With all due respect but you are talking with your **** right there. Frame data is one thing, reality is totally another thing.
This thread shows why 99,99% of the thing you mention with all due respect is not true, and show why Sub Zero has such sh**** record at high and top level. Not a single top 8 finish in any tournament so far.
So I've mentioned this a few times already but I want to properly document it and hope NRS see this and fix it D1, wakeup U3, and DF2 are all low-profilable EDIT: Fatal Blow can also be low profiled.... 2nd edit: B21 too....
testyourmight.com
His poke is probably 1 of the worst ever. His range is pure s****, and unless the opponent is right at you, you are going to whiff and eat punish.
Great D4 really? Firstable it has average range, and its slow, which f**** Sub even more, because his D3 is complete garbage.
Sub Zero also have one of the worst range for throw. You need to be exactly at opponent feet in order to throw him, otherwise you going to whiff and eat it big. Some may say the range for throws is not important, but its complete the opposite.
Go try the range of his throws in the lab and compare it to other characters and you will understand why people at top level avoiding Sub Zero.
His B3,2 is 13frame, but the range is s****, which means you are going to get beat to the punch by a lot of strings. It wont even compare it to Kang string.
His 1,2 has sh
* range and you are going to miss the first shot and eat punish because of it.
B1,4 as i said has good range, but has low-profiling issue, as well as you are going to miss if the opponent jump, and it will punish you most of the time.
S3 - no High level or Pro level use this
F4 - kinda the same. This is the move with the biggest window gap to attack with FB attack. If you dont know how see Tom Brady video, who explain the weakness of Sub Zero.
Full screen tool ? Not a single one. IceBall is a projectile, which is easy to defend against, and shoulder have s**** range and slow startup.
I can agree on that if we talk about Slide, that is a very good move, because its pretty fast and its a low, but its in his other variation.
Just fast check of Sub Zero String and Special move and compare them to Liu Kang and right there you understand the difference between the characters.
Sub Zero has not a single move, that has multiple options after the initial string, aka Kang F4.
Sub Zero OH is 100% punishable move. If you know how to play the matchup, you know when its going to use the OH and when he will go for the low. If he goes for the throw he has to be right next to you, because of the sh**** range.
OH is covered by wakeup attacks, if he try to do it in a combo you can fuzzy block it with 100% effectiveness, but no one at high/pro level use it as that.
Most of them use it as a pressure, after they knock you on the ground, or when you are in a neutral. But its obvious that from range he will go for the OH, and when close going for the low, otherwise you are going to beat that 19f with a lot of moves.
I would like Sub Zero OH to become 25frame so people start complaining, but give Sub Zero actual tools to open the opponent and more string and special move, so you can mixup your attack, not just be 1 hit wonder.