elephantvision
Your Cousins, Sisters, 1st cousins favorite gamer
So, I don't have a "deep" background in MK but I've casually played it over the years giving MK11 more time than any of the previous. I don't know if it's always been like this or what but...... what.in.the.fuck. is up with all the jumping in MK? Like, I know it's "good" on wake up, I understand it's +on block (which I think is kinda BS) but... I got guys neutral jumping, back jumping, forward jumping on staggers, after combos, on punishable strings I miss, safe strings I miss, wakeup, you name it. This is fuckin insane, what are these people doing? What is the fix to dealing with this bullshit, it just doesn't stop.
Are jumps too strong in this game?
Do they need to be this strong because of other factors?
Is this just more of that MK11 bullshit where you have 100 defense options and basically nothing in the sense of keeping pressure?
I mean, I get it, you shouldn't be able to knock an opponent down and instantly win. However, I also believe I shouldn't be able to knock an opponent down and wonder which of the 10+ options he's gonna do, it's fuckin stupid.
Anyone? Explanation? Thoughts?
PS: blocked jump in attacks shouldn't be that + on frames. Maybe 1-2 but fuckin 7 and shit like that.... get out of here.
Are jumps too strong in this game?
Do they need to be this strong because of other factors?
Is this just more of that MK11 bullshit where you have 100 defense options and basically nothing in the sense of keeping pressure?
I mean, I get it, you shouldn't be able to knock an opponent down and instantly win. However, I also believe I shouldn't be able to knock an opponent down and wonder which of the 10+ options he's gonna do, it's fuckin stupid.
Anyone? Explanation? Thoughts?
PS: blocked jump in attacks shouldn't be that + on frames. Maybe 1-2 but fuckin 7 and shit like that.... get out of here.