from MK9 & X out of this game and the slots are a way to limit characters brokeness possibility.
Every character can play Strike/Throw and that's what's important.
If I wanted anything in MK11 it would be more combo paths and opportunities to juggle longer.
Freedom to choose our moves but I feel that would require adjustment of many moves and slots.
Option to decline WiFi and ping above 100ms.
Hitboxes and Hurtboxes fixed across the cast.